Add option to block asset uploads through the config #1327
Workflow file for this run
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# This workflow will build a .NET project | |
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net | |
name: Build and Test | |
on: | |
push: | |
pull_request: | |
branches: [ "main" ] | |
jobs: | |
build: | |
name: Build, Test, and Upload Builds | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v3 | |
with: | |
dotnet-version: 8.0.x | |
- name: Set VERSION variable from tag (for tag pushes) | |
if: ${{ contains(github.ref, 'refs/tags') }} | |
run: echo "VERSION=${GITHUB_REF/refs\/tags\/v/}" >> $GITHUB_ENV | |
- name: Set VERSION variable from tag (for normal commits) | |
if: ${{ !contains(github.ref, 'refs/tags') }} | |
run: echo "VERSION=0.0.0" >> $GITHUB_ENV | |
- name: Print VERSION variable for debugging | |
run: echo "$VERSION" | |
- name: Test | |
run: dotnet test -c Release --verbosity normal | |
- name: Publish for Linux x64 | |
run: dotnet publish -c Release -r linux-x64 --self-contained Refresh.GameServer /p:Version=${VERSION} | |
- name: Publish for Windows x64 | |
run: dotnet publish -c Release -r win-x64 --self-contained Refresh.GameServer /p:Version=${VERSION} | |
- name: Upload Linux x64 build | |
uses: actions/[email protected] | |
with: | |
name: "Refresh for Linux x64" | |
path: "Refresh.GameServer/bin/Release/net8.0/linux-x64/publish/" | |
if-no-files-found: error | |
retention-days: 30 | |
- name: Upload Windows x64 build | |
uses: actions/[email protected] | |
with: | |
name: "Refresh for Windows x64" | |
path: "Refresh.GameServer/bin/Release/net8.0/win-x64/publish/" | |
if-no-files-found: error | |
retention-days: 30 |