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# | ||
# Fixes https://github.com/godotengine/godot/issues/77508 | ||
# original script source: https://gist.github.com/d6e/5ed21c37a8ac294db26532cc6af5c61c | ||
# | ||
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import os | ||
import subprocess | ||
import time | ||
import re | ||
from pathlib import Path | ||
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# Set the path to your Godot project and Godot executable | ||
GODOT_PROJECT_PATH = Path("./cusf_launcher") | ||
GODOT_EXECUTABLE = "godot" # or the path to your Godot executable | ||
GODOT_LOG_FILE = Path("artifacts") / "godot_output.log" # Log file to store Godot output | ||
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print("Building godot cache...", flush=True) | ||
start_time = time.time() | ||
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# Step 1: Recursively find all '.import' files and collect the expected imported file paths | ||
expected_imported_files = set() | ||
for import_file in GODOT_PROJECT_PATH.rglob('*.import'): | ||
content = import_file.read_text() | ||
matches = re.findall(r'dest_files=\["(res://\.godot/imported/.+?)"\]', content) | ||
expected_imported_files.update(matches) | ||
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total_imports = len(expected_imported_files) | ||
print(f"Found {total_imports} references to imported files...", flush=True) | ||
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# Step 2: Launch Godot in the background to start the import process | ||
print("Starting Godot to import files...", flush=True) | ||
GODOT_LOG_FILE.parent.mkdir(parents=True, exist_ok=True) | ||
with GODOT_LOG_FILE.open("w") as log_file: | ||
try: | ||
godot_process = subprocess.Popen( | ||
[GODOT_EXECUTABLE, "--path", str(GODOT_PROJECT_PATH), "--editor", "--headless"], | ||
stdout=log_file, | ||
stderr=subprocess.STDOUT | ||
) | ||
except Exception as e: | ||
print(f"Failed to start Godot: {e}") | ||
exit(1) | ||
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# Step 3: Continually check if the expected imported files exist | ||
imported_folder = GODOT_PROJECT_PATH / ".godot/imported" | ||
while expected_imported_files: | ||
# Wait until the imported directory exists | ||
if not imported_folder.exists(): | ||
print(f"Waiting for the imported directory to be created by Godot...") | ||
time.sleep(1) | ||
continue | ||
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for expected_path in list(expected_imported_files): | ||
imported_file_path = GODOT_PROJECT_PATH / expected_path.replace("res://", "") | ||
if imported_file_path.exists(): | ||
expected_imported_files.remove(expected_path) | ||
imported_count = total_imports - len(expected_imported_files) | ||
print(f"Imported {imported_count} / {total_imports} files...") | ||
time.sleep(1) # Wait for a second before checking again | ||
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elapsed_time = time.time() - start_time | ||
print(f"Imported all files in {elapsed_time:.2f} seconds.", flush=True) | ||
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# Step 4: Once all files have been imported, quit Godot | ||
try: | ||
print("Quitting Godot...", flush=True) | ||
start_time = time.time() | ||
godot_process.terminate() | ||
godot_process.wait(timeout=10) | ||
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except subprocess.TimeoutExpired: | ||
print("Godot did not terminate in a timely manner; killing the process.") | ||
godot_process.kill() | ||
finally: | ||
elapsed_time = time.time() - start_time | ||
print(f"Godot has been closed in {elapsed_time:.2f} seconds.", flush=True) | ||
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print("All files have been imported. Godot has been closed.") | ||
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name: Build Launcher | ||
on: | ||
pull_request: | ||
push: | ||
branches: | ||
- "main" | ||
workflow_dispatch: | ||
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jobs: | ||
build: | ||
# both Windows and Linux builds run on Ubuntu | ||
runs-on: ${{ matrix.build == 'macos' && 'macos' || 'ubuntu' }}-latest | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
build: [macos, windows, linux] | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
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- uses: chickensoft-games/setup-godot@v1 | ||
with: | ||
version: 4.3.0 | ||
use-dotnet: false | ||
include-templates: true | ||
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- name: Verify Setup | ||
run: godot --version | ||
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- name: Import certificate to Keychain | ||
if: ${{ matrix.build == 'macos' }} | ||
run: | | ||
echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > certificate.p12 | ||
KEYCHAIN_PASSWORD=$(uuidgen) | ||
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | ||
security default-keychain -s build.keychain | ||
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | ||
security import ./certificate.p12 -k ~/Library/Keychains/build.keychain -P ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} -T /usr/bin/codesign | ||
security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" ~/Library/Keychains/build.keychain | ||
env: | ||
MACOS_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} | ||
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- name: Setup notarization credentials | ||
if: ${{ matrix.build == 'macos' }} | ||
run: | | ||
echo ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY }} | base64 --decode > notarization_api_key.p8 | ||
# MUST be run before build | ||
- name: Initialize godot cache | ||
run: python3 .github/scripts/godot_ci_cache.py | ||
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- name: Export build | ||
run: | | ||
name="${{fromJSON('{"windows": "Windows", "macos": "Mac", "linux": "Linux"}')[matrix.build] }}" | ||
target="${{fromJSON('{"windows": "cusf_launcher.exe", "macos": "cusf_launcher.dmg", "linux": "cusf_launcher.x86_64"}')[matrix.build] }}" | ||
godot --path "./cusf_launcher/" --headless --export-release "$name" "$target" --verbose 2>&1 | tee build.log | ||
env: | ||
GODOT_MACOS_NOTARIZATION_API_KEY_ID: | ||
${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} | ||
GODOT_MACOS_NOTARIZATION_API_KEY: ./notarization_api_key.p8 | ||
GODOT_MACOS_NOTARIZATION_API_UUID: | ||
${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} | ||
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- name: tree | ||
run: | | ||
ls | ||
tree artifacts | ||
tree cusf_launcher | ||
- name: Upload build | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: cusf_launcher_${{ matrix.build }} | ||
if-no-files-found: error | ||
path: build/cusf_launcher-* | ||
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- name: Wait for notarization to finish | ||
if: ${{ matrix.build == 'macos' }} | ||
run: | | ||
request_id=$(grep 'Notarization request UUID' build.log | rev | cut -d ' ' -f 1 | rev | tr -d '"') | ||
xcrun notarytool wait $request_id \ | ||
--issuer ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} \ | ||
--key-id ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} \ | ||
--key ./notarization_api_key.p8 | ||
upload-artifacts-to-releases-drivechain-info: | ||
name: Upload artifacts to releases.drivechain.info | ||
runs-on: ubuntu-latest | ||
needs: [build] | ||
# avoid uploading on PRs! | ||
if: github.event_name == 'push' && github.repository_owner == 'LayerTwo-Labs' | ||
steps: | ||
- name: Download artifacts | ||
uses: actions/download-artifact@v4 | ||
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- name: Create zip files for releases.drivechain.info | ||
run: | | ||
mv cusf_launcher_linux cusf-launcher-latest-x86_64-unknown-linux-gnu | ||
zip -r cusf-launcher-latest-x86_64-unknown-linux-gnu.zip cusf-launcher-latest-x86_64-unknown-linux-gnu/* | ||
mv cusf_launcher_macos cusf-launcher-latest-x86_64-apple-darwin | ||
zip -r cusf-launcher-latest-x86_64-apple-darwin.zip cusf-launcher-latest-x86_64-apple-darwin/* | ||
mv cusf_launcher_windows cusf-launcher-latest-x86_64-w64 | ||
zip -r cusf-launcher-latest-x86_64-w64.zip cusf-launcher-latest-x86_64-w64/* | ||
- name: Upload release assets to releases.drivechain.info | ||
uses: cross-the-world/ssh-scp-ssh-pipelines@latest | ||
with: | ||
host: 45.33.96.47 | ||
user: root | ||
pass: ${{ secrets.RELEASES_SERVER_PW }} | ||
port: 22 | ||
scp: | | ||
'cusf-launcher-latest-*.zip' => '/var/www/html/' |