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v2.6.2

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@mattcarter11 mattcarter11 released this 31 Jan 22:40
· 38 commits to master since this release
9f6d94f

v2.6.2

  • Updates
    • Added the possibility to use the mrcd_ignore tag to force ignore entities
    • Improved example to show how to properly cast instant rays
  • Changes
    • Renamed some internal tags to be more descriptive
    • Entity hit detection redone, so it's even preciser (the check is done in steps of 0.33 blocks)
    • Optimitzations
      • If no entit hitbox in block, don't do entity calculations
      • If you hit entity, you don't need to calculate block stuff (mrcd_entity and mrcd_entity_targeted)
  • Fixes
    • Ray should not target itself
    • Ray sometimes getting inside complex block when the ray was comming from -xyz (collision not working)
    • mrcd_entity and mrcd_entity_targeted could tag more than one entity when not being a mrcd_entity_bullet