API for editing and removing levels #888
dotnet.yml
on: pull_request
Build, Test, and Upload Builds
1m 51s
Annotations
20 warnings
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
|
Build, Test, and Upload Builds
Possible null reference assignment.
|
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
|
Build, Test, and Upload Builds
Possible null reference assignment.
|
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
|
Build, Test, and Upload Builds
Possible null reference return.
|
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
|
Build, Test, and Upload Builds
Possible null reference return.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/SequentialIdStorage.cs#L7
Non-nullable property 'TypeName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Endpoints/Game/DataTypes/Response/GameUserResponse.cs#L23
Non-nullable property 'Handle' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/RefreshGameServer.cs#L63
'BunkumHttpServer.BunkumHttpServer(BunkumListener, LoggerConfiguration?, List<ILoggerSink>?)' is obsolete: 'This constructor is obsolete, `UseListener` is preferred instead!'
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Users' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Endpoints/ApiV3/DataTypes/Request/ApiResetUserPasswordRequest.cs#L5
Non-nullable property 'PasswordSha512' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Build, Test, and Upload Builds
Possible null reference assignment.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L6
Non-nullable property 'Players' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L7
Non-nullable property 'Slots' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Endpoints/Game/DataTypes/Response/GameUserResponse.cs#L23
Non-nullable property 'Handle' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
|
Build, Test, and Upload Builds
Possible null reference assignment.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
API Documentation
Expired
|
32 KB |
|
Refresh for Linux x64
Expired
|
95.8 MB |
|
Refresh for Windows x64
Expired
|
89.7 MB |
|