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Lexxie9952 committed Oct 28, 2021
1 parent b1b1c22 commit d8bd908
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2 changes: 1 addition & 1 deletion freeciv-web/src/derived/webapp/man/mp2-dragoon7.bak.html
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Expand Up @@ -4859,7 +4859,7 @@ <h3 class='section'>Goods</h3>
<pre class='hitpoints'>Hitpoints: 1</pre>
<pre class='obsolete'>Obsolete by: Freight</pre>
<pre class='helptext'><b class='unit_desc' style='line-height:115%;font-size:115%;'>Goods are commodities. The cargo containers of the ancient world were amphorae, which carried for trade goods.
Goods can be used to establish Trade Route or Enter Marketplace. They can be carried by Commerce units, allowing you to establish multiple trade routes in one voyage. Also, Goods can Recycle Production with only a 25% penalty, rendering 15 shields into a city production target.
Goods can be used to establish Trade Route or Enter Marketplace. They can be carried by Commerce units, allowing you to establish multiple trade routes in one voyage. Also, Goods can Recycle Production with only a 15% penalty, rendering 17 shields into a city production target.
</b>
<b class='unit_desc' style='line-height:115%;font-size:115%;'>By themselves, Goods can only move onto tiles with a City, Quay, Fortress, or Naval Base. Commerce units, Tribesmen, and Galleons may carry them as cargo. If adjacent to a foreign city, use the D command (D) for Commerce functions.</b>
<hr style='border-top: 1px solid #000'>➤ Belongs to Cargo unit class.
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12 changes: 7 additions & 5 deletions freeciv/freeciv/data/mp2-dragoon/changelog.txt
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Expand Up @@ -26,11 +26,12 @@ game.
============================================================
2. Mountain Goats (3 1 0) & Hippopotami (3 1 0)
============================================================
3. Goods available with Pottery and cost 20. Besides giving
starting Tribesmen and Caravan something to carry, and being
more realistic, it brings to life the original purpose of
this virtual unit for the early game. The cheaper cost
makes this unit more favorable to early game economics.
3. Goods available with Pottery and cost 20. 25% recycle
penalty changed to -15%. Besides giving starting Tribesmen
and Caravan something to carry, and being more realistic,
it brings to life the original purpose of this virtual unit
for the early game. The cheaper cost makes this unit more
favorable to early game economics.
============================================================
4. "Advisor" for buildings suggests an order similar to
an experienced player, instead of alphabetic.
Expand Down Expand Up @@ -148,3 +149,4 @@ makes this unit more favorable to early game economics.
=============================================================



2 changes: 1 addition & 1 deletion freeciv/freeciv/data/mp2-dragoon/effects.ruleset
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Expand Up @@ -5289,7 +5289,7 @@ reqs =
}
[effect_colossus_goods_discount]
type = "Unit_Build_Cost_Pct"
value = -25 ;20-5 = -25%
value = -15 ;20-3 = 17 = -15%
reqs =
{
"type", "name", "range","present"
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2 changes: 1 addition & 1 deletion freeciv/freeciv/data/mp2-dragoon/units.ruleset
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Expand Up @@ -5132,7 +5132,7 @@ Goods are commodities.\
Goods can be used to establish Trade Routes or Enter Marketplace. They can\
be carried by Commerce units, allowing you to establish multiple\
trade routes in one voyage. Also, Goods can Recycle Production with only\
a 25% penalty, rendering 15 shields into a city production target. \n\
a 15% penalty, rendering 17 shields into a city production target. \n\
"), _("\
By themselves, Goods can only move onto tiles with a City, Quay, Fortress,\
or Naval Base. Commerce units, Tribesmen, and Galleons must carry them as cargo.\
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