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Fix TR2 secret issues #730

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merged 3 commits into from
Jul 15, 2024

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lahm86
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@lahm86 lahm86 commented Jul 15, 2024

Resolves #729.

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In classic we swap the sprite textures for stone and jade statues in Floating Islands, as they're the wrong way around in the level file. This means they appear in order in-game and are named correctly if looking up trview. We can't change the textures in remastered graphics (I'm not sure how it's defined, there only seems to be one statue model so we can't even use .MAP entries) so instead the stone and jade entity types are now swapped. The side effect is that trview lookups will show the textures the other way around, but that's not too big a deal.

We do the same in Lair and HSH in classic, but this doesn't appear to be needed in remastered.

The 40 Fathoms change is a bit of a stopgap. Ideally the route logic would be more aware of big underwater areas and give them less weight, but that's too complicated to investigate at the moment. So instead I've just guaranteed that only the stone will appear before room 21, and then jade and gold can be allocated fairly to the rest of the level.

@lahm86 lahm86 added bug Something isn't working TR2 TRR labels Jul 15, 2024
@lahm86 lahm86 added this to the 1.9.2 milestone Jul 15, 2024
@lahm86 lahm86 self-assigned this Jul 15, 2024
@lahm86 lahm86 merged commit 2523def into LostArtefacts:master Jul 15, 2024
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@lahm86 lahm86 deleted the issue-729-tr2-secret-issues branch July 15, 2024 15:20
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TR2 secret issues
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