Skip to content

Resend X-exe-v and X-data-v headers to client, and dont send digests … #667

Resend X-exe-v and X-data-v headers to client, and dont send digests …

Resend X-exe-v and X-data-v headers to client, and dont send digests … #667

Triggered via push September 5, 2023 00:52
Status Success
Total duration 2m 22s
Artifacts 3
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention

dotnet.yml

on: push
Build, Test, and Upload Builds
2m 10s
Build, Test, and Upload Builds
Fit to window
Zoom out
Zoom in

Annotations

20 warnings
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/Levels/LevelEndpoints.cs#L46
Possible null reference argument for parameter 'user' in 'SerializedMinimalLevelList? LevelEndpoints.GetLevels(RequestContext context, GameDatabaseContext database, CategoryService categoryService, MatchService matchService, GameUser user, Token token, string route)'.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/Levels/LevelEndpoints.cs#L122
Possible null reference argument for parameter 'user' in 'SerializedMinimalLevelList? LevelEndpoints.GetLevels(RequestContext context, GameDatabaseContext database, CategoryService categoryService, MatchService matchService, GameUser user, Token token, string route)'.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/ApiV3/DataTypes/Request/ApiResetUserPasswordRequest.cs#L5
Non-nullable property 'PasswordSha512' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/DataTypes/Response/GameUserResponse.cs#L19
Non-nullable property 'Handle' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Users' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
Build, Test, and Upload Builds
Possible null reference assignment.
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
Build, Test, and Upload Builds
Possible null reference assignment.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/ApiV3/DataTypes/Request/ApiResetUserPasswordRequest.cs#L5
Non-nullable property 'PasswordSha512' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Users' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds
Possible null reference assignment.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/DataTypes/Response/GameUserResponse.cs#L19
Non-nullable property 'Handle' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
Build, Test, and Upload Builds
Possible null reference assignment.
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
Build, Test, and Upload Builds
Possible null reference return.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/Levels/LevelEndpoints.cs#L46
Possible null reference argument for parameter 'user' in 'SerializedMinimalLevelList? LevelEndpoints.GetLevels(RequestContext context, GameDatabaseContext database, CategoryService categoryService, MatchService matchService, GameUser user, Token token, string route)'.

Artifacts

Produced during runtime
Name Size
API Documentation Expired
29.5 KB
Refresh for Linux x64 Expired
94.9 MB
Refresh for Windows x64 Expired
88.8 MB