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Report more details in GameLevelResponse (#635) #1882

Report more details in GameLevelResponse (#635)

Report more details in GameLevelResponse (#635) #1882

Workflow file for this run

# This workflow will build a .NET project
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
name: Build and Test
on:
push:
pull_request:
branches: [ "main" ]
jobs:
build:
name: Build, Test, and Upload Builds
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.x
- name: Set VERSION variable from tag (for tag pushes)
if: ${{ contains(github.ref, 'refs/tags') }}
run: echo "VERSION=${GITHUB_REF/refs\/tags\/v/}" >> $GITHUB_ENV
- name: Set VERSION variable from tag (for normal commits)
if: ${{ !contains(github.ref, 'refs/tags') }}
run: echo "VERSION=0.0.0" >> $GITHUB_ENV
- name: Print VERSION variable for debugging
run: echo "$VERSION"
- name: Test
run: dotnet test -c Release --verbosity normal
- name: Publish for Linux x64
run: dotnet publish -c Release -r linux-x64 --self-contained Refresh.GameServer /p:Version=${VERSION}
- name: Publish for Windows x64
run: dotnet publish -c Release -r win-x64 --self-contained Refresh.GameServer /p:Version=${VERSION}
- name: Upload Linux x64 build
uses: actions/[email protected]
with:
name: "Refresh for Linux x64"
path: "Refresh.GameServer/bin/Release/net8.0/linux-x64/publish/"
if-no-files-found: error
retention-days: 30
- name: Upload Windows x64 build
uses: actions/[email protected]
with:
name: "Refresh for Windows x64"
path: "Refresh.GameServer/bin/Release/net8.0/win-x64/publish/"
if-no-files-found: error
retention-days: 30