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update workflow file to fix windows symlink executable bug #148
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name: Build Launcher | |
on: | |
pull_request: | |
branches: | |
- "master" | |
push: | |
branches: | |
- "starters" | |
workflow_dispatch: | |
jobs: | |
build-extension: | |
name: Build GDExtension | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- build: macos | |
os: macos-latest | |
target: aarch64-apple-darwin | |
lib_name: libcusf_launcher_crypto.dylib | |
- build: windows | |
os: windows-latest | |
target: x86_64-pc-windows-msvc | |
lib_name: cusf_launcher_crypto.dll | |
- build: linux | |
os: ubuntu-latest | |
target: x86_64-unknown-linux-gnu | |
lib_name: libcusf_launcher_crypto.so | |
outputs: | |
extension_path: ${{ steps.save-path.outputs.path }} | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Setup Rust toolchain | |
uses: dtolnay/rust-toolchain@stable | |
with: | |
targets: ${{ matrix.target }} | |
- name: Install Linux dependencies | |
if: matrix.build == 'linux' | |
run: | | |
sudo apt-get update | |
sudo apt-get install -y build-essential pkg-config libssl-dev | |
- name: Install Windows build tools | |
if: matrix.build == 'windows' | |
uses: ilammy/msvc-dev-cmd@v1 | |
- name: Create extension directory | |
shell: bash | |
run: mkdir -p cusf_launcher/addons/cusf_launcher_crypto/bin | |
- name: Build GDExtension library (Windows) | |
if: matrix.build == 'windows' | |
shell: cmd | |
run: | | |
cd cusf_launcher_crypto | |
set PATH=%PATH:C:\Program Files\Git\usr\bin;=% | |
set PATH=%PATH:C:\Program Files\Git\bin;=% | |
cargo build --release --target ${{ matrix.target }} | |
copy "target\${{ matrix.target }}\release\${{ matrix.lib_name }}" "..\cusf_launcher\addons\cusf_launcher_crypto\bin\" | |
- name: Build GDExtension library (Unix) | |
if: matrix.build != 'windows' | |
shell: bash | |
run: | | |
cd cusf_launcher_crypto | |
cargo build --release --target ${{ matrix.target }} | |
cp target/${{ matrix.target }}/release/${{ matrix.lib_name }} ../cusf_launcher/addons/cusf_launcher_crypto/bin/ | |
- name: Set permissions (Unix) | |
if: matrix.build != 'windows' | |
shell: bash | |
run: chmod +x cusf_launcher/addons/cusf_launcher_crypto/bin/* | |
- name: Verify extension exists | |
shell: bash | |
run: | | |
ls -la cusf_launcher/addons/cusf_launcher_crypto/bin/ | |
test -f cusf_launcher/addons/cusf_launcher_crypto/bin/${{ matrix.lib_name }} | |
- name: Cache GDExtension | |
uses: actions/cache@v3 | |
with: | |
path: cusf_launcher/addons/cusf_launcher_crypto/bin | |
key: gdextension-${{ matrix.build }}-${{ github.sha }} | |
build-godot: | |
name: Build Godot Project | |
needs: build-extension | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- build: linux | |
os: ubuntu-latest | |
target-bin: 'cusf_launcher.x86_64' | |
- build: macos | |
os: macos-latest | |
target-bin: 'cusf_launcher.dmg' | |
- build: windows | |
os: windows-latest | |
target-bin: 'cusf_launcher.exe' | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: chickensoft-games/setup-godot@v1 | |
with: | |
version: 4.3.0 | |
use-dotnet: false | |
include-templates: true | |
- name: Restore GDExtension | |
uses: actions/cache@v3 | |
with: | |
path: cusf_launcher/addons/cusf_launcher_crypto/bin | |
key: gdextension-${{ matrix.build }}-${{ github.sha }} | |
# --- Separate "Verify Setup" steps --- | |
- name: Verify Setup (macOS/Linux) | |
if: matrix.build != 'windows' | |
run: godot --version | |
- name: Verify Setup (Windows) | |
if: matrix.build == 'windows' | |
shell: pwsh | |
run: | | |
& "C:\Users\runneradmin\godot\Godot_v4.3-stable_win64.exe" --version | |
- name: Import certificate to Keychain | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > certificate.p12 | |
KEYCHAIN_PASSWORD=$(uuidgen) | |
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | |
security default-keychain -s build.keychain | |
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | |
security import ./certificate.p12 -k ~/Library/Keychains/build.keychain -P ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} -T /usr/bin/codesign | |
security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" ~/Library/Keychains/build.keychain | |
env: | |
MACOS_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} | |
- name: Setup notarization credentials | |
if: ${{ matrix.build == 'macos' }} | |
working-directory: cusf_launcher | |
run: | | |
echo ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY }} | base64 --decode > notarization_api_key.p8 | |
# --- Separate "Initialize godot cache" steps --- | |
- name: Initialize godot cache (Windows) | |
if: matrix.build == 'windows' | |
shell: pwsh | |
run: | | |
python3 .github/scripts/godot_ci_cache.py --godot "C:\Users\runneradmin\godot\Godot_v4.3-stable_win64.exe" | |
- name: Initialize godot cache (Unix) | |
if: matrix.build != 'windows' | |
shell: bash | |
run: | | |
python3 .github/scripts/godot_ci_cache.py # calls `godot` symlink just fine on Unix | |
- name: Debug extension location | |
shell: bash | |
run: | | |
echo "Extension directory contents:" | |
ls -la cusf_launcher/addons/cusf_launcher_crypto/bin/ | |
if [ "${{ matrix.build }}" = "linux" ]; then | |
echo "Extension file permissions:" | |
stat cusf_launcher/addons/cusf_launcher_crypto/bin/libcusf_launcher_crypto.so | |
fi | |
# --- Separate "Export build" steps --- | |
- name: Export build (Windows) | |
if: matrix.build == 'windows' | |
shell: bash | |
run: | | |
# Because we can't call "godot" on Windows (no rename), we use the real .exe | |
name="${{fromJSON('{"windows": "Windows", "macos": "Mac", "linux": "Linux"}')[matrix.build] }}" | |
"C:/Users/runneradmin/godot/Godot_v4.3-stable_win64.exe" \ | |
--path "./cusf_launcher/" --headless \ | |
--export-release "$name" "${{ matrix.target-bin }}" \ | |
--verbose 2>&1 | tee build.log | |
- name: Export build (macOS/Linux) | |
if: matrix.build != 'windows' | |
shell: bash | |
run: | | |
name="${{fromJSON('{"windows": "Windows", "macos": "Mac", "linux": "Linux"}')[matrix.build] }}" | |
if [ "${{ matrix.build }}" = "macos" ]; then | |
# Force release any resources that might be in use | |
killall Finder || true | |
killall Dock || true | |
sleep 5 | |
fi | |
godot --path "./cusf_launcher/" --headless \ | |
--export-release "$name" "${{ matrix.target-bin }}" \ | |
--verbose 2>&1 | tee build.log | |
- name: Create DMG (macOS) | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
echo "Contents of cusf_launcher directory:" | |
ls -la cusf_launcher/ | |
# If Godot didn't produce a DMG automatically, but there's a .app, create the DMG | |
if [ ! -f "cusf_launcher/cusf_launcher.dmg" ] && [ -d "cusf_launcher/cusf_launcher.app" ]; then | |
echo "Godot DMG not found but .app exists, creating DMG manually..." | |
cd cusf_launcher | |
hdiutil create -fs HFS+ -volname "CUSF Launcher" -srcfolder cusf_launcher.app cusf_launcher.dmg | |
else | |
echo "Using Godot-created DMG or no .app found" | |
fi | |
- name: Upload build | |
uses: actions/upload-artifact@v4 | |
with: | |
name: cusf_launcher_${{ matrix.build }} | |
if-no-files-found: error | |
path: | | |
cusf_launcher/${{ matrix.target-bin }} | |
cusf_launcher/*.app | |
cusf_launcher/*.dmg | |
- name: Wait for notarization to finish | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
request_id=$(grep 'Notarization request UUID' build.log | rev | cut -d ' ' -f 1 | rev | tr -d '"') | |
xcrun notarytool wait $request_id \ | |
--issuer ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} \ | |
--key-id ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} \ | |
--key ./notarization_api_key.p8 |