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Merge pull request #673 from Kyusung4698/develop
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0.6.26 (2020-04-29)
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Kyusung4698 authored Apr 29, 2020
2 parents e4c7cd4 + fbe0903 commit ba5e001
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12 changes: 12 additions & 0 deletions CHANGELOG.md
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# Changelog

## 0.6.26 (2020-04-29)

- add enforce rate limit before calling the actual api
- add initial search toggle - off by default (#672)
- add custom user agent to identitfy requests against external apis
- add normalize quality for attack and defense properties (#624)
- add evaluate pricing (clipboard, tagging) - clipboard by default
- update data to 3.10.1f
- remove auto price tagging
- remove local package version (#662)
- fix poedb using wrong cn value for helmets (#663)

## 0.6.25 (2020-04-24)

- add delay after closing the dialog via fast tagging (#629)
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8 changes: 4 additions & 4 deletions README.md
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![GitHub Release Date](https://img.shields.io/github/release-date/Kyusung4698/PoE-Overlay)
<a href="https://www.patreon.com/bePatron?u=30666721"><img src="https://c5.patreon.com/external/logo/become_a_patron_button.png" alt="Become a Patron" width="85px" height="20px"></a>

# PoE Overlay 0.6.25
# PoE Overlay 0.6.26

An Overlay for Path of Exile. The ***core aspect*** is to blend in with the game. Built with Electron and Angular.

Expand Down Expand Up @@ -74,11 +74,11 @@ These instructions will set you up to run and enjoy the overlay.
#### Installing

1. Head over to [Releases](https://github.com/Kyusung4698/PoE-Overlay/releases) and download one of the following files
1. `poe-overlay-Setup-0.6.25.exe` to install locally. This supports auto update/ auto launch.
2. `poe-overlay-0.6.25.exe` portable version. This does not support auto update/ auto launch.
1. `poe-overlay-Setup-0.6.26.exe` to install locally. This supports auto update/ auto launch.
2. `poe-overlay-0.6.26.exe` portable version. This does not support auto update/ auto launch.
2. Run either of your downloaded file
3. Start Path of Exile
4. Wait until you can see `PoE Overlay 0.6.25` in the bottom left corner
4. Wait until you can see `PoE Overlay 0.6.26` in the bottom left corner
5. Hit `f7` and set `Language` and `League` to meet your game settings

#### Shortcuts
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21 changes: 20 additions & 1 deletion doc/poe/game_ctlr_c_item.txt
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Expand Up @@ -64,7 +64,6 @@ Socketed Gems fire Projectiles in a circle
That which was broken may yet break.



Rarity: Rare
Victory Corona
Steel Circlet
Expand Down Expand Up @@ -1268,3 +1267,23 @@ Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
--------
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Rarity: Normal
Superior Thorn Rapier
--------
One Handed Sword
Quality: +12% (augmented)
Physical Damage: 21-49 (augmented)
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 14
--------
Requirements:
Level: 34
Dex: 113
--------
Sockets: G-G-G
--------
Item Level: 58
--------
+35% to Global Critical Strike Multiplier (implicit)
3 changes: 2 additions & 1 deletion electron/game.ts
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Expand Up @@ -8,7 +8,8 @@ const POE_NAMES = [
'pathofexile_x64.exe', 'pathofexile.exe',
'pathofexile_x64_kg', 'pathofexile_kg',
'pathofexile_x64steam', 'pathofexilesteam',
'pathofexile_x64', 'pathofexile'
'pathofexile_x64', 'pathofexile',
'wine64-preloader' // linux
];

const POE_TITLES = [
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4 changes: 1 addition & 3 deletions main.ts
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import { app, BrowserWindow, dialog, Display, ipcMain, Menu, MenuItem, MenuItemConstructorOptions, screen, session, systemPreferences, Tray } from 'electron';
import * as path from 'path';
import * as url from 'url';
import UserAgent from 'user-agents';
import * as launch from './electron/auto-launch';
import * as update from './electron/auto-updater';
import * as game from './electron/game';
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/* session */

function setUserAgent() {
const userAgent = new UserAgent();
const generatedUserAgent = userAgent.random().toString();
const generatedUserAgent = `PoEOverlay/${app.getVersion()}`;
session.defaultSession.webRequest.onBeforeSendHeaders((details, callback) => {
details.requestHeaders['User-Agent'] = generatedUserAgent;
callback({ cancel: false, requestHeaders: details.requestHeaders });
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