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chore: Update LizardByte/Sunshine to v2025.118.151840 #27

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Attention

This release contains critical security updates. For more information see
GHSA-3hrw-xv8h-9499.
Please update as soon as possible!

This release also contains many new features and bug fixes, including:

  • Implemented automatic resolution and HDR mode changing on Windows.
  • Implemented YUV 4:4:4 encoding support for Intel and NVIDIA GPUs on Windows.
  • Implemented automatic discovery support for macOS hosts.
  • Added support for capturing displays other than the main display on macOS.
  • Added support for emulating DS5, Nintendo Switch Pro, and Xbox One controllers on Linux.
  • Removed the limit on concurrent streaming sessions.
  • Eliminated the need for driver patching to use NvFBC capture on Linux.
  • Significantly reduced CPU usage for encoding when using AMD GPUs (RDNA or later) on Windows.
  • Fixed video traffic timeout error when streaming from a Hyper-V VM using GPU Paravirtualization.
  • Fixed inability to stream from a Windows machine when using the Microsoft Basic Display Adapter driver.
  • Optimized internal frame handling by eliminating redundant data copies and using functions optimized for SSSE3,
    AVX2, and AVX512.
  • Implemented flow control to reduce the chance of dropped packets by overwhelmed routers or network switches.
  • Reworked the video encoding rate control logic for VA-API to improve bitrate efficiency on Linux.
  • New capture method using Windows.Graphics.Capture API on Windows.
    This is an experimental feature and requires running Sunshine manually.
    It is not compatible with running Sunshine as a service.
  • Clients can now be named and unpaired individually.
  • The web UI now supports dark mode.
  • Checkboxes replace select menus for boolean settings in the web UI.
  • RestAPI improvements.

For a more comprehensive list of user-facing changes, see below.

What's Changed

  • feat(macos/capture): support for capture display other than main display by @TimmyOVO in #2449
  • fix(macos/input): incorrect mouse input for non-main display by @TimmyOVO in #2461
  • webui: Update resolution automation example text with auto refresh rate by @cgarst in #2503
  • fix(linux): add frame processing latency and logging improvements by @gschintgen in #2502
  • AppImage: add needed VA-API libraries (Intel & AMD) by @gschintgen in #2429
  • Allow a custom FFmpeg build to be provided using CMake variables by @chewi in #1970
  • Fix log message for Periodic Ping by @c3m3gyanesh in #2538
  • feat(ui): Dark Mode by @Hazer in #2493
  • build(win): use UCRT64 environment instead of MinGW64. by @tez011 in #2323
  • feat(win): new capture method, Windows.Graphics.Capture by @tez011 in #2580
  • Name and unpair individual clients by @xanderfrangos in #2042
  • feat(audio): custom surround-params by @mariotaku in #2424
  • Remove the need for a patched nvidia library for NvFBC. by @hgaiser in #2471
  • build(linux): add homebrew support by @ReenigneArcher in #2667
  • fix(macos): Mouse input broken in-game by @Hazer in #2550
  • feat(input/linux): add support for more virtual input devices by @Hazer in #2606
  • fix(linux/input): battery values conversion by @ABeltramo in #2715
  • feat: add min_fps_target setting by @ReenigneArcher in #1043
  • fix(upnp): support newer miniupnpc library by @ReenigneArcher in #2782
  • macOS: New implementation of service publication by @cathyjf in #2786
  • build(linux): drop support for AUR by @ReenigneArcher in #2819
  • Implement basic network flow control by @ns6089 in #2803
  • Provide SSSE3, AVX2, and AVX512 optimized Reed-Solomon functions by @cgutman in #2828
  • Eliminate a redundant alloc+copy of each frame by @cgutman in #2852
  • Implement S/G IO for non-batched sends and eliminate more data copies by @cgutman in #2867
  • Implement S/G IO for batched sends and eliminate another frame copy by @cgutman in #2874
  • Migrate audio pipeline to float from 16-bit integer by @ns6089 in #2873
  • Handle CTRL_CLOSE_EVENT on Windows by @ns6089 in #2952
  • feat!: drop advertised resolutions and fps by @ReenigneArcher in #2924
  • fix(linux): ensure NvFBC capture works after multiple sessions by @insanemal in #3020
  • feat(win/video): support native YUV 4:4:4 encoding by @ns6089 in #2533
  • fix(linux): enable lowlatency mode for AMD by @ReenigneArcher in #3088
  • fix(nvhttp): wrap TLS socket to ensure graceful closure by @cgutman in #3077
  • fix(mdns): don't hardcode mDNS instance name by @cgutman in #3084
  • fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling by @ns6089 in #3014
  • build(cmake): Prioritize vendored includes over system-wide by @jmou in #3182
  • fix(macos): Touch input broken by @BayLee4 in #3240
  • fix(video): encode at least one frame before capture reinit by @cgutman in #3300
  • fix: Reverse Proxy support by @Degot in #3173
  • feat(stream)!: remove limit on concurrent sessions and allow quitting apps with active sessions by @cgutman in #3325
  • fix(nvenc): disable filler data in AV1 bitstream by @cgutman in #3336
  • feat(vaapi): add option to enable strict enforcement of frame size by @cgutman in #3332
  • fix(macos): prevent indefinite hanging if screen capture is not granted by @cathyjf in #3360
  • fix(process): avoid leaking zombies and fds in detached processes by @cgutman in #3379
  • fix(hostname): fix handling of non-ASCII hostnames on Windows by @cgutman in #3382
  • feat(display)!: Add libdisplaydevice dependency and output name mapping by @FrogTheFrog in #2894
  • fix(nvenc): Enable opt-in client refresh by client by @TheElixZammuto in #3415
  • fix(shaders/directx): replace modulus with bitwise operator by @iMakeSoftware in #3499
  • feat(display): Configure display device based on user config by @FrogTheFrog in #3441
  • fix(confighttp): do not return 200 on errors by @ReenigneArcher in #3385
  • feat(display): add display mode remapping option by @FrogTheFrog in #3529
  • fix(capture/windows): fix capture when using the basic render driver by @cgutman in #3531
  • feat(capture/windows): hook APIs to avoid output reparenting that breaks DDA by @cgutman in #3530
  • fix(checkbox): inverse global prep values for apps by @FrogTheFrog in #3547

New Contributors

Full Changelog: LizardByte/Sunshine@v0.23.1...v2025.118.151840


Contributors

ReenigneArcherdependabotcgutmanLizardByte-botns6089FrogTheFrogHazergschintgencathyjfTimmyOVOjmoutez011BayLee4BeeLeDevDegotGurubaseioMiroKakuandygrundmanc3m3gyaneshcaveat-makes-softwarecfalascgarstchewidavidemarcolihgaiseriMakeSoftwareinsanemalkelviemidwesternrodentpetrhanakskryvelsoerenkampschroerxanderfrangosABeltramoNonaryTheElixZammutomariotakusitiom

@ReenigneArcher ReenigneArcher merged commit 2a30106 into master Jan 19, 2025
7 checks passed
@ReenigneArcher ReenigneArcher deleted the bot/bump-LizardByte/Sunshine-v2025.118.151840 branch January 19, 2025 00:15
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