Skip to content

Commit

Permalink
Apply suggestions from code review
Browse files Browse the repository at this point in the history
Co-authored-by: drawntotheflame <[email protected]>
  • Loading branch information
1 parent 586b0fa commit ffd7b8d
Showing 1 changed file with 45 additions and 46 deletions.
91 changes: 45 additions & 46 deletions pack/side/blbe_encounter.json
Original file line number Diff line number Diff line change
Expand Up @@ -27,8 +27,8 @@
"clues": 1,
"code": "89007",
"double_sided": true,
"encounter_code": "blbe",
"encounter_position": 7,
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 2,
"faction_code": "mythos",
"illustrator": "Pixoloid Studios",
"name": "Old Burial Hill",
Expand All @@ -40,21 +40,20 @@
"traits": "Oozified.",
"type_code": "location"
},

{
"back_flavor": "Very little of Blackwater has been left untouched by the anomaly.",
"back_illustrator": "Emilio Rodriguez",
"back_name": "Quarantine Zone",
"clues": 1,
"code": "89003",
"code": "89008",
"double_sided": true,
"encounter_code": "blbe",
"encounter_position": 8,
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 3,
"faction_code": "mythos",
"illustrator": "Pixoloid Studios",
"name": "Abandoned Windmill",
"pack_code": "blbe",
"position": 3,
"position": 8,
"quantity": 1,
"shroud": 5,
"text": "[action]: <b>Investigate.</b> Abandoned Windmill gets -4 shroud for this investigation. If you succeed, instead of discovering clues, move each clue you would discover to a Research Site or Temporary HQ in any group.",
Expand All @@ -67,33 +66,33 @@
"back_illustrator": "Emilio Rodriguez",
"back_name": "Quarantine Zone",
"clues": 1,
"code": "89004",
"code": "89009",
"double_sided": true,
"encounter_code": "blbe",
"encounter_position": 9,
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 4,
"faction_code": "mythos",
"illustrator": "Pixoloid Studios",
"name": "Abbatoir",
"pack_code": "blbe",
"position": 4,
"position": 9,
"quantity": 1,
"shroud": 2,
"text": "[action]: If there are no clues on Abbatoir: Test [agility] (3) to bait the creatures here. If you succeed, move each [[Ooze]] enemy twice toward Abbatoir. For the remainder of the round, increase the <b>Blob X</b> value of each enemy moved by this effect by 2. (Max one success per game.)",
"text": "[action] If there are no clues on Abbatoir: Test [agility] (3) to bait the creatures here. If you succeed, move each [[Ooze]] enemy twice toward Abbatoir. For the remainder of the round, increase the <b>Blob X</b> value of each enemy moved by this effect by 2. (Max one success per game.)",
"traits": "Oozified.",
"type_code": "location"
},

{
"code": "89005",
"encounter_code": "blbe",
"code": "89010a",
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 5,
"enemy_damage": 2,
"enemy_evade": 4,
"enemy_fight": 4,
"enemy_horror": 2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ethan Patrik Harris",
"illustrator": "Ethan Patrick Harris",
"name": "Replicating Aberration",
"pack_code": "blbe",
"position": 10,
Expand All @@ -104,16 +103,16 @@
},

{
"code": "89006",
"encounter_code": "blbe",
"code": "89010b",
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 6,
"enemy_damage": 2,
"enemy_evade": 4,
"enemy_fight": 4,
"enemy_horror": 2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ethan Patrik Harris",
"illustrator": "Ethan Patrick Harris",
"name": "Replicating Aberration",
"pack_code": "blbe",
"position": 10,
Expand All @@ -124,16 +123,16 @@
},

{
"code": "89007",
"encounter_code": "blbe",
"code": "89010c",
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 7,
"enemy_damage": 2,
"enemy_evade": 4,
"enemy_fight": 4,
"enemy_horror": 2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ethan Patrik Harris",
"illustrator": "Ethan Patrick Harris",
"name": "Replicating Aberration",
"pack_code": "blbe",
"position": 10,
Expand All @@ -144,16 +143,16 @@
},

{
"code": "89008",
"encounter_code": "blbe",
"code": "89010d",
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 8,
"enemy_damage": 2,
"enemy_evade": 4,
"enemy_fight": 4,
"enemy_horror": 2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ethan Patrik Harris",
"illustrator": "Ethan Patrick Harris",
"name": "Replicating Aberration",
"pack_code": "blbe",
"position": 10,
Expand All @@ -164,16 +163,16 @@
},

{
"code": "89009",
"encounter_code": "blbe",
"code": "89010e",
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 9,
"enemy_damage": 2,
"enemy_evade": 4,
"enemy_fight": 4,
"enemy_horror": 2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ethan Patrik Harris",
"illustrator": "Ethan Patrick Harris",
"name": "Replicating Aberration",
"pack_code": "blbe",
"position": 10,
Expand All @@ -184,36 +183,36 @@
},

{
"code": "89010",
"encounter_code": "blbe",
"code": "89010f",
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 10,
"enemy_damage": 2,
"enemy_evade": 4,
"enemy_fight": 4,
"enemy_horror": 2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ethan Patrik Harris",
"illustrator": "Ethan Patrick Harris",
"name": "Replicating Aberration",
"pack_code": "blbe",
"position": 10,
"quantity": 1,
"text": "<b>Replicate</b> - After you spot an asset being defeated by an Ooze enemy’s attack, discard that enemy and spawn this enemy exhausted in its place (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced</b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.</b>",
"text": "<b>Replicate</b> - After you spot an asset being defeated by an [[Ooze]] enemy’s attack, discard that enemy and spawn this enemy exhausted in its place (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced</b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.</b>",
"traits": "Monster. Ooze. Manifold.",
"type_code": "enemy"
},

{
"code": "89011",
"encounter_code": "blbe",
"code": "89010g",
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 11,
"enemy_damage": 2,
"enemy_evade": 4,
"enemy_fight": 4,
"enemy_horror": 2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ethan Patrik Harris",
"illustrator": "Ethan Patrick Harris",
"name": "Replicating Aberration",
"pack_code": "blbe",
"position": 10,
Expand All @@ -224,16 +223,16 @@
},

{
"code": "89012",
"encounter_code": "blbe",
"code": "89010i",
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 12,
"enemy_damage": 2,
"enemy_evade": 4,
"enemy_fight": 4,
"enemy_horror": 2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ethan Patrik Harris",
"illustrator": "Ethan Patrick Harris",
"name": "Replicating Aberration",
"pack_code": "blbe",
"position": 10,
Expand All @@ -244,16 +243,16 @@
},

{
"code": "89013",
"encounter_code": "blbe",
"code": "89010j",
"encounter_code": "blob_that_ate_everything_else",
"encounter_position": 13,
"enemy_damage": 2,
"enemy_evade": 4,
"enemy_fight": 4,
"enemy_horror": 2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ethan Patrik Harris",
"illustrator": "Ethan Patrick Harris",
"name": "Replicating Aberration",
"pack_code": "blbe",
"position": 10,
Expand Down Expand Up @@ -322,17 +321,17 @@
},

{
"back_text": "<b>Read only if \"the brain was taken:\"</b>\nRemove Mi-Go Scientist, Brain Case, and this card from the game. The investigators, as a group, return 3 of their clues to the token pool.\n<hr><b>Read only if \"the brain was recovered:\"</b>\n<blockquote><i>The scientists listen to your story and examine the cylinder. To your surprise, you hear a distorted voice from what must be a strange speaker stemming from the jar. The brain vibrates within. \"Oh, thank the heavens. I can hear you. Where am I?\" it asks. You explain what has transpired, and ask why the creatures were after it. \"I know something they needed. Here, I can teach youdo you have a pen?\"</i></blockquote>\nPut the set-aside Corrosive Cloud story asset into play under any investigator’s control. Remove Brain Case from the game. Add Mi-Go Scientist and this card to the victory display. Any investigator discovers 1 clue each from up to 2 locations. Gain 1 countermeasure.",
"back_text": "<b>Read only if \"the brain was taken:\"</b>\nRemove Mi-Go Scientist, Brain Case, and this card from the game. The investigators, as a group, return 3 of their clues to the token pool.\n<hr><b>Read only if \"the brain was recovered:\"</b>\n<blockquote><i>The scientists listen to your story and examine the cylinder. To your surprise, you hear a distorted voice from what must be a strange speaker stemming from the jar. The brain vibrates within. \"Oh, thank the heavens. I can hear you. Where am I?\" it asks. You explain what has transpired, and ask why the creatures were after it. \"I know something they needed. Here, I can teach you - do you have a pen?\"</i></blockquote>\nPut the set-aside Corrosive Cloud story asset into play under any investigator’s control. Remove Brain Case from the game. Add Mi-Go Scientist and this card to the victory display. Any investigator discovers 1 clue each from up to 2 locations. Gain 1 countermeasure.",
"back_traits": "Part 2.",
"code": "89014",
"double_sided": true,
"encounter_code": "migo_incursion_2",
"encounter_position": 4,
"faction_code": "mythos",
"flavor": "You thought you’d seen everything, but when you spot one of the creatures flying overhead with a human brain in its grasp, you realize you’re sorely mistaken. Even more surprising, it seemed to be cradling the brain safely inside a glass cylinder, as if it were a scientific sample. Are these monsters collecting human brains? The irony isn’t lost on youthe creatures are likely doing the same kind of research as the scientists at the research sitebut even still, you have to find this creature and stop this sick experiment!",
"flavor": "You thought you’d seen everything, but when you spot one of the creatures flying overhead with a human brain in its grasp, you realize you’re sorely mistaken. Even more surprising, it seemed to be cradling the brain safely inside a glass cylinder, as if it were a scientific sample. Are these monsters collecting human brains? The irony isn’t lost on you - the creatures are likely doing the same kind of research as the scientists at the research site - but even still, you have to find this creature and stop this sick experiment!",
"name": "Reclaim the Brain",
"pack_code": "blbe",
"position": 17,
"position": 14,
"quantity": 1,
"text": "<b>Revelation</b> - Spawn the set-aside Mi-Go Scientist enemy at the location farthest from the Fungus Mound. Attach the set-aside Brain Case asset to Mi-Go Scientist. Put this card into play next to the act deck.\n<b>Forced</b> - If Brain Case is at Research Site and under an investigator’s control: Remember that \"the brain was recovered.\" Flip this card over.\n<b>Forced</b> - If Brain Case is at Fungus Mound and attached to Mi-Go Scientist: Remember that \"the brain was taken.\" Flip this card over.",
"traits": "Part 1.",
Expand Down Expand Up @@ -378,7 +377,7 @@
},

{
"back_text": "<b>Read only if \"the Mi-Go completed their research:\"</b>\nRemove both Mi-Go Researchers and this card from the game. Each [[Ooze]] enemy that was researched readies and heals all damage on it. An investigator returns 1 of their clues to the token pool.\n<hr><b>Read only if \"the Mi-Go research was stopped:\"</b>\n<blockquote><i>Eventually, the creatures’ thirst for knowledge isn’t enough to keep them in this hostile environment, and they flee back to the void of spaceat least, for now. In the aftermath, you recover one of the strange tools the creatures were carrying: a scalpel of some glasslike, razor-sharp material.</i></blockquote>\nPut the set-aside Alien Instruments story asset into play under any investigator’s control. Add both Mi‑Go Researchers and this card to the victory display. Until the end of the game, each [[Mi-Go]] enemy gets –2 health and –2 evade. Any investigator discovers 1 clue at any revealed location.",
"back_text": "<b>Read only if \"the Mi-Go completed their research:\"</b>\nRemove both Mi-Go Researchers and this card from the game. Each [[Ooze]] enemy that was researched readies and heals all damage on it. An investigator returns 1 of their clues to the token pool.\n<hr><b>Read only if \"the Mi-Go research was stopped:\"</b>\n<blockquote><i>Eventually, the creatures’ thirst for knowledge isn’t enough to keep them in this hostile environment, and they flee back to the void of space - at least, for now. In the aftermath, you recover one of the strange tools the creatures were carrying: a scalpel of some glasslike, razor-sharp material.</i></blockquote>\nPut the set-aside Alien Instruments story asset into play under any investigator’s control. Add both Mi‑Go Researchers and this card to the victory display. Until the end of the game, each [[Mi-Go]] enemy gets –2 health and –2 evade. Any investigator discovers 1 clue at any revealed location.",
"back_traits": "Part 2.",
"code": "89017",
"double_sided": true,
Expand All @@ -397,9 +396,9 @@
},

{
"code": "89017",
"code": "89018",
"encounter_code": "migo_incursion_2",
"encounter_position": 9,
"encounter_position": 8,
"enemy_damage": 1,
"enemy_evade": 3,
"enemy_fight": 3,
Expand Down

0 comments on commit ffd7b8d

Please sign in to comment.