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Rasterizer

浙江大学高级图形学作业之一,主要目的是实现层级Z-Buffer(Hierarchical Z-Buffer)光栅化算法。使用GLFW+OpenGL作为前端进行可视化。远期目标是使用CUDA并行化。

This is one of the projects of Advanced Computer Graphics in ZJU. The main purpose of this project is to implement a Hierarchical Z-Buffer Rasterizer. The visualization part is built with GLFW and OpenGL. If it is possible, using CUDA to parallelize the project will be a great fun.

完成项 Done List

  • OBJ文件导入(100K面数级)OBJ File Import
  • 扫描线Z-Buffer光栅化算法 Scanline Z-Buffer Rasterization Algorithm
  • Phong光照模型 Phong Shading Model
  • 层级Z-Buffer光栅化算法 Hierarchical Scanline Z-Buffer Rasterization Algorithm

未完成项 Undo List

  • CUDA
  • ...

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This is one of the projects of Advanced Computer Graphics in ZJU.

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