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# ************************************************************************* | ||
# Copyright (C) 2015 Liangliang Nan <[email protected]> | ||
# https://3d.bk.tudelft.nl/liangliang/ | ||
# | ||
# This file is part of Easy3D. If it is useful in your research/work, | ||
# I would be grateful if you show your appreciation by citing it: | ||
# ------------------------------------------------------------------ | ||
# Liangliang Nan. | ||
# Easy3D: a lightweight, easy-to-use, and efficient C++ library | ||
# for processing and rendering 3D data. | ||
# Journal of Open Source Software, 6(64), 3255, 2021. | ||
# ------------------------------------------------------------------ | ||
# | ||
# Easy3D is free software; you can redistribute it and/or modify | ||
# it under the terms of the GNU General Public License Version 3 | ||
# as published by the Free Software Foundation. | ||
# | ||
# Easy3D is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License | ||
# along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
# ************************************************************************* | ||
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# ------------------------------------------------------------------------------ | ||
# This file sets up Qt for CMake. When Qt6 was setup successfully, 'Qt6_FOUND' | ||
# will be set. If Qt6 is not found, it will try to find Qt5. If Qt5 is found, | ||
# 'Qt5_FOUND' will be set. If both Qt6 and Qt5 are not found, it will stop the | ||
# configuration and show an error message. | ||
# If either Qt6 or Qt5 is found, it will set QtLibs to the corresponding Qt | ||
# libraries, e.g., Qt5Core, Qt5Gui, Qt5Widgets, Qt5OpenGL, Qt5Xml, etc. | ||
# | ||
# To use Qt in your program, you only need to include this file and specifying | ||
# Qt libraries to link against, e.g., | ||
# ------------------------------------------------------------------------ | ||
# project(${PROJECT_NAME}) | ||
# include( ../cmake/UseQt.cmake ) | ||
# add_executable(${PROJECT_NAME}, main.cpp) | ||
# target_link_libraries(${PROJECT_NAME} ${QtLibs}) | ||
# ------------------------------------------------------------------------ | ||
# NOTE: 'UseQt.cmake' must be included after you define your project but before | ||
# 'add_executable()' or 'add_library()'. | ||
# | ||
# The recommended way to specify libraries and headers with CMake is to use the | ||
# target_link_libraries command. This command automatically adds appropriate | ||
# include directories, compile definitions, the position-independent-code flag, | ||
# and links to the qtmain.lib library on Windows. | ||
# ------------------------------------------------------------------------------ | ||
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# Find includes in corresponding build directories | ||
set(CMAKE_INCLUDE_CURRENT_DIR ON) | ||
# Instruct CMake to run moc automatically when needed. | ||
set(CMAKE_AUTOMOC ON) | ||
# Instruct CMake to run uic automatically when needed. | ||
set(CMAKE_AUTOUIC ON) | ||
# Instruct CMake to run rcc automatically when needed. | ||
set(CMAKE_AUTORCC ON) | ||
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# This will find the Qt files. | ||
find_package(Qt6 COMPONENTS Core Widgets OpenGL OpenGLWidgets QUIET) | ||
if (Qt6_FOUND) | ||
message(STATUS "Found Qt6 version: ${Qt6Core_VERSION}") | ||
set(QtLibs Qt::Core Qt::Widgets Qt::OpenGL Qt::OpenGLWidgets) | ||
else() | ||
find_package(Qt5 COMPONENTS Core Widgets OpenGL QUIET) | ||
if (Qt5_FOUND) | ||
message(STATUS "Found Qt5 version: ${Qt5Core_VERSION}") | ||
set(QtLibs Qt5::Core Qt5::Widgets Qt5::OpenGL) | ||
else() | ||
message(FATAL_ERROR "Qt is required, either Qt6 or Qt5, but both cannot be found") | ||
endif() | ||
endif() |
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