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test extension linking for all three os #129
Workflow file for this run
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name: Build Launcher | |
on: | |
pull_request: | |
push: | |
branches: | |
- "wallet-starters" | |
workflow_dispatch: | |
jobs: | |
build: | |
# both Windows and Linux builds run on Ubuntu | |
runs-on: ${{ matrix.build == 'macos' && 'macos' || 'ubuntu' }}-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
build: [macos, windows, linux] | |
include: | |
- build: linux | |
target-bin: 'cusf_launcher.x86_64' | |
- build: macos | |
target-bin: 'cusf_launcher.dmg' | |
- build: windows | |
target-bin: 'cusf_launcher.exe' | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: chickensoft-games/setup-godot@v1 | |
with: | |
version: 4.3.0 | |
use-dotnet: false | |
include-templates: true | |
- name: Verify Setup | |
run: godot --version | |
- name: Import certificate to Keychain | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > certificate.p12 | |
KEYCHAIN_PASSWORD=$(uuidgen) | |
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | |
security default-keychain -s build.keychain | |
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | |
security import ./certificate.p12 -k ~/Library/Keychains/build.keychain -P ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} -T /usr/bin/codesign | |
security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" ~/Library/Keychains/build.keychain | |
env: | |
MACOS_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} | |
- name: Setup notarization credentials | |
if: ${{ matrix.build == 'macos' }} | |
# important: the --path argument passed to the godot build command | |
# below causes the signing to happen with this as the working directory | |
# that means we have to make sure the notarization key is placed here, | |
# in order to not fail with a "file not found". | |
working-directory: cusf_launcher | |
run: | | |
echo ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY }} | base64 --decode > notarization_api_key.p8 | |
# MUST be run before build | |
- name: Initialize godot cache | |
run: python3 .github/scripts/godot_ci_cache.py | |
- name: Setup Rust | |
uses: dtolnay/rust-toolchain@stable | |
- name: Build Rust extension | |
run: | | |
cd cusf_launcher_crypto | |
cargo build --release | |
mkdir -p ../cusf_launcher/addons/cusf_launcher_crypto/bin/ | |
if [ "${{ matrix.build }}" = "windows" ]; then | |
cp target/release/cusf_launcher_crypto.dll ../cusf_launcher/addons/cusf_launcher_crypto/bin/ | |
elif [ "${{ matrix.build }}" = "macos" ]; then | |
cp target/release/libcusf_launcher_crypto.dylib ../cusf_launcher/addons/cusf_launcher_crypto/bin/ | |
else | |
cp target/release/libcusf_launcher_crypto.so ../cusf_launcher/addons/cusf_launcher_crypto/bin/ | |
fi | |
- name: Verify extension binary | |
run: | | |
if [ "${{ matrix.build }}" = "windows" ]; then | |
test -f cusf_launcher/addons/cusf_launcher_crypto/bin/cusf_launcher_crypto.dll || { echo "Windows DLL not found!"; exit 1; } | |
elif [ "${{ matrix.build }}" = "macos" ]; then | |
test -f cusf_launcher/addons/cusf_launcher_crypto/bin/libcusf_launcher_crypto.dylib || { echo "macOS dylib not found!"; exit 1; } | |
else | |
test -f cusf_launcher/addons/cusf_launcher_crypto/bin/libcusf_launcher_crypto.so || { echo "Linux .so not found!"; exit 1; } | |
fi | |
echo "✓ Extension binary verified in correct location" | |
- name: Export build | |
run: | | |
name="${{fromJSON('{"windows": "Windows", "macos": "Mac", "linux": "Linux"}')[matrix.build] }}" | |
godot --path "./cusf_launcher/" --headless --export-release "$name" "${{ matrix.target-bin }}" --verbose 2>&1 | tee build.log | |
env: | |
GODOT_MACOS_NOTARIZATION_API_KEY_ID: | |
${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} | |
GODOT_MACOS_NOTARIZATION_API_KEY: ./notarization_api_key.p8 | |
GODOT_MACOS_NOTARIZATION_API_UUID: | |
${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} | |
- name: Upload build | |
uses: actions/upload-artifact@v4 | |
with: | |
name: cusf_launcher_${{ matrix.build }} | |
if-no-files-found: error | |
path: cusf_launcher/${{ matrix.target-bin }} | |
- name: Wait for notarization to finish | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
request_id=$(grep 'Notarization request UUID' build.log | rev | cut -d ' ' -f 1 | rev | tr -d '"') | |
xcrun notarytool wait $request_id \ | |
--issuer ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} \ | |
--key-id ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} \ | |
--key ./cusf_launcher/notarization_api_key.p8 |