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Add zone checks to entity based draw in #7112

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merged 1 commit into from
Feb 21, 2025

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cocosolos
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I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

Fixes #7111

utils.drawIn isn't necessarily tied to an entity, so I added the zone check to the Minotaur script. Zone safety was added to the entity binding, which is used on alliance members with King Vinegarroon.

Steps to test these changes

See #7111

Also spawn KV (17289575, may need to comment out the despawn bit in its script) and give it !tp 3000 until it eventually draws in alliance members in the zone.

@zach2good zach2good merged commit 363c6cf into LandSandBoat:base Feb 21, 2025
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Successfully merging this pull request may close these issues.

🐛 utils.drawIn draws-in in other zones
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