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Animation update and name fix.
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JayJ09 committed Dec 15, 2023
1 parent 3bc4562 commit 267ac8c
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Original file line number Diff line number Diff line change
@@ -0,0 +1,169 @@
#######################################################
#03 Axe
#
#When importing to FEditorAdv delete # and after each line.
#######################################################
/// - Mode 1 #Melee Animation
C03 #Start attack animation; need 07 right after this.
C07 #Start attack animation; need 03 right before this.
1 p- Axe_000.png
2 p- Axe_001.png
3 p- Axe_002.png
3 p- Axe_003.png
4 p- Axe_004.png
C42 #Play Axe falling SFE; long axe swinging SFE
3 p- Axe_005.png
C46 #Play dropped axe crashing onto ground SFE
C14 #Heavy vibration of screen
1 p- Axe_006.png
2 p- Axe_007.png
5 p- Axe_008.png
3 p- Axe_008.png
3 p- Axe_008.png
2 p- Axe_008.png
13 p- Axe_008.png
3 p- Axe_009.png
5 p- Axe_010.png
C41 #Play Axe rising SFE
2 p- Axe_011.png
C1A #Normal hit
C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit
C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit)
2 p- Axe_012.png
2 p- Axe_013.png
4 p- Axe_014.png
4 p- Axe_014.png
1 p- Axe_014.png
C01 #NOP
C1B #Play quick "heavy step" SFE
3 p- Axe_015.png
C06 #Begin opponent's turn after hit.next code 0D.
3 p- Axe_016.png
3 p- Axe_017.png
C0D #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 3 #Melee Critical Animation
C03 #Start attack animation; need 07 right after this.
C07 #Start attack animation; need 03 right before this.
1 p- Axe_000.png
4 p- Axe_018.png
C41 #Play Axe rising SFE
3 p- Axe_019.png
3 p- Axe_020.png
4 p- Axe_021.png
6 p- Axe_019.png
8 p- Axe_020.png
C41 #Play Axe rising SFE
3 p- Axe_021.png
3 p- Axe_019.png
6 p- Axe_020.png
8 p- Axe_021.png
4 p- Axe_022.png
3 p- Axe_005.png
C46 #Play dropped axe crashing onto ground SFE
C14 #Heavy vibration of screen
1 p- Axe_006.png
2 p- Axe_007.png
5 p- Axe_008.png
3 p- Axe_008.png
3 p- Axe_008.png
2 p- Axe_008.png
13 p- Axe_008.png
3 p- Axe_009.png
5 p- Axe_010.png
C41 #Play Axe rising SFE
2 p- Axe_011.png
C1A #Normal hit
C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit
C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit)
2 p- Axe_012.png
2 p- Axe_013.png
4 p- Axe_014.png
4 p- Axe_014.png
1 p- Axe_014.png
C01 #NOP
C1B #Play quick "heavy step" SFE
3 p- Axe_015.png
C06 #Begin opponent's turn after hit.next code 0D.
3 p- Axe_016.png
3 p- Axe_017.png
C0D #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 5 #Ranged Animation
4 p- Axe_000.png
~~~
/// - Mode 6 #Ranged Critical Animation
4 p- Axe_000.png
~~~
/// - Mode 7 #Dodge Melee Attack
C02 #Start of dodge
1 p- Axe_000.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- Axe_001.png
1 p- Axe_002.png
C01 #NOP
3 p- Axe_001.png
C0D #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 8 #Dodge Ranged Attack
C02 #Start of dodge
1 p- Axe_000.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- Axe_001.png
1 p- Axe_002.png
C01 #NOP
3 p- Axe_001.png
C0D #End of dodge animation. preceeded by 0x06
~~~
/// - Mode 9 #Equiped with Melee Weapon
1 p- Axe_000.png
C01 #NOP
~~~
/// - Mode 10 #Standing motions
1 p- Axe_000.png
C01 #NOP
~~~
/// - Mode 11 #Equiped with Ranged weapon
1 p- Axe_000.png
C01 #NOP
~~~
/// - Mode 12 #Attack Missed Animation
C03 #Start attack animation; need 07 right after this.
C07 #Start attack animation; need 03 right before this.
1 p- Axe_000.png
2 p- Axe_001.png
3 p- Axe_002.png
3 p- Axe_003.png
4 p- Axe_004.png
C42 #Play Axe falling SFE; long axe swinging SFE
3 p- Axe_005.png
C46 #Play dropped axe crashing onto ground SFE
C14 #Heavy vibration of screen
1 p- Axe_006.png
2 p- Axe_007.png
5 p- Axe_008.png
3 p- Axe_008.png
3 p- Axe_008.png
2 p- Axe_008.png
13 p- Axe_008.png
3 p- Axe_009.png
5 p- Axe_010.png
C41 #Play Axe rising SFE
2 p- Axe_011.png
C1A #Normal hit
C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit
C20 #Play hit SFE (sounds like Knight Lord with Durandal's hit)
2 p- Axe_012.png
2 p- Axe_013.png
4 p- Axe_014.png
4 p- Axe_014.png
1 p- Axe_014.png
C01 #NOP
C1B #Play quick "heavy step" SFE
3 p- Axe_015.png
C06 #Begin opponent's turn after hit.next code 0D.
3 p- Axe_016.png
3 p- Axe_017.png
C0D #End of dodge animation. preceeded by 0x06
~~~
/// - End of animation
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Original file line number Diff line number Diff line change
@@ -0,0 +1,164 @@
/// - Mode 1
C03
C07
1 p- Axe_000.png
2 p- Axe_001.png
3 p- Axe_002.png
3 p- Axe_003.png
4 p- Axe_004.png
C42
3 p- Axe_005.png
C46
C14
1 p- Axe_006.png
2 p- Axe_007.png
5 p- Axe_008.png
3 p- Axe_008.png
3 p- Axe_008.png
2 p- Axe_008.png
13 p- Axe_008.png
3 p- Axe_009.png
5 p- Axe_010.png
C41
2 p- Axe_011.png
C1A
C04
C20
2 p- Axe_012.png
2 p- Axe_013.png
4 p- Axe_014.png
4 p- Axe_014.png
1 p- Axe_014.png
C01
C1B
3 p- Axe_015.png
C06
3 p- Axe_016.png
3 p- Axe_017.png
C0D
~~~
/// - Mode 3
C03
C07
1 p- Axe_000.png
4 p- Axe_018.png
C41
3 p- Axe_019.png
3 p- Axe_020.png
4 p- Axe_021.png
6 p- Axe_019.png
8 p- Axe_020.png
C41
3 p- Axe_021.png
3 p- Axe_019.png
6 p- Axe_020.png
8 p- Axe_021.png
4 p- Axe_022.png
3 p- Axe_005.png
C46
C14
1 p- Axe_006.png
2 p- Axe_007.png
5 p- Axe_008.png
3 p- Axe_008.png
3 p- Axe_008.png
2 p- Axe_008.png
13 p- Axe_008.png
3 p- Axe_009.png
5 p- Axe_010.png
C41
2 p- Axe_011.png
C1A
C04
C20
2 p- Axe_012.png
2 p- Axe_013.png
4 p- Axe_014.png
4 p- Axe_014.png
1 p- Axe_014.png
C01
C1B
3 p- Axe_015.png
C06
3 p- Axe_016.png
3 p- Axe_017.png
C0D
~~~
/// - Mode 5
4 p- Axe_000.png
~~~
/// - Mode 6
4 p- Axe_000.png
~~~
/// - Mode 7
C02
1 p- Axe_000.png
C0E
3 p- Axe_001.png
1 p- Axe_002.png
C01
3 p- Axe_001.png
C0D
~~~
/// - Mode 8
C02
1 p- Axe_000.png
C0E
3 p- Axe_001.png
1 p- Axe_002.png
C01
3 p- Axe_001.png
C0D
~~~
/// - Mode 9
1 p- Axe_000.png
C01
~~~
/// - Mode 10
1 p- Axe_000.png
C01
~~~
/// - Mode 11
1 p- Axe_000.png
C01
~~~
/// - Mode 12
C03
C07
1 p- Axe_000.png
2 p- Axe_001.png
3 p- Axe_002.png
3 p- Axe_003.png
4 p- Axe_004.png
C42
3 p- Axe_005.png
C46
C14
1 p- Axe_006.png
2 p- Axe_007.png
5 p- Axe_008.png
3 p- Axe_008.png
3 p- Axe_008.png
2 p- Axe_008.png
13 p- Axe_008.png
3 p- Axe_009.png
5 p- Axe_010.png
C41
2 p- Axe_011.png
C1A
C04
C20
2 p- Axe_012.png
2 p- Axe_013.png
4 p- Axe_014.png
4 p- Axe_014.png
1 p- Axe_014.png
C01
C1B
3 p- Axe_015.png
C06
3 p- Axe_016.png
3 p- Axe_017.png
C0D
~~~
/// - End of animation
Original file line number Diff line number Diff line change
Expand Up @@ -4,4 +4,6 @@ Bow by HyperGammaSpaces.

Magic animation by ZoramineFae, added by ltranc.

Pants edits made by ltranc. Note that he has not yet made a Bow+Pants variant.
Pants edits made by ltranc. Note that he has not yet made a Bow+Pants variant.

Axe (Armads) by Apolo15.
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