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Merge pull request #1450 from fspoettel/fhvc/fixes
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Fixes for FHV campaign cards
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zzorba authored Dec 15, 2024
2 parents bf85abb + 33ca2e5 commit 22421a9
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions pack/fhv/fhvc.json
Original file line number Diff line number Diff line change
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"faction_code": "mythos",
"name": "The Lost Sister",
"pack_code": "fhvc",
"position": 28,
"position": 69,
"quantity": 1,
"text": "Easy / Standard\n[skull]: -X. X is half the number of revealed [[Cave]] locations in play (rounded up).\n[cultist]: -1. If you succeed, heal 1 horror.\n[tablet]: -2. If you are at a [[Cave]] location, treat this token's modifier as -4 instead.\n[elder_thing]: -2. If an [[Abomination]] enemy is at your location, reveal another token.",
"type_code": "scenario"
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"position": 106,
"quantity": 1,
"stage": 1,
"text": "<b>Forced</b> - After a location is revealed: Put locations from the top of the Woods deck into play above, below, to the left, and to the right of that location.\n<b>Forced<\b> - When the investigation phase ends: Each investigator at a [Dark]] location must either draw an enemy in pursuit with the highest evade or take 1 horror (cannot be canceled).",
"text": "<b>Forced</b> - After a location is revealed: Put locations from the top of the Woods deck into play above, below, to the left, and to the right of that location.\n<b>Forced</b> - When the investigation phase ends: Each investigator at a [Dark]] location must either draw an enemy in pursuit with the highest evade or take 1 horror (cannot be canceled).",
"type_code": "agenda"
},
{
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"position": 115,
"quantity": 1,
"shroud": 6,
"text": "Fecund Thicket gets -X shroud, where X is the current darkness level.\n<b>Forced<\b> - After you reveal Fecund Thicket: Test [agility] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest printed health and spawn it at this location.",
"text": "Fecund Thicket gets -X shroud, where X is the current darkness level.\n<b>Forced</b> - After you reveal Fecund Thicket: Test [agility] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest printed health and spawn it at this location.",
"traits": "Forest. Dark.",
"type_code": "location"
},
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"position": 117,
"quantity": 1,
"shroud": 1,
"text": "While an enemy is moving, its location is considered to be connected to Moonlit Clearing.\n<b>Forced<\b> - After you reveal Moonlit Clearing: Test [willpower] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest fight and spawn it at this location.",
"text": "While an enemy is moving, its location is considered to be connected to Moonlit Clearing.\n<b>Forced</b> - After you reveal Moonlit Clearing: Test [willpower] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest fight and spawn it at this location.",
"traits": "Forest. Lair. Dark.",
"type_code": "location"
},
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"encounter_position": 20,
"faction_code": "mythos",
"illustrator": "Lin Hsiang",
"name": "Western Woods",
"name": "Corpse Grove",
"pack_code": "fhvc",
"position": 119,
"quantity": 1,
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"pack_code": "fhvc",
"position": 178,
"quantity": 3,
"text": "<b>Revelation</b> Test [intellect] (3). For each point you fail by, you must either lose 1 action or place 1 of your clues on your location.",
"text": "<b>Revelation</b> - Test [intellect] (3). For each point you fail by, you must either lose 1 action or place 1 of your clues on your location.",
"traits": "Hazard.",
"type_code": "treachery"
},
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"pack_code": "fhvc",
"position": 180,
"quantity": 3,
"text": "<b>Revelation</b> Test [willpower] (3). This test gets +2 difficulty if there is a [[Colour]] enemy at your location. For each point you fail by, you must either take 1 horror or discard 1 card at random from your hand.",
"text": "<b>Revelation</b> - Test [willpower] (3). This test gets +2 difficulty if there is a [[Colour]] enemy at your location. For each point you fail by, you must either take 1 horror or discard 1 card at random from your hand.",
"traits": "Terror. Power.",
"type_code": "treachery"
},
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"pack_code": "fhvc",
"position": 231,
"quantity": 3,
"text": "Surge.\n<b>Revelation</b> Put Captivating Gleam into play in your threat area. Limit 1 per investigator.\n<b>Forced</b> If you have no cards in hand: Take 5 horror and discard Captivating Gleam.",
"text": "Surge.\n<b>Revelation</b> - Put Captivating Gleam into play in your threat area. Limit 1 per investigator.\n<b>Forced</b> - If you have no cards in hand: Take 5 horror and discard Captivating Gleam.",
"traits": "Power. Colour.",
"type_code": "treachery"
},
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"pack_code": "fhvc",
"position": 232,
"quantity": 2,
"text": "Retaliate.\n<b>(Day [day])</b> Poisonblossom gets +1 health and +1 damage value for each overgrowth on it.\n<b>(Night [night])</b> Poisonblossom gets +1 fight and +1 damage value for each overgrowth on it.\n<b>Forced</b> At the end of the round: Place 1 resource on Poisonblossom, as overgrowth.",
"text": "Retaliate.\n<b>(Day [day])</b> Poisonblossom gets +1 health and +1 damage value for each overgrowth on it.\n<b>(Night [night])</b> Poisonblossom gets +1 fight and +1 damage value for each overgrowth on it.\n<b>Forced</b> - At the end of the round: Place 1 resource on Poisonblossom, as overgrowth.",
"traits": "Creature. Flora. Mutated.",
"type_code": "enemy"
},
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"pack_code": "fhvc",
"position": 233,
"quantity": 2,
"text": "Aloof. <b>(Night [night])</b> Elusive.\n<b>Spawn</b> Any location (empty, if able).\n<b>Forced</b> After Forest Watcher enters play: Place 1 doom on it.",
"text": "Aloof. <b>(Night [night])</b> Elusive.\n<b>Spawn</b> - Any location (empty, if able).\n<b>Forced</b> - After Forest Watcher enters play: Place 1 doom on it.",
"traits": "Creature. Flora. Mutated.",
"type_code": "enemy"
},
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"pack_code": "fhvc",
"position": 241,
"quantity": 2,
"text": "<b>Revelation</b> - Attach to the nearest non-[[Elite]] enemy. If you cannot, search the encounter deck and discard pile for a [[Mutated]] enemy and draw it.\n<b>Forced</b> When attached enemy is defeated: Discard cards from the top of the encounter deck until an enemy is discarded and spawn it at this location.",
"text": "<b>Revelation</b> - Attach to the nearest non-[[Elite]] enemy. If you cannot, search the encounter deck and discard pile for a [[Mutated]] enemy and draw it.\n<b>Forced</b> - When attached enemy is defeated: Discard cards from the top of the encounter deck until an enemy is discarded and spawn it at this location.",
"traits": "Power. Colour.",
"type_code": "treachery"
},
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"pack_code": "fhvc",
"position": 243,
"quantity": 5,
"text": "<b>Revelation</b> - Attach Fire! to the nearest location with no copy of Fire! attached (connected to a location with Fire! attached, if able).\n[action]: Test [agility] (4). If you succeed, discard Fire!\n<b>Forced</b> At the end of the round: Each card with health at this location takes 1 direct damage.",
"text": "<b>Revelation</b> - Attach Fire! to the nearest location with no copy of Fire! attached (connected to a location with Fire! attached, if able).\n[action]: Test [agility] (4). If you succeed, discard Fire!\n<b>Forced</b> - At the end of the round: Each card with health at this location takes 1 direct damage.",
"traits": "Hazard.",
"type_code": "treachery"
}
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