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Require verified email when hearting/dehearting slots/users (#624)
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jvyden authored Aug 8, 2024
2 parents fb5afda + 6edeec3 commit e8889b9
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Showing 2 changed files with 7 additions and 0 deletions.
5 changes: 5 additions & 0 deletions Refresh.GameServer/Endpoints/Game/RelationEndpoints.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ namespace Refresh.GameServer.Endpoints.Game;
public class RelationEndpoints : EndpointGroup
{
[GameEndpoint("favourite/slot/{slotType}/{id}", HttpMethods.Post)]
[RequireEmailVerified]
public Response FavouriteLevel(RequestContext context, GameDatabaseContext database, GameUser user, string slotType, int id)
{
GameLevel? level = database.GetLevelByIdAndType(slotType, id);
Expand All @@ -34,6 +35,7 @@ public Response FavouriteLevel(RequestContext context, GameDatabaseContext datab
}

[GameEndpoint("unfavourite/slot/{slotType}/{id}", HttpMethods.Post)]
[RequireEmailVerified]
public Response UnfavouriteLevel(RequestContext context, GameDatabaseContext database, GameUser user, string slotType, int id)
{
GameLevel? level = database.GetLevelByIdAndType(slotType, id);
Expand All @@ -49,6 +51,7 @@ public Response UnfavouriteLevel(RequestContext context, GameDatabaseContext dat
}

[GameEndpoint("favourite/user/{username}", HttpMethods.Post)]
[RequireEmailVerified]
public Response FavouriteUser(RequestContext context, GameDatabaseContext database, GameUser user, string username)
{
GameUser? userToFavourite = database.GetUserByUsername(username);
Expand All @@ -64,6 +67,7 @@ public Response FavouriteUser(RequestContext context, GameDatabaseContext databa
}

[GameEndpoint("unfavourite/user/{username}", HttpMethods.Post)]
[RequireEmailVerified]
public Response UnfavouriteUser(RequestContext context, GameDatabaseContext database, GameUser user, string username)
{
GameUser? userToFavourite = database.GetUserByUsername(username);
Expand Down Expand Up @@ -126,6 +130,7 @@ public Response ClearQueue(RequestContext context, GameDatabaseContext database,
}

[GameEndpoint("tag/{slotType}/{id}", HttpMethods.Post)]
[RequireEmailVerified]
public Response SubmitTagsForLevel(RequestContext context, GameDatabaseContext database, GameUser user, string slotType, int id, string body)
{
GameLevel? level = database.GetLevelByIdAndType(slotType, id);
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2 changes: 2 additions & 0 deletions Refresh.GameServer/Endpoints/Game/ReviewEndpoints.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ namespace Refresh.GameServer.Endpoints.Game;
public class ReviewEndpoints : EndpointGroup
{
[GameEndpoint("dpadrate/{slotType}/{id}", HttpMethods.Post)]
[RequireEmailVerified]
public Response SubmitRating(RequestContext context, GameDatabaseContext database, GameUser user, string slotType, int id)
{
GameLevel? level = database.GetLevelByIdAndType(slotType, id);
Expand Down Expand Up @@ -127,6 +128,7 @@ IDateTimeProvider timeProvider
}

[GameEndpoint("rateReview/user/{levelId}/{username}", HttpMethods.Post)]
[RequireEmailVerified]
public Response SubmitReviewRating(RequestContext request, GameDatabaseContext database, GameUser user, int levelId, string username)
{
GameUser? reviewer = database.GetUserByUsername(username);
Expand Down

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