ResourceHelper: Add MIP importing #1094
dotnet.yml
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20 warnings
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Refresh.GameServer/RefreshGameServer.cs#L62
'BunkumHttpServer.BunkumHttpServer(BunkumListener, LoggerConfiguration?, List<ILoggerSink>?)' is obsolete: 'This constructor is obsolete, `UseListener` is preferred instead!'
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Refresh.GameServer/Importing/Mip/MipHeader.cs#L16
Non-nullable field 'Clut' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Possible null reference assignment.
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Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L6
Non-nullable property 'Players' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L7
Non-nullable property 'Slots' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Users' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Converting null literal or possible null value to non-nullable type.
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Possible null reference assignment.
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Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
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Build, Test, and Upload Builds:
Refresh.GameServer/RefreshGameServer.cs#L62
'BunkumHttpServer.BunkumHttpServer(BunkumListener, LoggerConfiguration?, List<ILoggerSink>?)' is obsolete: 'This constructor is obsolete, `UseListener` is preferred instead!'
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Refresh.GameServer/Endpoints/Game/DataTypes/Response/GameUserResponse.cs#L23
Non-nullable property 'Handle' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Refresh.GameServer/Importing/Mip/MipHeader.cs#L16
Non-nullable field 'Clut' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Users' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Activity/ActivityPage.cs#L46
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds
Possible null reference assignment.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L6
Non-nullable property 'Players' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds:
Refresh.GameServer/Types/Matching/Responses/SerializedRoomMatchResponse.cs#L7
Non-nullable property 'Slots' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build, Test, and Upload Builds
Converting null literal or possible null value to non-nullable type.
|
Build, Test, and Upload Builds
Possible null reference assignment.
|
Artifacts
Produced during runtime
Name | Size | |
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API Documentation
Expired
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36 KB |
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Refresh for Linux x64
Expired
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101 MB |
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Refresh for Windows x64
Expired
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97.4 MB |
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