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update export_presets for linux and windows as well as mac workflow fix
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Marc Platt authored and Marc Platt committed Jan 2, 2025
1 parent b2ba3af commit 83ba7fc
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Showing 2 changed files with 10 additions and 9 deletions.
15 changes: 8 additions & 7 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -138,16 +138,17 @@ jobs:
- name: Create DMG (macOS)
if: ${{ matrix.build == 'macos' }}
run: |
# Ensure no resources are in use
killall Finder || true
killall Dock || true
sleep 5
# Show what files we have
echo "Contents of cusf_launcher directory:"
ls -la cusf_launcher/
# Create DMG manually if Godot's DMG creation failed
if [ ! -f "cusf_launcher/${{ matrix.target-bin }}" ]; then
echo "Creating DMG manually..."
# Only create DMG if Godot didn't create one
if [ ! -f "cusf_launcher/cusf_launcher.dmg" ] && [ -d "cusf_launcher/cusf_launcher.app" ]; then
echo "Godot DMG not found but .app exists, creating DMG manually..."
cd cusf_launcher
hdiutil create -fs HFS+ -volname "CUSF Launcher" -srcfolder cusf_launcher.app cusf_launcher.dmg
else
echo "Using Godot-created DMG or no .app bundle found"
fi
- name: Upload build
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4 changes: 2 additions & 2 deletions cusf_launcher/export_presets.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ script_export_mode=2
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
Expand Down Expand Up @@ -311,7 +311,7 @@ script_export_mode=2
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
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