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Implement favourite users and levels on PSP (#190) #782

Implement favourite users and levels on PSP (#190)

Implement favourite users and levels on PSP (#190) #782

Triggered via push October 3, 2023 01:46
Status Success
Total duration 1m 53s
Artifacts 3
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20 warnings
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/Levels/LevelEndpoints.cs#L46
Possible null reference argument for parameter 'user' in 'SerializedMinimalLevelList? LevelEndpoints.GetLevels(RequestContext context, GameDatabaseContext database, CategoryService categoryService, MatchService matchService, GameUser user, Token token, string route)'.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/DataTypes/Response/GameUserResponse.cs#L23
Non-nullable property 'Handle' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Converting null literal or possible null value to non-nullable type.
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Possible null reference assignment.
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
Build, Test, and Upload Builds
Possible null reference assignment.
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Converting null literal or possible null value to non-nullable type.
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Possible null reference return.
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Converting null literal or possible null value to non-nullable type.
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Possible null reference return.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Users' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Endpoints/Game/Levels/LevelEndpoints.cs#L46
Possible null reference argument for parameter 'user' in 'SerializedMinimalLevelList? LevelEndpoints.GetLevels(RequestContext context, GameDatabaseContext database, CategoryService categoryService, MatchService matchService, GameUser user, Token token, string route)'.
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Possible null reference assignment.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L6
Non-nullable property 'Players' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L7
Non-nullable property 'Slots' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
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Possible null reference assignment.
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
Build, Test, and Upload Builds
Possible null reference return.

Artifacts

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Name Size
API Documentation Expired
29.5 KB
Refresh for Linux x64 Expired
95.3 MB
Refresh for Windows x64 Expired
89.2 MB