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Fhvc agents of colour, day of the feast, horrors in the rock v2 #1391
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SomethingTemporary adding in three encounter packs to FHVC: Agents of Colour, Day of the Feast, Horrors in the Rock
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
Co-authored-by: drawntotheflame <[email protected]>
I pulled these changes into the big PR here: #1382 |
@@ -283,6 +283,178 @@ | |||
"traits": "Blight. Colour.", | |||
"type_code": "skill" | |||
}, | |||
{ | |||
"back_name": "Bertie's Choice", | |||
"back_text": "<b>Check the Campaign Log. If <i>Bertie had an epiphany</i>:\n<blockquote><i>You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you with a manic gleam in his eye, wearing the white-gold cloak of the Vale. \"I've decided to join the Feast today - for the whole day. I understand this may put my grant in jeopardy but -\" Before Dr. Marquez can chastise him, the young man scampers off past a throng of dancers.</i></blockquote>\n<b>(→R2)</b> <i>(page 54)</i>.\n<hr><b>Otherwise:</b>\n<blockquote><i>You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you and the professor with obvious excitement. \"I've had a revelation about Hemlock Isle. The food chain is chaos. Predators predated by prey - poetic, isn't it? Something in the food or water induces a frenzy - in fact, this entire celebration is kind of frenzy,\" he gestures to the giddy figures and dancing children.</i></blockquote>\n<b>(→R1)</b> <i>(page 54)</i>.", |
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"back_text": "<b>Check the Campaign Log. If <i>Bertie had an epiphany</i>:\n<blockquote><i>You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you with a manic gleam in his eye, wearing the white-gold cloak of the Vale. \"I've decided to join the Feast today - for the whole day. I understand this may put my grant in jeopardy but -\" Before Dr. Marquez can chastise him, the young man scampers off past a throng of dancers.</i></blockquote>\n<b>(→R2)</b> <i>(page 54)</i>.\n<hr><b>Otherwise:</b>\n<blockquote><i>You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you and the professor with obvious excitement. \"I've had a revelation about Hemlock Isle. The food chain is chaos. Predators predated by prey - poetic, isn't it? Something in the food or water induces a frenzy - in fact, this entire celebration is kind of frenzy,\" he gestures to the giddy figures and dancing children.</i></blockquote>\n<b>(→R1)</b> <i>(page 54)</i>.", | |
"back_text": "<b>Check the Campaign Log. If <i>Bertie had an epiphany</i>:</b>\n<blockquote><i>You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you with a manic gleam in his eye, wearing the white-gold cloak of the Vale. \"I've decided to join the Feast today - for the whole day. I understand this may put my grant in jeopardy but -\" Before Dr. Marquez can chastise him, the young man scampers off past a throng of dancers.</i></blockquote>\n<b>(→R2)</b> <i>(page 54)</i>.\n<hr><b>Otherwise:</b>\n<blockquote><i>You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you and the professor with obvious excitement. \"I've had a revelation about Hemlock Isle. The food chain is chaos. Predators predated by prey - poetic, isn't it? Something in the food or water induces a frenzy - in fact, this entire celebration is kind of frenzy,\" he gestures to the giddy figures and dancing children.</i></blockquote>\n<b>(→R1)</b> <i>(page 54)</i>.", | |
"position": 186, | ||
"quantity": 1, | ||
"stage": 1, | ||
"text": "<b>Forced</b> – When you draw a weakness: Cancel its revelation effect and discard it.", |
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"text": "<b>Forced</b> – When you draw a weakness: Cancel its revelation effect and discard it.", | |
"text": "<b>Forced</b> - When you draw a weakness: Cancel its revelation effect and discard it.", |
"position": 187, | ||
"quantity": 1, | ||
"stage": 1, | ||
"text": "<b>Objective</b> – Talk to the locals and prepare yourself for the Feast.", |
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"text": "<b>Objective</b> – Talk to the locals and prepare yourself for the Feast.", | |
"text": "<b>Objective</b> - Talk to the locals and prepare yourself for the Feast.", |
"pack_code": "fhvc", | ||
"position": 188, | ||
"quantity": 1, | ||
"text": "<b>Objective</b> – Confront Mother Rachel! If Mother Rachel is defeated: <b>(→R1)</b>.", |
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"text": "<b>Objective</b> – Confront Mother Rachel! If Mother Rachel is defeated: <b>(→R1)</b>.", | |
"text": "<b>Objective</b> - Confront Mother Rachel! If Mother Rachel is defeated: <b>(→R1)</b>.", |
"position": 189, | ||
"quantity": 1, | ||
"stage": 3, | ||
"text": "You cannot trigger [codex] codex entries.\n[reaction] After you evade a [[Resident]] enemy by 2 or more: Add them to the victory display.\n<b>Objective</b> – If 1 plus 1 [per_investigator] [[Resident]] cards are in the victory display, <b>(→R3)</b> <i>(page 60)</i>.", |
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"text": "You cannot trigger [codex] codex entries.\n[reaction] After you evade a [[Resident]] enemy by 2 or more: Add them to the victory display.\n<b>Objective</b> – If 1 plus 1 [per_investigator] [[Resident]] cards are in the victory display, <b>(→R3)</b> <i>(page 60)</i>.", | |
"text": "You cannot trigger [codex] codex entries.\n[reaction] After you evade a [[Resident]] enemy by 2 or more: Add them to the victory display.\n<b>Objective</b> - If 1 plus 1 [per_investigator] [[Resident]] cards are in the victory display, <b>(→R3)</b> <i>(page 60)</i>.", |
"pack_code": "fhvc", | ||
"position": 224, | ||
"quantity": 2, | ||
"text": "Aloof. Hunter. <b>(Night [night])</b> Elusive.\nCannot be damaged except by [[Spell]], [[Relic]], [[Science]], or encounter cards.\n<b>Forced</b> – When you discard 1 or more cards from hand at Miasmatic Shadow's location, if it is ready: It engages you and makes an immediate attack.", |
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"text": "Aloof. Hunter. <b>(Night [night])</b> Elusive.\nCannot be damaged except by [[Spell]], [[Relic]], [[Science]], or encounter cards.\n<b>Forced</b> – When you discard 1 or more cards from hand at Miasmatic Shadow's location, if it is ready: It engages you and makes an immediate attack.", | |
"text": "Aloof. Hunter. <b>(Night [night])</b> Elusive.\nCannot be damaged except by [[Spell]], [[Relic]], [[Science]], or encounter cards.\n<b>Forced</b> - When you discard 1 or more cards from hand at Miasmatic Shadow's location, if it is ready: It engages you and makes an immediate attack.", |
"pack_code": "fhvc", | ||
"position": 225, | ||
"quantity": 2, | ||
"text": "<b>Revelation</b> – Test [willpower] (3). For each point you fail by, you must <i>(choose one)</i>:\n- Take 1 damage, which can only be assigned to an asset you control.\n- Take 1 horror, which can only be assigned to an asset you control.\n- Discard 1 card at random from your hand.", |
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"text": "<b>Revelation</b> – Test [willpower] (3). For each point you fail by, you must <i>(choose one)</i>:\n- Take 1 damage, which can only be assigned to an asset you control.\n- Take 1 horror, which can only be assigned to an asset you control.\n- Discard 1 card at random from your hand.", | |
"text": "<b>Revelation</b> - Test [willpower] (3). For each point you fail by, you must <i>(choose one)</i>:\n- Take 1 damage, which can only be assigned to an asset you control.\n- Take 1 horror, which can only be assigned to an asset you control.\n- Discard 1 card at random from your hand.", |
"position": 216, | ||
"quantity": 2, | ||
"shroud": 2, | ||
"text": "<b>(Day [day])</b> [fast] : <b>Move</b> <i>(to a connecting location)</i>. (Group limit once per round.)\n<b>(Night [night]) Forced</b> – After you end your turn in Dry Burrow: Take 1 horror.", |
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"text": "<b>(Day [day])</b> [fast] : <b>Move</b> <i>(to a connecting location)</i>. (Group limit once per round.)\n<b>(Night [night]) Forced</b> – After you end your turn in Dry Burrow: Take 1 horror.", | |
"text": "<b>(Day [day])</b> [fast] : <b>Move</b> <i>(to a connecting location)</i>. (Group limit once per round.)\n<b>(Night [night]) Forced</b> - After you end your turn in Dry Burrow: Take 1 horror.", |
"position": 217, | ||
"quantity": 1, | ||
"shroud": 2, | ||
"text": "<b>Forced</b> – After you reveal Alkaline Forest: You must either take 1 direct horror, or discard 2 cards at random from your hand.", |
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"text": "<b>Forced</b> – After you reveal Alkaline Forest: You must either take 1 direct horror, or discard 2 cards at random from your hand.", | |
"text": "<b>Forced</b> - After you reveal Alkaline Forest: You must either take 1 direct horror, or discard 2 cards at random from your hand.", |
"position": 218, | ||
"quantity": 1, | ||
"shroud": 3, | ||
"text": "<b>Forced</b> – After you fail a skill test while investigating Iridescent Passage: Choose and discard 1 card from your hand.", |
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"text": "<b>Forced</b> – After you fail a skill test while investigating Iridescent Passage: Choose and discard 1 card from your hand.", | |
"text": "<b>Forced</b> - After you fail a skill test while investigating Iridescent Passage: Choose and discard 1 card from your hand.", |
@somethingtemporaryarkham I will create a PR against the FHV branch with the changes above. Can we close this PR? It has already been pulled into the FHV branch. |
@fspoettel Sure, happy to close |
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