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{ | ||
"__Author__": "龙腾猫跃", | ||
"Title": "联机常见问题", | ||
"Description": "使用 PCL2 联机功能时可能遇到的问题", | ||
"Types": ["启动器"] | ||
} |
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<local:MyCard Title="联机对正版、离线等登录方式有要求吗?" CanSwap="True" IsSwaped="True"> | ||
<StackPanel Margin="25,40,23,11"> | ||
<TextBlock Margin="0,0,0,4" LineHeight="17" | ||
Text="如果使用 “对局域网开放” 的方式联机,房主可以使用任意登录方式,但加入者不能使用离线登录,否则在加入服务器时会提示 “无效会话”。不过,加入者可以使用第三方登录进服,第三方登录不需要正版账号。
如果使用本地服务端,则视服务端要求而定。" /> | ||
<local:MyListItem Margin="-5,0,-5,8" | ||
EventType="打开帮助" EventData="启动器/指定登录方式.json" /> | ||
</StackPanel> | ||
</local:MyCard> | ||
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<local:MyCard Title="如何降低联机延迟?" CanSwap="True" IsSwaped="True"> | ||
<StackPanel Margin="25,40,23,11"> | ||
<TextBlock Margin="0,0,0,4" LineHeight="17" | ||
Text="联机延迟主要取决于你与对方的网络环境。
你可以尝试让延迟最低的人开房,或者联系网络运营商,要求更换公网 IP。" /> | ||
</StackPanel> | ||
</local:MyCard> | ||
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<local:MyCard Title="联机模块的原理是什么?" CanSwap="True" IsSwaped="True"> | ||
<StackPanel Margin="25,40,23,11"> | ||
<TextBlock Margin="0,0,0,4" LineHeight="17" | ||
Text="联机模块基于类似 P2P 的技术(但不完全相同),它在启动后能够作为大家互相连接的桥梁。
也就是说,随着开启联机模块的人变多,所有使用 PCL2 的玩家的联机延迟都会降低。" /> | ||
</StackPanel> | ||
</local:MyCard> | ||
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<local:MyHint Margin="0,0,0,15" Text="作者:龙腾猫跃" IsWarn="False" /> |