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GPSR configs & GoTo(Semantic)Location (#163)
* feat: Bordeaux example config. * feat: go to named location. * fix: correct param * fix: distinguish between approach pose and search pose for beacons. * fix: correct Pose. * feat: update template. * feat: lab setup * refactor: remove GoToSemanticLocation
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,36 @@ | ||
arena: | ||
polygon: [[1.0, 0.0], [1.0, 1.0], [0.0, 1.0], [0.0, 0.0]] # Vertices composing the polygon of the arena | ||
rooms: # Rooms in the arena | ||
bedroom: # Room name | ||
pose: # Fixed pose in the room, will be used for navigating to the room | ||
position: {x: 0.0, y: 0.0, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: 0.0, w: 1.0} | ||
polygon: [[0.0, 0.0], [0.0, 1.0], [1.0, 1.0], [1.0, 0.0]] # Vertices composing the polygon of the room | ||
beacons: # Beacons in the room | ||
bed: # Beacon name | ||
near_pose: # Fixed pose in the room, will be used for navigating to the beacon | ||
position: {x: 0.5, y: 0.5, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: 0.0, w: 1.0} | ||
near_polygon: [[0.4, 0.4], [0.4, 0.6], [0.6, 0.6], [0.6, 0.4]] | ||
search_pose: # Pose to search for the beacon for objects | ||
position: {x: 0.5, y: 0.5, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: 0.0, w: 1.0} | ||
search_polygon: [[0.4, 0.4], [0.4, 0.6], [0.6, 0.6], [0.6, 0.4]] # Vertices composing the polygon of the beacon, for search | ||
kitchen: | ||
pose: | ||
orientation: {} | ||
position: {} | ||
polygon: | ||
beacons: | ||
office: | ||
pose: | ||
orientation: {} | ||
position: {} | ||
polygon: | ||
beacons: | ||
living_room: | ||
pose: | ||
orientation: {} | ||
position: {} | ||
polygon: | ||
beacons: |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
arena: | ||
polygon: [[-1.76, 1.94], [1.87, 2.80], [1.43, 4.71], [0.88, 5.15], [3.05, 5.74], [4.96, 7.79], [7.49, 5.57], [4.62, 0.62], [5.28, -2.72], [3.75, -4.79], [2.36, -5.15], [-0.40, -3.94]] | ||
rooms: | ||
office: | ||
pose: | ||
position: {x: 2.49, y: 2.51, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: -0.58, w: 0.81} | ||
polygon: [[1.75, 3.65], [2.88, 3.91], [3.0, 3.55], [5.21, 1.49], [5.59, 0.64], [5.23, -2.72], [3.72, -4.79], [2.41, -5.21], [0.30, -4.45], [0.25, -4.47], [0.07, -3.84], [-0.41, -3.91], [-1.76, 1.93], [1.93, 2.79]] | ||
beacons: | ||
tv_desk: | ||
near_pose: | ||
position: {x: 0.96, y: 0.82, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: 0.76, w: 0.65} | ||
near_polygon: [[-0.11, 0.00], [-0.08, 2.36], [1.84, 2.75], [2.02, 1.31]] | ||
search_pose: | ||
position: {x: 0.97, y: 1.60, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: 0.0, w: 0.0} | ||
search_polygon: [[0.40, 1.92], [0.31, 2.45], [1.36, 2.70], [1.456, 2.17]] | ||
window_desk: | ||
near_pose: | ||
position: {x: 2.38, y: -3.0, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: -0.62, w: 0.79} | ||
near_polygon: [[3.34, -3.27], [3.75, -4.80], [2.47, -5.20], [1.75, -3.58]] | ||
search_pose: | ||
position: {x: 2.47, y: -3.73, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: -0.61, w: 0.79} | ||
search_polygon: [[3.53, -3.98], [2.38, -5.18], [1.90, -4.36], [3.54, -4.03]] | ||
kitchen: | ||
pose: | ||
position: {x: 2.26, y: 4.68, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: 0.44, w: 0.90} | ||
polygon: [[1.75, 3.68], [1.37, 5.23], [3.08, 5.69], [2.78, 7.16], [4.96, 7.67], [7.58, 5.42], [7.74, 4.70], [6.20, 2.69], [4.17, 4.28], [3.50, 4.24], [2.85, 4.26], [2.88, 4.04]] | ||
beacons: | ||
door: | ||
near_pose: | ||
position: {x: 4.04, y: 6.02, z: 0.0} | ||
orientation: {x: 0.0, y: 0.0, z: 0.41, w: 0.91} | ||
near_polygon: [[5.65, 7.34], [4.83, 7.72], [2.78, 7.11], [3.0, 6.11]] |