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This project is licensed under the LGPL-2.1 license.
Currently, there are no releases. If you want to use a development build, you can get them here.
This mod uses YACL as it's config library of choice. Make sure you install the correct version to prevent crashing. It is recommended that you also install Mod Menu in order to access the Animatium config while in-game.
We currently have one payload which servers can use to change game functionality for pvp. Only servers can enable/disable this, to not cause issues on other servers. If more are requested/wanted, we will add and update this here.
Allows the server to enable/disable the swing miss penalty on the client.
Identifier | Field Name | Field Type | Description |
---|---|---|---|
animatium:set_feature | Miss Penalty | Boolean | Turn on/off the swing miss penalty |
Left Click Item Usage | Boolean | Turn on/off the ability to start using a item whilst holding left click |
Quality of Life
- minimalViewBobbing
- Description: Removes the view bobbing from tilting the world.
- Type: BOOLEAN
- showNametagInThirdperson
- Description: Show the player nametag whilst in third-person.
- Type: BOOLEAN
- hideNameTagBackground
- Description: Remove the nametag background.
- Type: BOOLEAN
- applyTextShadowToNametag
- Description: Make the nametag use text shadow.
- Type: BOOLEAN
- oldDebugHudTextColor
- Description: Makes the debug hud text color white again.
- Type: BOOLEAN
- fixMirrorArmSwing
- Description: Fix the left-arm swing mirroring.
- Type: BOOLEAN
- persistentBlockOutline
- Description: Always show block outline, no matter the gamemode or state.
- Type: BOOLEAN
- alwaysShowSharpParticles
- Description: Always show the sharpness particles when damaging/hitting an entity.
- Type: BOOLEAN
- disableRecipeAndTutorialToasts
- Description: Disable recipe and tutorial toasts.
- Type: BOOLEAN
- disableServerPoseAndBlockingVisualUpdates
- Description: Stops the server from updating your pose/animations. (Fixes MC-159163)
- Type: BOOLEAN
- showArmWhileInvisible
- Description: Shows the arm as partially visible whilst invisible, like spectator mode or invisibly effect.
- Type: BOOLEAN
- upMinPixelTransparencyLimit
- Description: Makes the minimum 0-transparency value less than or equal to 0.1. This fixes textures with invisible pixels that cause issues.
- Type: BOOLEAN
- fakeMissPenaltySwing
- Description: In vanilla Minecraft, if the player has missed their hit, there will be a 10 ms delay on top of the attack cooldown before they can can swing again. Enable this feature to play a fake swing animation during that 10 ms delay to match <=1.7.x.
- Type: BOOLEAN
- showUsageSwingingParticles
- Description: Shows fake block-breaking particles during usage swinging to match <=1.7.x.
- Type: BOOLEAN
- customHitColor
- Description: Modifies the entity damage tint color.
- Type: BOOLEAN
- deepRedHurtTint
- Description: Modifies the entity damage tint alpha to be less like in Oranges Old Animations mod.
- Type: BOOLEAN
Movement
- rotateBackwardsWalking
- Description: Rotates the entity body sideways when walking backwards like it was in <=1.11.2.
- Type: BOOLEAN
- uncapBlockingHeadRotation
- Description: Reverts the change in 1.20.2, making head rotation when blocking as it used to be.
- Type: BOOLEAN
- removeHeadRotationInterpolation
- Description: Removes the head rotation interpolation like in <=1.7.x.
- Type: BOOLEAN
- fixVerticalBobbingTilt
- Description: Brings back the camera tilting when falling/flying up like it was in <=1.13.x. (Fixes MC-225335)
- Type: BOOLEAN
- oldViewBobbing
- Description: Undoes the 1.21.2+ view bobbing change where when sneaking, your hand still moves normally.
- Type: BOOLEAN
- oldDeathLimbs
- Description: Makes entities continue their animation even upon death.
- Type: BOOLEAN
- fixBowArmMovement
- Description: Restores old player body movement in third-person when using the bow like in <=1.7?
- Type: BOOLEAN
- removeSmoothSneaking
- Description: Removes the smooth sneaking camera animation, making it like it was in 1.8-1.12.2.
- Type: BOOLEAN
- oldSneakAnimationInterpolation
- Description: Brings back the <=1.7.x sneaking camera animation interpolation.
- Type: BOOLEAN
- fakeOldSneakEyeHeight
- Description: Changes the sneak eye height to be as it was in <=1.13.2 visually.
- Type: BOOLEAN
- fixSneakingFeetPosition
- Description: Fixes the sneaking model offset to be like <=1.11.x.
- Type: BOOLEAN
- oldSneakingFeetPosition
- Description: Fixes the sneaking model offset to be like <1.14?
- Type: BOOLEAN
- syncPlayerModelWithEyeHeight
- Description: Synchronizes the player model to the eye height like in <=1.7.x.
- Type: BOOLEAN
- sneakAnimationWhileFlying
- Description: Shows the sneaking animation in third-person whilst flying down like in <=1.13.x.
- Type: BOOLEAN
Screen
- showCrosshairInThirdperson
- Description: Show crosshair whilst in thirdperson like in <=1.8.x.
- Type: BOOLEAN
- fixHighAttackSpeedIndicator
- Description: Hides the attack indicator when you have such a high attack speed. (Fixes MC-268420)
- Type: BOOLEAN
- removeHeartFlash
- Description: Remove heart blinking like in <=1.7.x.
- Type: BOOLEAN
- fixTextStrikethroughStyle
- Description: Changes the text strikethrough position to make it look like it did in <=1.12.2.
- Type: BOOLEAN
- centerScrollableListWidgets
- Description: Center scrollable list widgets like <=1.7.x.
- Type: BOOLEAN
- oldListWidgetSelectedBorderColor
- Description: Returns the old list widget selected border color from <=1.15?
- Type: BOOLEAN
- oldButtonTextColors
- Description: Bring back the old yellow hover/grayish text colors like in <=1.14.4.
- Type: BOOLEAN
- removeDebugHudBackground
- Description: Remove the F3 Debug Hud background.
- Type: BOOLEAN
- debugHudTextShadow
- Description: Add text-shadow to F3 Debug Hud.
- Type: BOOLEAN
- oldChatPosition
- Description: Moves chat down 12 pixels like in <=1.8.x.
- Type: BOOLEAN
- disableCameraTransparentPassthrough
- Description: Stops camera passthrough in thirdperson in glass/etc.
- Type: BOOLEAN
- cameraVersion
- Description: Change the camera position to be as it was in said version range.
- Type: ENUM
- 1.8 and below (V1_8)
- 1.9 through to 1.13.2 (V1_9_V1_13_2)
- 1.14 through to 1.14.3 (V1_14_V1_14_3)
- LATEST
Items
- tiltItemPositions
- Description: Tilts the held item position to make held items look like they did in <=1.7.x.
- Type: BOOLEAN
- tiltItemPositions
- Description: Tilts the third-person held item position to make held items look like they did in <=1.7.x.
- Type: BOOLEAN
- applyItemSwingUsage
- Description: Block hitting (apply swing offset in item usage code).
- Type: BOOLEAN
- removeEquipAnimationOnItemUse
- Description: Fixes the blocking animation which plays the equip animation on use, and others.
- Type: BOOLEAN
- disableItemUsingTextureInGui
- Description: Disables the item usage texture in the GUI like in <=1.8.x (mainly rod/bow/crossbow).
- Type: BOOLEAN
- itemDropsFaceCamera
- Description: Makes item entities face the camera / use camera yaw like <=1.7.x when fast graphics.
- Type: BOOLEAN
- itemDrops2D
- Description: Makes item entities render 2D when it's an item (not blocks).
- Type: BOOLEAN
- oldDurabilityBarColors
- Description: Restores the old durability damage colors from <1.11.
- Type: BOOLEAN
- oldItemRarities
- Description: Restores the old rarities for items visually from <1.21.2. (also old trident rarity from <1.21)
- Type: BOOLEAN
- removeClientsideBlockingDelay
- Description: Removes the pesky blocking delay that modern clients have. Shouldn't flag on servers.
- Type: BOOLEAN
- fixItemUsageCheck
- Description: Fixes item usage whilst inside a GUI, for example prevents continuous visual blocking, etc.
- Type: BOOLEAN
- fixFireballClientsideVisual
- Description: Makes fire charges not place fire clientside like in older mc versions. Doesn't cause issues on servers, and is clientside only.
- Type: BOOLEAN
- oldFishingRodTextureStackCheck
- Description: Brings back old fishing rod stack texture check from <=1.8.
- Type: BOOLEAN
- fishingRodLineInterpolation
- Description: Correctly interpolates the fishing rod cast line with the eye height from <1.14?
- Type: BOOLEAN
- noMoveFishingRodLine
- Description: Does not move the fishing rod cast line while sneaking when viewed in the third person mode from < =1.7.
- Type: BOOLEAN
- oldFishingRodLinePositionThirdPerson
- Description: Adjusts the position of the fishing rod cast line horizontally like in <=1.7.
- Type: BOOLEAN
- oldFishingRodLineThickness
- Description: Restores the old fishing rod line thickness from <1.13?
- Type: BOOLEAN
- thinFishingRodLineThickness
- Description: Makes the fishing rod line super thin. Overrides the above setting.
- Type: BOOLEAN
- fixCastLineCheck
- Description: Fixes the arm logic for casting the fishing rod.
- Type: BOOLEAN
- fixCastLineSwing
- Description: Fixes the swing logic for casting the fishing rod.
- Type: BOOLEAN
Old Settings
- oldBlueVoidSky
- Description: Brings back the forgotten blue void part of the sky. (Fixes MC-257056)
- Type: BOOLEAN
- oldSkyHorizonHeight
- Description: Changes the horizon height to how it was in <=1.16.5.
- Type: BOOLEAN
- oldCloudHeight
- Description: Changes the cloud height back to 128 like in <=1.16.5.
- Type: BOOLEAN
- legacyThirdpersonSwordBlockingPosition
- Description: Brings back the old third-person sword blocking look from <=1.7.
- Type: BOOLEAN
- lockBlockingArmRotation
- Description: Locks the third-person blocking arm rotation.
- Type: BOOLEAN
- disableProjectileAgeCheck
- Description: Render projectile at all ages <=1.15?
- Type: BOOLEAN
- oldBlockMiningProgress
- Description: Bring back the old block mining progress <=1.18?
- Type: BOOLEAN
- disableInventoryEntityScissor
- Description: Allows the inventory entity model to render fully.
- Type: BOOLEAN
- legacyBlockOutlineRendering
- Description: Restores the legacy block outline rendering from <=1.14.4.
- Type: BOOLEAN
- removeFOVBasedProjection
- Description: Removes the inclusion of FOV in the camera projection calculations.
- Type: BOOLEAN
- hideModelWhilstSleeping
- Description: Hides the player model whilst sleeping like in <=1.12? Only affects you.
- Type: BOOLEAN
- entityArmorHurtTint
- Description: Tints the armor when an entity is damaged like in <=1.7.x.
- Type: BOOLEAN
Have any issues or need support? Feel free to use our issue tracker to address that. If you are reporting a crash, make sure you include information about the mods you are using and attach any relevant log files you have. If you want to suggest features, join our discord!