浙江大学高级图形学作业之一,主要目的是实现层级Z-Buffer(Hierarchical Z-Buffer)光栅化算法。使用GLFW
+OpenGL
作为前端进行可视化。远期目标是使用CUDA
并行化。
This is one of the projects of Advanced Computer Graphics in ZJU. The main purpose of this project is to implement a Hierarchical Z-Buffer Rasterizer. The visualization part is built with GLFW
and OpenGL
. If it is possible, using CUDA
to parallelize the project will be a great fun.
- OBJ文件导入(100K面数级)OBJ File Import
- 扫描线Z-Buffer光栅化算法 Scanline Z-Buffer Rasterization Algorithm
- Phong光照模型 Phong Shading Model
- 层级Z-Buffer光栅化算法 Hierarchical Scanline Z-Buffer Rasterization Algorithm
- CUDA
- ...