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1.2 release
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doctor4t committed Feb 22, 2022
1 parent 9d855c8 commit f587a05
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Showing 4 changed files with 11 additions and 9 deletions.
10 changes: 8 additions & 2 deletions CHANGELOG.md
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@@ -1,9 +1,15 @@
# Sculkhunt - Changelog:

### Sculkhunt 1.1.1 - 1.18.1
### Sculkhunt 1.2 - 1.18.1
- Updated to Minecraft 1.18.1
- Removed the damage ramping up the more players a sculk tracker is near
- Removed the damage ramping up the more survivor players a sculk tracker is near
- Damage now scales down the more sculk trackers there are
- Fixed player win messages being sent multiple times
- Entities now emit vibrations when damaged
- Removed sculk trackers revealing players upon hitting them
- Sculk trackers colliding with a players will now reveal them for 2 seconds
- Added a hotbar message for survivors to indicate whenever they are detected and for how long
- Sculk trackers can no longer respawn withing 15 blocks of survivor players

### Sculkhunt 1.1 - 1.17.1
- Ringing bells now causes random reverberation vibrations in a 30 block radius, allowing you to hide your vibrations to sculk players
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4 changes: 2 additions & 2 deletions gradle.properties
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Expand Up @@ -12,15 +12,15 @@ fabric_version=0.46.0+1.18


# Mod Properties
mod_version = 1.1.1
mod_version = 1.2
maven_group = ladysnake
archives_base_name = sculkhunt

#Publishing
owners = Ladysnake
license_header = GPL-3.0-or-later
curseforge_id = 548273
curseforge_versions = 1.18
curseforge_versions = 1.18; 1.18.1
cf_requirements = fabric-api
release_type = release
changelog_url = https://github.com/Ladysnake/Sculkhunt/blob/main/CHANGELOG.md
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Expand Up @@ -15,7 +15,7 @@ public class SculkhuntGamerules {

public static void init() {
SCULK_CATALYST_SPAWNING = registerGamerule("sculkCatalystSpawning", GameRuleFactory.createBooleanRule(false));
SCULK_CATALYST_SPAWNING_DELAY = registerGamerule("sculkCatalystSpawningDelay", GameRuleFactory.createIntRule(0));
SCULK_CATALYST_SPAWNING_DELAY = registerGamerule("sculkCatalystSpawningDelay", GameRuleFactory.createIntRule(1));
SCULK_CATALYST_SPAWNING_RADIUS = registerGamerule("sculkCatalystSpawningRadius", GameRuleFactory.createIntRule(50));
SCULK_CATALYST_BLOOM_DELAY = registerGamerule("sculkCatalystBloomDelay", GameRuleFactory.createIntRule(200));
SCULK_CATALYST_BLOOM_RADIUS = registerGamerule("sculkCatalystBloomRadius", GameRuleFactory.createIntRule(25));
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Expand Up @@ -137,10 +137,6 @@ public void shouldDamagePlayer(PlayerEntity player, CallbackInfoReturnable<Boole
if (SculkhuntComponents.SCULK.get(this).isSculk() && SculkhuntComponents.SCULK.get(player).isSculk()) {
callbackInfoReturnable.setReturnValue(false);
}

if (SculkhuntComponents.SCULK.get(this).isSculk() && !SculkhuntComponents.SCULK.get(player).isSculk()) {
callbackInfoReturnable.setReturnValue(false);
}
}

@Inject(method = "collideWithEntity", at = @At("TAIL"), cancellable = true)
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