Implement LBP2+ developer leaderboard + 100% test coverage for LevelEndpoints #839
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20 warnings
Build, Test, and Upload Builds:
Refresh.GameServer/Endpoints/Game/DataTypes/Response/GameUserResponse.cs#L23
Non-nullable property 'Handle' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/SequentialIdStorage.cs#L7
Non-nullable property 'TypeName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Photos/GamePhotoSubject.cs#L13
Non-nullable property 'DisplayName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Photos/GamePhotoSubject.cs#L14
Non-nullable property 'Bounds' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
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Build, Test, and Upload Builds
Possible null reference assignment.
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Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
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Build, Test, and Upload Builds
Possible null reference assignment.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Notifications/GameAnnouncement.cs#L12
Non-nullable property 'Title' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Notifications/GameAnnouncement.cs#L13
Non-nullable property 'Text' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Endpoints/Game/DataTypes/Response/GameUserResponse.cs#L23
Non-nullable property 'Handle' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Users' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/SequentialIdStorage.cs#L7
Non-nullable property 'TypeName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L6
Non-nullable property 'Players' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L7
Non-nullable property 'Slots' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Photos/GamePhotoSubject.cs#L13
Non-nullable property 'DisplayName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Photos/GamePhotoSubject.cs#L14
Non-nullable property 'Bounds' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
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Build, Test, and Upload Builds
Possible null reference assignment.
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Artifacts
Produced during runtime
Name | Size | |
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API Documentation
Expired
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31.6 KB |
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Refresh for Linux x64
Expired
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95.4 MB |
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Refresh for Windows x64
Expired
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89.3 MB |
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