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scarpet

Public Repository of scarpet apps for Minecraft.

All programs are available as is. They might be incorrect, they might be outdated. If you see some problems, either open a pull request with a fix or report on the bug tracker for someone else to look into it

Documentation and Examples

Scarpet API docs

How to get scarpet

Get scarpet with carpet mod

Editor support

Notepad++

Intellij IDEA keyword sets

Vscode Autocompletion

Changelog

v1.7

  • support for threaded execution via task, task_value, task_join, task_count, task_completed, synchronize and task_dock
  • added import support - allows to modularize your apps and use libraries (extension .scl)
  • structure API to query and modify game structures via structures, structure_set, structure_eligibility
  • POI API to access and make changes to the POI system via poi and set_poi
  • global system variables for better interapperability via system_variable_get and system_variable_set
  • noise generation via perlin and simplex
  • scoreboard API via scoreboard, scoreboard_add, scoreboard_remove, scoreboard_display
  • client facing shapes drawing via draw_shape
  • ability for scripts to read, load and write to files of with NBT and plain text. Better organization of scripts files
  • API for handling stats via statistics and event __on_statistic
  • added game event handlers
    • __on_player_interacts_with_block
    • __on_player_places_block
    • __on_chunk_generated
    • __on_lightning
    • __on_player_takes_damage
    • __on_player_deals_damage
    • __on_player_dies
    • __on_player_respawns
    • __on_player_connects
    • __on_player_disconects
    • __on_player_chooses_recipe
    • __on_player_switches_slot
  • added __on_close
  • events with global scope (like __on_tick) can only be triggered for apps with global scope.
  • expanded entity api: permission_level, effect, breeding_age, pose, display_name, command_name, team, gamemode, jumping, jump, silent, gravity, fire, hunger, saturation, exhaustion, add_exhaustion, nbt, nbt_merge
  • added stack traces to error messages
  • player enderchest access
  • support for '\n' and '\t' characters in strings
  • added seed, in_slime_chunk, reset_chunk, without_updates, c_for, is_chunk_generated, world_time, day_time, inhabited_time, last_tick_times, spawn_potential, portal_cooldown, portal_timer, add_chunk_ticket, reload_chunk, view_distance, mob_counts, unix_time, convert_date, parse_nbt, encode_nbt, recipe_data
  • better support for break and continue in functions like scan and volume
  • added support for all new nether blocks, materials, sounds, etc
  • set_biome is now y value sensitive. Use 0 in the end and overworld, and actual Y value for the nether
  • lots of bugfixes...

v1.6

  • scarpet programs loaded via world scripts folders are now referred to as scarpet apps.
  • functions are now proper function values, and are closures thanks to the redefined outer call, so they can hold state. Good alternative to global values.
  • added anonymous functions via _(args) -> body
  • scripts now ignore redundant and unnecessary extra semicolons - feel free to spam them at the end of expressions, even if not needed.
  • added call to call functions directly (by name or lambda reference)
  • added copy for deep copy of nested values. With that - all values are now passed by reference in function arguments
  • added loaded_status(), generation_status() and chunk_tickets() to debug loading issues using scarpet.
  • calling block() directly on a block value, like in scan() will cause to resolve it. Otherwise block values are lazy until they are needed.
  • apps can now bind to the events on the fly, no need to have callbacks defined only on the first code pass
  • entity events are now separated between apps. There can be multiple apps running the same entity at the same time, not knowing about each other.
  • loops and higher order functions now will not accept the exit block, since continue() and break() functions were introduced to use in loops and higher order functions.
  • restored plop function for 1.15
  • scarpet markers are cleaned automatically if an app is not loaded.
  • added replace(str, regex, repl), replace_first(str, regex, repl), escape_nbt
  • added new entity options, ai and no_clip

v1.5

  • added ability for apps to keep their persistent state using load_app_data and store_app_data functions
  • added maps via m() function
  • added proper nbt support via nbt() function
  • all containers (lists, maps and nbts) now have unified api via get, has, put and delete functions
  • added L-value behaviour to certain functions and operators, like get, has, put, delete, =, +=
  • new : operator - highest priority - to access containers elements, alias for get function
  • changed priority of ~ match operator to match :
  • numbers have to start because of that with a number, so .123 won't float anymore, use 0.123 instead
  • added in_dimension(dimension, expr) to change the execution context for the subexpression, for instance to place blocks in the nether while running a script in the overworld
  • added carpet mod setting /carpet scriptsAutoload to automatically load scarpet packages from disk on server / game start which works even with /script command fully disabled. However, scipts to stay loaded need to return proper app config by defining __config() function. See /script load section for details.
  • added entity_event to add functions to be called when certain events happen for an entity
  • added four more general use events: player_releases_item (bows, aborting actions, controlled client side), player_finishes_using_item (item consumed, eating etc. server controlled), player_drops_item for single item dropped, and player_drops_stack for dropping entire stack.

v1.4

  • top to get the top block at position now requires full block coordinates, but Y value is ignored.
  • Inventories of blocks and entities got their API as well. Check stack_limit, inventory_size, inventory_get, inventory_set, inventory_find, inventory_remove and drop_item functions.
  • scripts loaded from disk (via /script load/unload command) will operate in each player space by default, unless loaded with shared option.
  • the newline markers for 'in-commandblock' type scripts are now fully parsed, meaning you can have $ in strings. $ markers are supported only with in-game cases.
  • support for comments via // in scripts loaded from world files. Comments are only allowed in external file scripts.
  • tab completion for typing programs in commands manually (in /script command)
  • unloading/reloading a module removes all event callbacks from that module
  • return, throw, exit, as well as the 'catch' expression of try can be omitted, assuming null
  • if with no else expression will 'else' to null
  • element(list,index) has been deprecated, and replaced with get(value,address), working on lists as well as nbt constructs
  • there is a new nbt type, that behave like string, but can be queried with get more efficiently
  • primitive types of nbt are now converted to primitive scarpet types when queried. This doesn't apply to compound nbts
  • iterators, like range, rect, can be reused and moved about in a variable.
  • added type function to recognized held variable type.
  • str format arguments can now be passed in a single list
  • block values now properly handle block entity data, meaning set-ting a chest from another location will retain its content.
  • therefore set can also accept custom BE tag?
  • place_item to replicate the action of a player placing a block of item
  • set_biome to sets permanently a custom biome at a position. For those missing a custom command to do that in carpet, just use /script scan 0 0 0 x1 0 z1 x2 0 z2 set_biome(_,'swamp') for the same effect
  • block_properties lists all available block properties at position
  • block_data returns nbt of a block at position
  • property makes sure all value comes out lowercased.
  • spawn function to spawn entities like /summon command but retaining access to them.
  • entity ~ 'look' will return a look vector of an entity. No need to math yaw pitch here.
  • entity ~ 'selected_slot' to return current selected slot for players
  • entity ~ 'facing' returns a facing order of a player
  • entity ~ 'trace' ca be used to ray trace blocks, liquids and entities
  • entity ~ sugar can now support
  • fixed modify(e,'custom_name',null) to actually clear custom name
  • create_marker and remove_all_markers for easy marking I guess
  • fixed 'double evaluation' caused by print function
  • setting various entities motions and positions should update properly to the clients
  • fixed thoughts too dope when trying to compare list to a number

v1.3

  • Added 1.14 specific structures to plop for 1.14 (fabric-carpet)
  • added destroy and harvest functions for other valid methods of breaking blocks
  • added schedule to delay execution of user defined functions for later ticks
  • scarpet now allows to intercept most important user actions related events. Check utilities\event_test.sc and load via /script load event_test to test event handling.

v1.2

  • fixes to lists handling
  • fixed issue with running 'run' command in functions
  • scripts can now be loaded from files in /scripts/ folder inside world directory. These also can be edited normally, without extra $ to indicate new lines.
  • each file represents a package and is run independently from others.
  • /script load/unload
  • /script in run/invoke etc...
  • script modules loaded from scripts / bundled with carpetmod can make new commands. details - later.

v1.1

  • put function to modify lists content
  • _ in loop functions can be used to change content of sublists
  • minor performance improvements
  • scripting engine will reset with world loading
  • typos with gragon eggs
  • player movement is much smoother when controlled with modify function
  • loaded and loaded_ep won't load the points, lol
  • if executed as /execute as @p script run... print will output to players chat, not system log
  • no need to disable commandBlockOutput - scripts will no longer output results of intermediate results.

v1.0

  • everything

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