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Local events
Alexandre 'Kidev' Poumaroux edited this page Apr 25, 2023
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1 revision
References events, event types and where to find them (anchors to quickly find what you need, and filename on hover for the types)
- OnMainLoaded (SimpleEvent)
- OnPostMainLoaded (SimpleEvent)
- OnRender (SimpleEvent)
- OnUpdate (SimpleEvent)
- OnQuit (SimpleEvent)
- OnCameraMovement (CameraMovementEvent)
- OnCameraRotation (CameraRotationEvent)
- OnCameraSpinAroundPosition (IntEvent)
- OnSetCameraPositionExplicitly (Vector3Event)
- OnSetCameraRotationExplicitly (QuaternionEvent)
- OnStartDragCamera (SimpleEvent)
- OnStartSpinCamera (SimpleEvent)
- OnStopDragCamera (SimpleEvent)
- OnStopSpinCamera (SimpleEvent)
- OnDragCamera (SimpleEvent)
- OnSpinCamera (SimpleEvent)
- OnInvertCamera (SimpleEvent)
- OnInvertCameraOff (SimpleEvent)
- OnToggleInvertCamera (SimpleEvent)
- OnResetCamera (SimpleEvent)
- OnToggleLockCamera (BoolEvent)
- OnSetCameraFilters (CameraFilterEvent)
- OnEnableCinematicMode (BoolEvent)
- OnInspectProperty (InspectPropertyEvent)
- OnInspectPosition (InspectPositionEvent)
- OnInspectArrow (InspectAngleEvent)
- OnInspectLine (InspectLineEvent)
- OnInspectRect (InspectRectEvent)
- OnUninspectAll (SimpleEvent)
- OnUninspectProperty (TextEvent)
- OnUninspectPosition (TextEvent)
- OnUninspectArrow (TextEvent)
- OnUninspectLine (TextEvent)
- OnUninspectRect (TextEvent)
- OnGridInspectorToggle (SimpleEvent)
- OnCollisionInspectorToggle (SimpleEvent)
- OnAttachText (UnitTextEvent)
- OnSetLightingTheme (TextEvent)
- OnEnableGridOverlay (BoolEvent)
- OnSetActiveGridOverlay (BoolEvent)
- OnSetShadowQuality (ShadowQualityEvent)
- OnEnableEnvironmentEffects (BoolEvent)
- OnSetWestEnemiesRemaining (IntEvent)
- OnSetEastEnemiesRemaining (IntEvent)
- OnPannedCameraToTowers (SimpleEvent)
- OnPannedCameraToDefender (SimpleEvent)
- OnRefreshHudProperty (HudPropertyRefreshEvent)
- OnSetWaveTimerInfo (WaveTimerEvent)
- OnSetWaveNumber (IntEvent)
- OnSetWaveTimerEndTick (SetWaveTimerTickEvent)
- OnSetWaveTimerPaused (BoolEvent)
- OnForceRefreshUnitTooltipCache (SimpleEvent)
- OnToggleSectionLock (HudSectionEvent)
- OnApplyHudShortcut (HudShortcutEvent)
- OnDoubleClickHudShortcut (HudShortcutEvent)
- OnSetHudShortcut (HudShortcutSetEvent)
- OnRefreshHudSource (HudSectionEvent)
- OnRefreshActions (RefreshActionsEvent)
- OnSetHudSource (HudSourceChangedEvent)
- OnPostSetHudSource (HudSectionEvent)
- OnLoadViewExplicitly (TextEvent)
- OnLoadView (TextEvent)
- OnLoadPopup (TextEvent)
- OnSetHudTheme (TextEvent)
- OnPostSetHudTheme (TextEvent)
- OnSetMinimapImage (TextEvent)
- OnEnteredGame (SimpleEvent)
- OnEnteredGameDynamicEvents (SimpleEvent)
- OnEnablePingChooser (PlayerPingChooserEvent)
- OnPingMinimap (PlayerPingEvent)
- OnLoadPopupOk (HeaderContentEvent)
- OnLoadPopupOkSilent (HeaderContentEvent)
- OnLoadPopupOkCompact (HeaderContentEvent)
- OnLoadPopupCrashOk (HeaderContentEvent)
- OnLoadUnclickablePopup (HeaderContentEvent)
- OnLoadPopupOkWithCallback (OnOkPopupWithCallbackEvent)
- OnLoadClientNotification (ClientNotificationEvent)
- OnSetMinimapScale (FloatEvent)
- OnTriggerHideBottomBox (SimpleEvent)
- OnBack (SimpleEvent)
- OnShowTrophyUnlockedPopup (TextEvent)
- OnEnableScoreboard (BoolEvent)
- OnWriteGameChatOutput (TextEvent)
- OnSetGameChatInput (TextEvent)
- OnWriteChatOutput (ChatOutputEvent)
- OnSendChatRoomMessage (TextEvent)
- OnRefreshScoreboardText (RefreshScoreboardEvent)
- OnRefreshScoreboardName (RefreshScoreboardEvent)
- OnPostRefreshScoreboardName (RefreshScoreboardEvent)
- OnSetScoreboardGridName (ScoreboardGridValueEvent)
- OnSetScoreboardGridIcon (ScoreboardGridValueEvent)
- OnSetScoreboardGridUnitId (ScoreboardGridIdValueEvent)
- OnHideScoreboardGrid (ScoreboardGridEvent)
- OnHideScoreboardBottomBoxIcon (ScoreboardBottomBoxEvent)
- OnSetScoreboardBottomBoxName (ScoreboardBottomBoxValueEvent)
- OnSetScoreboardBottomBoxIcon (ScoreboardBottomBoxValueEvent)
- OnRefreshMinimapStats (RefreshMinimapStatsEvent)
- OnRefreshSpectatorLeaks (SimpleEvent)
- OnToggleScoreboardEnemyView (SimpleEvent)
- OnRefreshGoldRemaining (IntEvent)
- OnRefreshStickerLoadingProgress (RefreshStickerLoadingProgressEvent)
- OnRefreshSticker (RefreshStickerEvent)
- OnRefreshLoadingStickerSuffix (PlayerTextEvent)
- OnRefreshLoadingStickerExtras (RefreshLoadingStickerExtrasEvent)
- OnToggleHudEnabled (SimpleEvent)
- OnSetHudEnabled (BoolEvent)
- OnEnableSpectatorMode (BoolEvent)
- OnAddMatchModifier (MatchModifierEvent)
- OnRefreshClientModifiers (MatchModifiersEvent)
- OnAimAbility (UnitEvent)
- OnActivateAimer (AimerEvent)
- OnCancelAimer (AimerEvent)
- OnShowTowerSquares (BoolEvent)
- OnUnitUpgradeRequested (UnitProductionEvent)
- OnUnitIssuedOrder (UnitOrderEvent)
- OnDisplayGameText (GameTextMessageEvent)
- OnAttemptResearch (TextEvent)
- OnSetOptionValue (SetOptionValueEvent)
- OnSetOptionEnabled (SetOptionEnabledEvent)
- OnSetChatRoomProperties (ChatRoomDetailsEvent)
- OnRefreshChatRoomSubscribers (ChatRoomSubscribersEvent)
- OnRedrawChatRoomSubscribers (SimpleEvent)
- OnSetPlayersOnline (TextEvent)
- OnRefreshPartyMembers (PartyMembersEvent)
- OnRefreshPartyChatMembers (PartyMembersUpdateEvent)
- OnRefreshSidebarProfile (SimpleEvent)
- OnClearChat (SimpleEvent)
- OnClearIngameChat (SimpleEvent)
- OnRefreshProfile (RefreshProfileEvent)
- OnForceRefreshFriends (BoolEvent)
- OnRefreshFriends (SimpleEvent)
- OnRedrawFriendsUI (SimpleEvent)
- OnSendFriendRequest (TextEvent)
- OnUnfriend (TextEvent)
- OnSetChatInput (TextEvent)
- OnMute (TextBoolEvent)
- OnUnmute (TextBoolEvent)
- OnReceiveFriendRequest (SteamIdEvent)
- OnRefreshPostGameStats (PostGameStatsPropertiesEvent)
- OnRefreshPostGameWaves (PostGameWavesPropertiesEvent)
- OnRefreshPostGameBuilds (PostGameBuildsPopertiesEvent)
- OnRefreshPostGameGraphs (PostGameGraphsPropertiesEvent)
- OnScoreboardActivated (BoolEvent)
- OnMiniScoreboardActivated (BoolEvent)
- OnQueueHireUnit (PlayerUnitProductionEvent)
- OnCancelQueueHireUnit (PlayerUnitProductionEvent)
- OnQueueTrainUnit (PlayerUnitProductionEvent)
- OnCancelQueueTrainUnit (PlayerUnitProductionEvent)
- OnQueueResearch (PlayerUnitResearchEvent)
- OnCancelQueueResearch (PlayerUnitResearchEvent)
- OnTrySellOrDowngradeUnits (UnitListOrderEvent)
- OnRenderChatRoomChatMessage (RenderChatRoomChatMessageEvent)
- OnSendChatWhisper (SendChatWhisperEvent)
- OnChangeChatRoom (ChangeChatRoomEvent)
- OnGetSubscriberCount (GetChatSubscribersEvent)
- OnSendSystemChatMessage (SystemChatMessageEvent)
- OnRenderAndSendInGameChatMessage (SendInGameChatMessageEvent)
- OnSendInGameChatMessage (TextEvent)
- OnGetRecentlyWhisperedPlayFabIds (GetRecentlyWhisperedEvent)
- OnSendPartyChatMessage (TextEvent)
- OnSendGuildChatMessage (TextEvent)
- OnScreenClick (ScreenClickEvent)
- OnScreenClickHardcoded (ScreenClickEvent)
- OnChatToggle (SimpleEvent)
- OnGroundClick (GroundClickEvent)
- OnSearchForGame (SearchForGameEvent)
- OnCancelSearchForGame (CancelSearchForGameEvent)
- OnMatchedWithLobbyServer (LobbyConnectionEvent)
- OnRequestLoginServer (SimpleEvent)
- OnUpdateSlotStatus (UpdateSlotStatusEvent)
- OnRefreshCustomGameRooms (RefreshCustomGameRoomsEvent)
- OnPlayerDisconnect (SimpleEvent)
- OnUnitHovered (UnitEvent)
- OnUnitUnhovered (UnitEvent)
- OnUnitClicked (UnitEvent)
- OnUnitSelected (UnitEvent)
- OnUnitDeselected (UnitEvent)
- OnUnitRightClicked (UnitEvent)
- OnSelectionCleared (SimpleEvent)
- OnStartBoxSelection (Vector2Event)
- OnBeginDragBoxSelection (Vector2Event)
- OnDragBoxSelection (Vector2Event)
- OnEndBoxSelection (Vector2Event)
- OnUnitFocused (UnitEvent)
- OnUnitUnfocused (UnitEvent)
- OnSelectionBecomesEmpty (SimpleEvent)
- OnPlaySoundFromUnit (UnitSoundEvent)
- OnPlaySoundAtPoint (PointSoundEvent)
- OnPlayHighPrioritySoundAtPoint (HighPriorityPointSoundEvent)
- OnPlayUnitWhatSound (UnitWhatSoundEvent)
- OnPlayUnitDeathSound (UnitWhatSoundEvent)
- OnPlayGlobalSound (GlobalSoundEvent)
- OnPlayAnnouncerSound (GlobalSoundEvent)
- OnPlayBackgroundMusic (BackgroundMusicEvent)
- OnPlaySpecialTheme (SpecialThemeEvent)
- OnStopBackgroundMusic (BoolEvent)
- OnStopSpecialTheme (FloatEvent)
- OnPlayUISound (UISoundEvent)
- OnSetSoundLayerVolume (SoundLayerVolumeEvent)
- OnMixerLoaded (SimpleEvent)
- OnSteamIdLoaded (TextEvent)
- OnLoggedInFirstTime (SimpleEvent)
- OnLoggedIn (SimpleEvent)
- OnUnitPlayAnimation (UnitAnimationEvent)
- OnUnitSetTransparency (UnitFloatEvent)
- OnUnitKilled (UnitKilledBountyEvent)
- OnForceActivateUnit (ForceActivateUnitEvent)
- OnForceHideUnit (UnitTimeEvent)
- OnHideUnitMinimapIcon (UnitEvent)
- OnUnitHired (PlayerUnitProductionEvent)
- OnAnyUnitHired (PlayerUnitProductionEvent)
- OnSetForcedBuildingType (TextEvent)
- OnSetForcedUpgradeType (TextEvent)
- OnSetForcedUnitSoldType (TextEvent)
- OnSetForcedUnitHireType (TextEvent)
- OnSetTownDisabled (TextEvent)
- OnSetBarracksDisabled (TextEvent)
- OnSetSellingEnabled (TextEvent)
- OnSetKingUpgradesDisabled (TextEvent)
- OnMyNextTowerSynced (SimpleEvent)
- OnMissileCreated (MissileCreatedEvent)
- OnMissilePostCreated (MissileCreatedEvent)
- OnMissileDestroyed (MissileDestroyedEvent)
- OnEffectCreated (EffectCreatedEvent)
- OnEffectPostCreated (EffectCreatedEvent)
- OnEffectDestroyed (EffectEvent)
- OnFloatingTextCreated (FloatingTextCreatedEvent)
- OnFloatingTextPostCreated (FloatingTextCreatedEvent)
- OnEffectAttached (EffectAttachedEvent)
- OnGameLoaded (SimpleEvent)
- OnGamePostLoaded (SimpleEvent)
- OnGameLoadedFirstTime (SimpleEvent)
- OnHudInitialized (SimpleEvent)
- OnRegisterHudBindings (ViewEvent)
- OnPostHudLoaded (SimpleEvent)
- OnFadeFinished (RendererEvent)
- OnFetchedCatalog (SimpleEvent)
- OnConsumeItemResult (ConsumeItemEvent)
- OnSuccessfullyJoinedGuild (SimpleEvent)
- OnRefreshedGuildVitals (SimpleEvent)
- OnRefreshedGuildVitalsFirstTime (SimpleEvent)
- OnMyLastGuildPropertiesChanged (SimpleEvent)
- OnWelcomeToGuild (SimpleEvent)
- OnDonatedCardToGuild (SimpleEvent)
- OnPreviewInputChanged (ChatPreviewInputEvent)
- OnTryJoinHomeChat (SimpleEvent)
- OnSentGameChatMessage (PlayerGameChatMessageEvent)
- OnChatMessageRendered (PlayerChatMessageEvent)
- OnWriteChatInput (TextEvent)
- OnSendChatCommand (TextEvent)
- OnSendRegularChatMessage (TextEvent)
- OnWriteConsoleInput (TextEvent)
- OnSendConsoleCommand (TextEvent)
- OnSendRegularConsoleMessage (InGameChatMessageEvent)
- OnChatReloadButtonPressed (SimpleEvent)
- OnWhisper (TextEvent)
- OnWhisperReply (IntEvent)
- OnAddLoadingTasks (SimpleEvent)
- OnMapLoaded (SimpleEvent)
- OnPostSceneLoaded (SimpleEvent)
- OnPlayerIdAssigned (SimpleEvent)
- OnCachedMapAndHudLoaded (SimpleEvent)
- OnMercenariesReceivedUpdated (SimpleEvent)
- OnForceSyncUnit (ForceSyncUnitEvent)
- OnForceSyncHiddenUnit (ForceSyncUnitEvent)
- OnUnitPositionKeyframe (UnitSetPositionEvent)
- OnWaveSpawning (SimpleEvent)
- OnWaveFinishedSpawning (SimpleEvent)
- OnBarracksDisabled (SimpleEvent)
- OnReceivePlaybackRate (FloatEvent)
- OnUnitRendered (UnitEvent)
- OnActiveUnitSlowTick (UnitEvent)
- OnVerifyUnitAppearance (UnitEvent)
- OnUnitHidden (UnitEvent)
- OnUnitUnhidden (UnitEvent)
- OnUnitDies (UnitEvent)
- OnUnitBecomesSelectable (UnitBoolEvent)
- OnModelCreated (ModelCreatedEvent)
- OnModelPostCreated (UnitEvent)
- OnUnitModelCreated (UnitModelCreatedEvent)
- OnPostUnitModelCreated (UnitModelCreatedEvent)
- OnUnitPreviewModelCreated (UnitStateEvent)
- OnModelPreDestroyed (ModelDestroyedEvent)
- OnModelPostDestroyed (ModelDestroyedEvent)
- OnTimeSynced (LongEvent)
- OnBuffCreated (BuffCreatedEvent)
- OnBuffDestroyed (BuffDestroyedEvent)
- OnRestartUsed (SimpleEvent)
- OnCameraPositionChanged (Vector3Event)
- OnCameraHeightChanged (FloatEvent)
- OnWave1Idle (BoolEvent)
- OnGameStartedFirstTime (SimpleEvent)
- OnGameBegun (BoolEvent)
- OnGamePostBegun (BoolEvent)
- OnFloorplansDoneLoading (SimpleEvent)
- OnCleanupEnvironment (SimpleEvent)
- OnSubtaskStarted (LoadingScreenSubtaskEvent)
- OnSubtaskFinished (LoadingScreenSubtaskEvent)
- OnLoadingScreenFinished (SimpleEvent)
- OnPostSceneManagementLoaded (SimpleEvent)
- OnBindUnitAttachments (UnitEvent)
- OnMonumentModelCreated (ModelCreatedEvent)
- OnMonumentSlotsSet (MonumentAssignmentEvent)
- OnSupplierRestock (GarrisonStockEvent)
- OnPostSetArcadeModes (SimpleEvent)
- OnAutosendStatusRefreshed (SimpleEvent)
- OnRefreshPreviewUnit (SimpleEvent)
- OnCleanupPreviewUnit (BoolEvent)
- OnRequestGameServer (SimpleEvent)
- OnClickRefreshButton (SimpleEvent)
- OnDlcOwnershipUpdated (SimpleEvent)
- OnFinishedRefreshingFriends (SimpleEvent)
- OnEscape (SimpleEvent)
- OnForcePullInboxMessages (SimpleEvent)
- OnInferredKickedFromGuild (SimpleEvent)
- OnHotkeyBinding (HotkeyBindingEvent)
- OnEnterMainMenu (BoolEvent)
- OnLeaveMainMenu (SimpleEvent)
- OnStartSearchGame (SimpleEvent)
- OnStuckOnEnteringGame (SimpleEvent)
- OnCancelMatchmakingFinished (SimpleEvent)
- OnFoundCardIngame (TextEvent)
- OnRefreshOpeningsLeaderboard (SimpleEvent)
- OnOptionsLoadedFirstTime (SimpleEvent)
- OnOptionsSaved (SimpleEvent)
- OnOptionsLoaded (SimpleEvent)
- OnOptionsCanceled (SimpleEvent)
- OnPartyRefreshed (SimpleEvent)
- OnPartyMembersChanged (SimpleEvent)
- OnServerRefreshedStackrank (SimpleEvent)
- OnLoadAnyPopup (SimpleEvent)
- OnLoadPopupSound (SimpleEvent)
- OnHideAnyPopup (SimpleEvent)
- OnHidePopupSound (SimpleEvent)
- OnRefreshProfileView (UserEvent)
- OnMythiumRefreshed (IntEvent)
- OnPostInitialResolution (SimpleEvent)
- OnQuitGame (SimpleEvent)
- OnQuitApplication (SimpleEvent)
- OnSidebarProfileRefreshed (SimpleEvent)
- OnSidebarProfileRefreshedFirstTime (SimpleEvent)
- OnClickObjectivesButton (TextEvent)
- OnMysteryCardBoom (TextEvent)
- OnForceRefreshShop (InventoryEvent)
- OnRefreshCurrency (SimpleEvent)
- OnShowItemUnlockedPopup (CardUnlockEvent)
- OnExitCardWizardWindow (SimpleEvent)
- OnTimedReleaseFeaturesNewlyActive (SimpleEvent)
- OnShowTooltip (IntEvent)
- OnActivateTutorialArrowText (TutorialArrowTextEvent)
- OnEnableFullScreenEffect (EnableFullScreenEffectEvent)
- OnPing (PlayerPingEvent)
- OnPlayerSlotStatusDetailsUpdated (UpdateSlotStatusDetailsEvent)
- OnPrivacyPolicyCheckPassed (BoolEvent)
- OnScoreboardNameChanged (SimpleEvent)
- OnScoreboardDataChanged (ScoreboardDataChangedEvent)
- OnUpdateColorStyle (SimpleEvent)
- OnWaveTimerTick (IntEvent)
- OnAuthenticated (BoolEvent)
- OnAuthenticatedWithLobby (SimpleEvent)
- OnUsernameReceived (BoolEvent)
- OnAuthenticatedWithGameServer (SimpleEvent)
- OnJoinCustomGameRoom (TextEvent)
- OnDiscordMessageReceived (DiscordChatMessageEvent)
- OnDiscordMessageHistoryReceived (DiscordChatMessagesEvent)
- OnReceiveNewPartyMembers (SimpleEvent)
- OnGameServerWelcome (GameServerWelcomeEvent)
- OnMatchmakingReadyForPvpMatch (ReadyForMatchmakingV2Event)
- OnMatchmakingReadyForNoobMatch (ReadyForMatchmakingV2Event)
- OnMatchmakingStarted (MatchmakingStartedEvent)
- OnMatchmakingMatchFound (MatchmakingMatchFoundEvent)
- OnMatchmakingMatchFoundDetails (MatchmakingMatchFoundDetailsEvent)
- OnMatchmakingMatchServerFound (MatchmakingMatchServerFoundEvent)
- OnMatchmakingMatchCanceled (MatchmakingMatchCanceledEvent)
- OnMatchmakingMatchError (MatchmakingMatchErrorEvent)
- OnMatchmakingHeartbeat (MatchmakingMatchHeartbeatEvent)
- OnMatchmakingFinished (MatchmakingFinishedEvent)
- OnServerDetailsFound (MatchmakingServerDetailsFoundEvent)
- OnMatchmadeGameServerRequested (MatchmadeGameRequestedEvent)
- OnMatchmakingReadyCheckFailed (SimpleEvent)
- OnMatchmakingRequestCanceled (MatchmakingCanceledEvent)
- OnMatchFound (SimpleEvent)
- OnMatchFoundCanceled (SimpleEvent)
- OnMatchmakingRequestForbidden (MatchmakingForbiddenEvent)
- OnPartyMemberMatchFound (PartyMemberMatchFoundEvent)
- OnDisconnectedFromGameServer (SimpleEvent)
- OnDisconnectedFromLobby (SimpleEvent)
- OnDisconnectedFromLogin (SimpleEvent)
- OnAbandonedMatchFound (GameServerReadyEvent)
- OnReconnectToGame (SimpleEvent)
- OnFailedToJoinMatch (SimpleEvent)
- OnReadyForMatchmakingV2 (ReadyForMatchmakingV2Event)
- OnLeaveQueueToFormQuickMatch (LeaveMatchmakingQueueEvent)
- OnMicrotransactionPayment (MicrotransactionPaymentEvent)
- OnSteamOverlayActivated (BoolEvent)
- OnReceiveSteamWhisper (ReceiveSteamWhisperEvent)
- OnPreSetRichPresence (SetRichPresenceEvent)
- OnPostSetRichPresence (SetRichPresenceEvent)
- DynamicOnClientTickEvents (SimpleEvent)
- OnChatActivated (ToggleEvent)
- OnMenuActivated (ToggleEvent)
- OnCtrlActivated (ToggleEvent)
- OnShiftActivated (ToggleEvent)
- OnAltActivated (ToggleEvent)
- OnBoxActivated (ToggleEvent)
- OnInitGameServer (SimpleEvent)
- OnConnectionEstablished (SimpleEvent)
- OnReceiveHandshake (NetworkDataMeasurement)
- OnReceiveMessage (NetworkDataMeasurement)
- OnReceiveSnapshot (NetworkDataMeasurement)
- OnReceiveDebugMessage (NetworkDataMeasurement)
- OnFailedToConnect (SimpleEvent)
- OnDisconnectedFromServer (SimpleEvent)
- OnFailedToSendChatMessage (ChatMessageEvent)
- OnFailedToSendWhisper (SimpleEvent)
- OnFailedToSubscribeToChannel (ChatRoomDetailsEvent)
- OnPreSubscribeToChannel (ChatRoomDetailsEvent)
- OnPreSubscribeToPartyChannel (ChatRoomDetailsEvent)
- OnPreSubscribeToGuildChannel (ChatRoomDetailsEvent)
- OnPartyMemberLeft (PartyMembersEvent)
- OnFailedToSendChannelNotification (SimpleEvent)
- OnForceUnsubscribeToChannel (SimpleEvent)
- OnForceUnsubscribeFromPartyChannel (SimpleEvent)
- OnForceUnsubscribeFromGuildChannel (SimpleEvent)
- OnPreUnsubscribeFromChannel (TextEvent)
- OnPreUnsubscribeFromPartyChannel (TextEvent)
- OnFinishedFetchingGuildMessagesFirstTime (SimpleEvent)
- OnPhotonClientUnsubscribed (PhotonUnubscribeEvent)
- OnPhotonClientGetMessages (PhotonMultiMessageEvent)
- OnFinishedFetchingPartyMessagesFirstTime (SimpleEvent)
- OnPhotonConnected (SimpleEvent)
- OnPhotonDisconnected (BoolEvent)
- OnPhotonUserSubscribedToOurCurrentChannel (SimpleEvent)
- OnPhotonUserUnsubscribedFromOurCurrentChannel (ChatUserUnsubscribedEvent)
- OnPhotonClientSubscribed (PhotonSubscribeEvent)
- OnPhotonUserSubscribedToOurCurrentPartyChannel (TextEvent)
- OnPhotonUserUnsubscribedFromOurCurrentPartyChannel (ChatUserUnsubscribedEvent)
- OnPartyChannelUnsubscribed (PhotonSubscribeEvent)
- OnPartyChannelSubscribed (PhotonSubscribeEvent)
- OnPartyMessageReceived (PhotonMultiMessageEvent)
- OnGuildChannelUnsubscribed (PhotonSubscribeEvent)
- OnGuildChannelSubscribed (PhotonSubscribeEvent)
- OnGuildMessageReceived (PhotonMultiMessageEvent)
- OnPhotonUserSubscribedToGuildChannel (TextEvent)
- OnPhotonUserUnsubscribedFromGuildChannel (TextEvent)
- OnPhotonClientUnsubscribed (PhotonUnubscribeEvent)
- OnPhotonClientGetMessages (PhotonMultiMessageEvent)
- OnApplicationFocused (SimpleEvent)
- OnApplicationUnfocused (SimpleEvent)
- OnEnter (SimpleEvent)
- OnExit (SimpleEvent)
- OnCancel (SimpleEvent)
- OnDraw (PointEvent)
- OnMove (PointEvent)
- OnReset (SimpleEvent)
- OnPaused (SimpleEvent)
- OnLogicalTickDynamic (SimpleEvent)
- OnDump (SimpleEvent)
- OnDoneReset (SimpleEvent)
- OnSkippedTooManyRefreshes (SimpleEvent)
- OnSkippedTooManyRefreshesSecondPass (SimpleEvent)
- OnMapLoadedFirstTime (SimpleEvent)
- OnMapLoaded (SimpleEvent)
- OnChatMessageReceived (PlayerChatMessageEvent)
- OnUnitBuilt (PlayerBuildUnitEvent)
- OnUnitUpgraded (PlayerUnitUpgradeEvent)
- OnUnitBought (PlayerUnitProductionEvent)
- OnUnitAddedToTrainingQueue (PlayerUnitProductionEvent)
- OnResearchLearned (PlayerResearchEvent)
- OnResearchUnlearned (PlayerResearchEvent)
- OnUnitStartsTraining (UnitProductionEvent)
- OnUnitFinishesTraining (UnitProductionEvent)
- OnUnitCancelsTraining (UnitProductionEvent)
- OnBuildSquareBlocked (PointEvent)
- OnBuildSquareRestricted (PointEvent)
- OnRequirementFailed (UnitTypeRequirementFailedEvent)
- OnResearchRequirementFailed (ResearchTypeRequirementFailedEvent)
- OnMapFirstLoaded (SimpleEvent)
- OnUnitConstruction (UnitConstructionEvent)
- OnUnitConstructionFinished (PlayerUnitConstructionEvent)
- PreAreaBecomesVisible (VisibilityEvent)
- OnAreaBecomesVisible (VisibilityEvent)
- PreAreaBecomesHidden (VisibilityEvent)
- OnAreaBecomesHidden (VisibilityEvent)
- OnReturned (UnitEvent)
- OnPlayerBooted (PlayerEvent)
- OnBuffAdded (BuffAddedEvent)
- OnBuffRemoved (BuffRemovedEvent)
- OnOverwritten (SimpleEvent)
- OnSupplierRestock (GarrisonStockEvent)
- OnRestock (SimpleEvent)
- OnAbilityLearned (AbilityLearnedEvent)
- OnAbilityForgotten (AbilityForgottenEvent)
- OnAbilityLeveledUp (AbilityLearnedEvent)
- OnNewlyMaxedLife (SimpleEvent)
- OnOverwritten (SimpleEvent)
- OnMatchMade (MatchmakingMatchEvent)
- OnCommandNotFound (TextEvent)
- OnExpired (SimpleEvent)
- OnCanceled (SimpleEvent)
- OnPaused (SimpleEvent)
- OnReadPreplacedUnit (PreplacedUnitEvent)
- onValueChanged (IntPropertyChanged)
- OnWaveRewards (SimpleEvent)
- OnEndWaveSuddenDeath (SimpleEvent)
- OnPostCleanupFighters (SimpleEvent)
- OnSpawnWave (SimpleEvent)
- OnTestFinished (SimpleEvent)
- OnConnected (NetworkConnectionEvent)
- OnDisconnected (NetworkConnectionEvent)
- OnFailedToAcquireLock (SimpleEvent)
- OnConnected (NetworkConnectionEvent)
- OnDisconnected (NetworkConnectionEvent)
- OnFailedToAcquireLock (SimpleEvent)
- OnCooldownProgress (LongPropertyChanged)
- OnWindupProgress (LongPropertyChanged)
- OnRecoveryProgress (LongPropertyChanged)
- OnLevelChanged (IntPropertyChanged)
- OnStep (SimpleEvent)
- OnEachSecond (SimpleEvent)
- OnDisabled (SimpleEvent)
- OnAttack (UnitDamagedEvent)
- OnAttackHit (UnitDamagedExtendedEvent)
- OnEvasionCheck (UnitEvasionEvent)
- OnDamaged (UnitDamagedEvent)
- OnKilled (UnitEvent)
- OnNearbyUnitDies (UnitEvent)
- OnAbilityRemoved (SimpleEvent)
- OnKill (UnitEvent)
- OnSpawnWave (SimpleEvent)
- OnFinishWave (SimpleEvent)
- OnPlayerInitialized (PlayerEvent)
- OnSetPlayerResearchLevel (PlayerResearchEvent)
- OnUnitInitialized (UnitEvent)
- OnAnyUnitPropertiesLoaded (UnitEvent)
- OnAnyUnitReachedMaxMana (UnitEvent)
- OnWaypointChanged (PointPropertyChanged)
- OnUnitPropertiesLoaded (UnitPropertiesLoadedEvent)
- OnBehaviorChanged (UnitBehaviorChanged)
- OnTotalFoodChanged (IntPropertyChanged)
- OnThisInstancedUnitDies (SimpleEvent)
- OnThisInstancedUnitMoves (UnitEvent)
- OnThisInstancedUnitSummonsPet (UnitPetEvent)
- OnThisInstancedUnitTick (UnitEvent)
- OnWallUpdated (WallUpdatedEvent)
- OnTileTerrainCostUpdated (TileCostUpdatedEvent)
void AbilityForgottenEvent(string abilityType);
void AbilityLearnedEvent(AbilityProperties ability);
void Action<in T>(T obj);
void AimerEvent(Aimer aimer);
void BackgroundMusicEvent(AudioClip[] clips);
void BoolEvent(bool on);
void BuffAddedEvent(BuffProperties buff);
void BuffCreatedEvent(short buff, BuffInfo info);
void BuffDestroyedEvent(short buff, short unit);
void BuffRemovedEvent(string buffType);
void CameraFilterEvent(CameraFilters cameraFilters);
void CameraMovementEvent(CameraMovementType panType, float magnitude);
void CameraRotationEvent(CameraRotationType rotationType);
void CancelSearchForGameEvent(MatchmakingCancellationReason cancellationReason, QueueType requeueType, string debugReason);
void CardUnlockEvent(string itemType);
void ChangeChatRoomEvent(ChatRoomDetails chatRoomDetails);
void ChatMessageEvent(ChatMessageProperties message, ChatRoomDetails channel);
void ChatOutputEvent(string senderPlayFabId, string displayName, string identifierText, string message, bool silent, string mouseoverTooltip);
void ChatPreviewInputEvent(View view, string input, int mode);
void ChatRoomDetailsEvent(ChatRoomDetails chatRoomDetails);
void ChatRoomSubscribersEvent(RefreshChatRoomSubscribersMessage m);
void ChatUserUnsubscribedEvent(string playFabid, bool sendSystemMessage);
void ClientNotificationEvent(string header, string content, float duration, Dictionary<string, string> customStyle, Dictionary<string, string> customHeaderStyle, NotificationType notificationType);
void ConsumeItemEvent(string playFabId, string itemType);
void DiscordChatMessageEvent(DiscordChatMessage chatMessage, bool isWebhook);
void DiscordChatMessagesEvent(List<DiscordChatMessage> chatMessages);
void EffectAttachedEvent(Unit unitState, AttachmentPoint ap, string effectType, float duration);
void EffectCreatedEvent(short effect, SpecialEffectInfo info);
void EffectEvent(short effect);
void EnableFullScreenEffectEvent(FullScreenEffectType fset, bool enabled);
void FloatEvent(float value);
void FloatingTextCreatedEvent(short floatingText, FloatingTextInfo info);
void ForceActivateUnitEvent(short unit, bool instant, long tick, bool newUnit);
void ForceSyncUnitEvent(ForceSyncUnitMessage unitData);
void GameServerReadyEvent(GameServerReadyMessage m);
void GameServerWelcomeEvent(GameServerWelcomeMessage gameServerWelcome, ushort serverConnectionId);
void GameTextMessageEvent(string header, string content, float duration, string image);
void GarrisonStockEvent(short unit, string unitType, int count);
List<string> GetChatSubscribersEvent(string channelName);
List<string> GetRecentlyWhisperedEvent();
void GlobalSoundEvent(AudioClip clip);
void GroundClickEvent(MouseButtonType clickType, Vector3 worldPosition);
void HeaderContentEvent(string header, string content);
void HighPriorityPointSoundEvent(short sfx, AudioClip clip, Point point);
void HotkeyBindingEvent(InputApi.Shortcut shortcut, ActionType actionType);
void HudPropertyRefreshEvent(HudProperty propertyType, int value);
void HudSectionEvent(HudSection section);
void HudShortcutEvent(HudShortcut shortcut);
void HudShortcutSetEvent(HudShortcut shortcut, short unit);
void HudSourceChangedEvent(HudSection section, short previousUnit, short unit);
void InGameChatMessageEvent(string message, bool allChat);
void InspectAngleEvent(string name, Func<Arrow> getRay, Rgb color);
void InspectLineEvent(string name, Func<Line> getLine, Rgb color);
void InspectPositionEvent(string name, Func<Vector3> getPosition, Func<string> getValue, Func<Rgb> color);
void InspectPropertyEvent(string name, Func<string> getPropertyValue);
void InspectRectEvent(string name, Func<Rectangle> getRect, Rgb color);
void IntEvent(int value);
void IntPropertyChanged(int old, int value);
void InventoryEvent(List<ItemInstance> inventory);
void LeaveMatchmakingQueueEvent(string partyOwner, BotDifficulty difficulty);
void LoadingScreenSubtaskEvent(string taskName, float progress);
void LobbyConnectionEvent(string ip, int port, string serverId);
void LongEvent(long value);
void LongPropertyChanged(long old, long value);
void MatchModifierEvent(MatchModifier matchModifier);
void MatchModifiersEvent(List<MatchModifier> matchModifiers);
void MatchmadeGameRequestedEvent(QueueType queueType, float estimatedTime, string ticketId, bool isTicketCreator);
void MatchmakingCanceledEvent(MatchmakingRequestCanceledMessage message);
void MatchmakingFinishedEvent(MatchmakingFinishedType finishedType);
void MatchmakingForbiddenEvent(string playFabId, MatchmakingForbiddenMessage message);
void MatchmakingMatchCanceledEvent(MatchmakingSearchParameters search, GetMatchmakingTicketResult result);
void MatchmakingMatchErrorEvent(MatchmakingSearchParameters search, PlayFabError error);
void MatchmakingMatchEvent(Match match);
void MatchmakingMatchFoundDetailsEvent(MatchmakingSearchParameters search, string matchId, string queueName);
void MatchmakingMatchFoundEvent(MatchmakingSearchParameters search, GetMatchmakingTicketResult result);
void MatchmakingMatchHeartbeatEvent(MatchmakingSearchParameters search, GetMatchmakingTicketResult result);
void MatchmakingMatchServerFoundEvent(MatchmakingSearchParameters search, GetMatchResult result);
void MatchmakingServerDetailsFoundEvent(string ip, int port);
void MatchmakingStartedEvent(MatchmakingSearchParameters search);
void MicrotransactionPaymentEvent(PaymentProcessor paymentProcessor, string orderId, bool authorized);
void MissileCreatedEvent(short missile, MissileInfo info);
void MissileDestroyedEvent(short missile);
void ModelCreatedEvent(Unit unitState, GameObject model, string unitType);
void ModelDestroyedEvent(Unit unitState);
void MonumentAssignmentEvent(string itemType, List<int> monumentSlots);
void NetworkConnectionEvent(ushort connectionId, string ip, string port);
void NetworkDataMeasurement(ushort sender, ushort subject, long size);
void OnOkPopupWithCallbackEvent(string header, string description, Action action);
void PartyMemberMatchFoundEvent(string matchId, string queueName);
void PartyMembersEvent(List<string> playFabIds);
void PartyMembersUpdateEvent(List<string> playFabIds, bool autoJoin, PartyOperationType operationType);
void PhotonMultiMessageEvent(string channelName, string[] senderPlayFabIds, object[] messages);
void PhotonSubscribeEvent(string channelName);
void PhotonUnubscribeEvent(string channelName);
void PlayerBuildUnitEvent(ushort player, string unitType, Point point, AngleValue facing);
void PlayerChatMessageEvent(ushort player, ChatMessage message);
void PlayerEvent(ushort player);
void PlayerGameChatMessageEvent(ushort player, ChatMessage message, bool voluntary);
void PlayerPingChooserEvent(bool enabled, Point point, bool mini);
void PlayerPingEvent(ushort player, PingType pingType, Point point);
void PlayerResearchEvent(ushort player, string researchType, int level, bool forced);
void PlayerTextEvent(ushort player, string text);
void PlayerUnitConstructionEvent(ushort player, short unit, Point point);
void PlayerUnitProductionEvent(ushort player, short unit, string unitType);
void PlayerUnitResearchEvent(ushort player, short unit, string researchType);
void PlayerUnitUpgradeEvent(ushort player, short unit, string unitType, string sourceUnitType);
void PointEvent(Point point);
void PointPropertyChanged(Point old, Point value);
void PointSoundEvent(short sfx, AudioClip clip, Point point, int priority, short sourceUnit);
void PostGameBuildsPopertiesEvent(PostGameBuildsProperties properties);
void PostGameGraphsPropertiesEvent(PostGameGraphsProperties properties);
void PostGameStatsPropertiesEvent(PostGameStatsProperties properties);
void PostGameWavesPropertiesEvent(List<PostGameWaveProperties> properties);
void PreplacedUnitEvent(FloorplanUnitDataObject dataObject);
void QuaternionEvent(Quaternion rotation);
void ReadyForMatchmakingV2Event(QueueType queueType);
void ReceiveSteamWhisperEvent(ChatMessageProperties message, string playFabId);
void RefreshActionsEvent(HudSection section, short unit, List<string> buildableUnitTypes, List<string> upgradableUnitTypes, List<string> sellableUnitTypes, List<string> trainableUnitTypes, List<string> learnableResearchTypes, IList<AbilityProperties> abilities);
void RefreshCustomGameRoomsEvent(List<CustomGameRoomProperties> rooms);
void RefreshLoadingStickerExtrasEvent(RefreshLoadingStickerExtrasMessage m);
void RefreshMinimapStatsEvent(float workers, int income, int value);
void RefreshProfileEvent(string playFabId, bool forceRefresh);
void RefreshScoreboardEvent(ushort player, string value);
void RefreshStickerEvent(LoadingStickerProperties loadingStickerProperties);
void RefreshStickerLoadingProgressEvent(ushort player, float progress);
void RenderChatRoomChatMessageEvent(ChatRoomChatMessage m, string displayName, bool silent);
void RendererEvent(Renderer r);
void ResearchTypeRequirementFailedEvent(string researchType, ActionRequirement requirement, string parameter);
void ScoreboardBottomBoxEvent(ushort player, int index);
void ScoreboardBottomBoxValueEvent(ushort player, int index, string value);
void ScoreboardDataChangedEvent(bool liteRefreshOnly);
void ScoreboardGridEvent(ushort player, int x, int y);
void ScoreboardGridIdValueEvent(ushort player, int x, int y, short unitId, string unitType);
void ScoreboardGridValueEvent(ushort player, int x, int y, string value);
void ScreenClickEvent(MouseButtonType clickType, Vector3 screenPosition);
void SearchForGameEvent(QueueType mode, SearchForGameSource source);
void SendChatWhisperEvent(string displayName, string message, bool isSystemMessage);
void SendInGameChatMessageEvent(string message, bool allChat, ChatMessageType messageType, bool involuntary);
void SetOptionEnabledEvent(string field, bool enabled);
void SetOptionValueEvent(string field, string value);
void SetRichPresenceEvent(string key, string value);
void SetWaveTimerTickEvent(long endTick, bool isPaused);
void ShadowQualityEvent(ShadowQuality lightShadow);
void SimpleEvent();
void SoundLayerVolumeEvent(SoundLayer soundLayer, float volume);
void SpecialThemeEvent(AudioClip[] clips, float fadeInTime);
void SteamIdEvent(ulong value);
void SystemChatMessageEvent(string message, string channelName);
void TextBoolEvent(string text, bool flag);
void TextEvent(string text);
void TileCostUpdatedEvent(IntVector2 xy, byte old, byte value);
void ToggleEvent(bool on);
void TutorialArrowTextEvent(ArrowTextProperties properties, CreateTutorialArrowTextMessage message);
void UISoundEvent(string sfxPath, bool announcer);
void UnitAnimationEvent(short unit, AnimationType animType);
void UnitBehaviorChanged(BehaviorState old, BehaviorState value);
void UnitBoolEvent(short unit, bool value);
void UnitConstructionEvent(short unit, Point point, string unitType, ushort player);
void UnitDamagedEvent(short triggeringUnit, Damage damage);
void UnitDamagedExtendedEvent(short triggeringUnit, Damage actualDamage, Damage damageBeforeReduction);
bool UnitEvasionEvent(short unit, Damage actualDamage, Damage damageBeforeReduction);
void UnitEvent(short unit);
void UnitFloatEvent(short unit, float value);
void UnitKilledBountyEvent(short unit, short killer, int bounty, ushort bountyReceiver);
void UnitListOrderEvent(List<short> units, OrderStrings order);
void UnitModelCreatedEvent(short unit, GameObject go);
void UnitOrderEvent(short unit, OrderStrings order);
void UnitPetEvent(short unit, short pet);
void UnitProductionEvent(short unit, string unitType);
void UnitPropertiesLoadedEvent(string unitType, bool isBuilding);
void UnitSetPositionEvent(short unit, Point old, Point value);
void UnitSoundEvent(AudioClip clip, short unit);
void UnitStateEvent(Unit unitState, string unitType);
void UnitTextEvent(short unit, string text);
void UnitTimeEvent(short unit, long tick);
void UnitTypeRequirementFailedEvent(string unitType, ActionRequirement requirement, string parameter);
void UnitWhatSoundEvent(short unit, string unitType);
void UpdateSlotStatusDetailsEvent(ushort player, string status, string displayName, string avatar, int profileLevel, int rating);
void UpdateSlotStatusEvent(ushort player, string status);
void UserEvent(string playFabId);
void Vector2Event(Vector2 pos);
void Vector3Event(Vector3 pos);
void ViewEvent(View view);
void VisibilityEvent(ushort player, VisibilityShape rect);
void WallUpdatedEvent(IntVector2 xy);
void WaveTimerEvent(float time, float maxTime, string image, string text, string subText, string doneText, string doneSubText);