Skip to content
This repository has been archived by the owner on Jan 29, 2025. It is now read-only.

test extension linking for all three os #129

test extension linking for all three os

test extension linking for all three os #129

Workflow file for this run

name: Build Launcher
on:
pull_request:
push:
branches:
- "wallet-starters"
workflow_dispatch:
jobs:
build:
# both Windows and Linux builds run on Ubuntu
runs-on: ${{ matrix.build == 'macos' && 'macos' || 'ubuntu' }}-latest
strategy:
fail-fast: false
matrix:
build: [macos, windows, linux]
include:
- build: linux
target-bin: 'cusf_launcher.x86_64'
- build: macos
target-bin: 'cusf_launcher.dmg'
- build: windows
target-bin: 'cusf_launcher.exe'
steps:
- uses: actions/checkout@v3
- uses: chickensoft-games/setup-godot@v1
with:
version: 4.3.0
use-dotnet: false
include-templates: true
- name: Verify Setup
run: godot --version
- name: Import certificate to Keychain
if: ${{ matrix.build == 'macos' }}
run: |
echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > certificate.p12
KEYCHAIN_PASSWORD=$(uuidgen)
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security default-keychain -s build.keychain
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security import ./certificate.p12 -k ~/Library/Keychains/build.keychain -P ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" ~/Library/Keychains/build.keychain
env:
MACOS_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PASSWORD }}
- name: Setup notarization credentials
if: ${{ matrix.build == 'macos' }}
# important: the --path argument passed to the godot build command
# below causes the signing to happen with this as the working directory
# that means we have to make sure the notarization key is placed here,
# in order to not fail with a "file not found".
working-directory: cusf_launcher
run: |
echo ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY }} | base64 --decode > notarization_api_key.p8
# MUST be run before build
- name: Initialize godot cache
run: python3 .github/scripts/godot_ci_cache.py
- name: Setup Rust
uses: dtolnay/rust-toolchain@stable
- name: Build Rust extension
run: |
cd cusf_launcher_crypto
cargo build --release
mkdir -p ../cusf_launcher/addons/cusf_launcher_crypto/bin/
if [ "${{ matrix.build }}" = "windows" ]; then
cp target/release/cusf_launcher_crypto.dll ../cusf_launcher/addons/cusf_launcher_crypto/bin/
elif [ "${{ matrix.build }}" = "macos" ]; then
cp target/release/libcusf_launcher_crypto.dylib ../cusf_launcher/addons/cusf_launcher_crypto/bin/
else
cp target/release/libcusf_launcher_crypto.so ../cusf_launcher/addons/cusf_launcher_crypto/bin/
fi
- name: Verify extension binary
run: |
if [ "${{ matrix.build }}" = "windows" ]; then
test -f cusf_launcher/addons/cusf_launcher_crypto/bin/cusf_launcher_crypto.dll || { echo "Windows DLL not found!"; exit 1; }
elif [ "${{ matrix.build }}" = "macos" ]; then
test -f cusf_launcher/addons/cusf_launcher_crypto/bin/libcusf_launcher_crypto.dylib || { echo "macOS dylib not found!"; exit 1; }
else
test -f cusf_launcher/addons/cusf_launcher_crypto/bin/libcusf_launcher_crypto.so || { echo "Linux .so not found!"; exit 1; }
fi
echo "✓ Extension binary verified in correct location"
- name: Export build
run: |
name="${{fromJSON('{"windows": "Windows", "macos": "Mac", "linux": "Linux"}')[matrix.build] }}"
godot --path "./cusf_launcher/" --headless --export-release "$name" "${{ matrix.target-bin }}" --verbose 2>&1 | tee build.log
env:
GODOT_MACOS_NOTARIZATION_API_KEY_ID:
${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }}
GODOT_MACOS_NOTARIZATION_API_KEY: ./notarization_api_key.p8
GODOT_MACOS_NOTARIZATION_API_UUID:
${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }}
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: cusf_launcher_${{ matrix.build }}
if-no-files-found: error
path: cusf_launcher/${{ matrix.target-bin }}
- name: Wait for notarization to finish
if: ${{ matrix.build == 'macos' }}
run: |
request_id=$(grep 'Notarization request UUID' build.log | rev | cut -d ' ' -f 1 | rev | tr -d '"')
xcrun notarytool wait $request_id \
--issuer ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} \
--key-id ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} \
--key ./cusf_launcher/notarization_api_key.p8