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test compiling Python bindings
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LiangliangNan committed Dec 30, 2024
1 parent 8a46a34 commit 3b9b765
Showing 1 changed file with 24 additions and 17 deletions.
41 changes: 24 additions & 17 deletions .github/workflows/cmake-build.yml
Original file line number Diff line number Diff line change
@@ -1,7 +1,5 @@
##############################################################################
# GitHub Actions Workflow for building Easy3D on Windows, Ubuntu, and macOS
# Copyright (C) 2022 Liangliang Nan <[email protected]>
# Licensed under GNU LGPL-v3 (see the LICENCE file)
##############################################################################
name: Test Build Easy3D

Expand All @@ -21,43 +19,52 @@ jobs:
# Checkout the code
- uses: actions/checkout@v3

# Set up dependencies for each platform
# Install dependencies for each platform
- name: Install Dependencies (Ubuntu)
if: runner.os == 'Linux'
run: |
sudo apt-get update || true
sudo apt-get install -y cmake ninja-build libgl1-mesa-dev mesa-common-dev \
libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
sudo apt-get install -y cmake build-essential libgl1-mesa-dev \
mesa-common-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
- name: Install Dependencies (macOS)
if: runner.os == 'macOS'
run: |
brew update || true
brew install cmake ninja
brew install cmake
- name: Install Dependencies (Windows)
if: runner.os == 'Windows'
run: |
choco install cmake --installargs '"ADD_CMAKE_TO_PATH=System"'
choco install ninja
# Configure the project
- name: Configure
- name: Configure (Linux & macOS)
if: runner.os != 'Windows'
run: |
cmake -S . -B build/${{ matrix.build_type }} \
-G Ninja \
-G "Unix Makefiles" \
-DEasy3D_BUILD_PYTHON_BINDINGS=ON \
-DEasy3D_BUILD_TUTORIALS=ON \
-DEasy3D_BUILD_TESTS=ON
- name: Configure (Windows)
if: runner.os == 'Windows'
shell: cmd
run: |
cmake -S . -B build\${{ matrix.build_type }} ^
-G "Visual Studio 17 2022" ^
-A x64 ^
-DEasy3D_BUILD_PYTHON_BINDINGS=ON ^
-DEasy3D_BUILD_TUTORIALS=ON ^
-DEasy3D_BUILD_TESTS=ON
# Build the project
- name: Build
- name: Build (Linux & macOS)
if: runner.os != 'Windows'
run: cmake --build build/${{ matrix.build_type }}

# Print environment and debug info
- name: Print Debug Info
run: |
echo "Platform: ${{ matrix.platform }}"
echo "Build Type: ${{ matrix.build_type }}"
cmake --version
ninja --version
- name: Build (Windows)
if: runner.os == 'Windows'
shell: cmd
run: cmake --build build\${{ matrix.build_type }} --config ${{ matrix.build_type }}

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