This is a simple utility for content creators and server owners to upload their server logs to share with others.
This helps to reduce support time and allows for easier debugging of issues.
The Uploader script is hosted on github and is open source so you can see what it does and how it works. This also allows us to use a single command to run it.
To use the uploader, simply run the following command in your server console:
lua_run http.Fetch("https://raw.githubusercontent.com/JustPlayerDE/logshare/master/upload.lua", function(body) RunString(body, 'StartUpload') end)
Because of how untrusted external Lua is, this script is hosted on github and is open source so you can see what it does and how it works before running it.
After successful upload you will get a link in your console pointing to your file, you can see an example one here: https://logs.justplayer.de/#placeholder
The uploader will upload the following:
The server log file (if it exists:(not possible since rubat blocks them now)garrysmod/console.log
)- Server Meta Data
- Server OS
- Server Name
- Server IP and Port
- Server Up Time
- Server Gamemode (and where it derives from)
- Server Map
- Average Ping to players
- Target and Average Tickrate
- Supported Addons (addons that register themselves with the uploader)
- Workshop Addons
- Filesystem Addons
- Modules (in the
lua/bin
folder)
The uploader will then return a URL that you can share with others to view the uploaded data.
Uploaded data is stored for 7 days and then fully removed. After upload you can not submit any more for 20 minutes.
Please note that everything is uploaded anonymously and no personal data is collected.
You may have to add -condebug
to your launch options to get the server log file.
Depending on how much this is used i may improve the addon detection, for now it stays very basic.
To Support your addon, you need to register it with the uploader. This is done by adding the following to your addon:
hook.Add("LogUploader.Register", "A hook name that should be unique to your addon", function(LogUploader)
LogUploader.Register("Your Addon Name", {
itemId = "Your Workshop or Gmodstore ID",
version = "1.0.0",
branch = "release", -- optional, defaults to "release" or "workshop" or "master" depending on the type
author = "Your Name",
type = "gmodstore",
description = "A description of your addon, this can be multiple lines and will be displayed if the user clicks on your addon on the log viewer",
})
end)
The type
can be one of the following:
gmodstore
- Gmodstore Addons (only if they register themself as such)git
- Git based Addonsworkshop
- Workshop Addons which are supportedworkshop_mounted
- Mounted Unsupported Workshop Addonsworkshop_unmounted
- Unmounted Unsupported Workshop Addons
filesystem
- Filesystem Addonsmodule
- Modules (in thelua/bin
folder)