Fix Windows build with /p:CharacterSet=Unicode #88
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Use TCHAR/TEXT macros for strings when interfacing with the Win32 API. Use native Win32 GetFileAttributes call to check if a file exists. Pass the layer settings file path around as a std::filesystem::path to avoid the need for an encoding conversion on Windows.
This fixes a downstream compile error on windows when building with MSVC and /p:CharacterSet=Unicode