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Reuse tex infos in wireframe mode #731

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merged 1 commit into from
Jul 15, 2024

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@lahm86 lahm86 commented Jul 15, 2024

Resolves #722.

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Description

Although we only need a handful of textures for wireframe mode, it can creep over the maximum available depending on what else has been imported into the level. After deleting all unnecessary textures, we now reuse those slots.

@lahm86 lahm86 added the bug Something isn't working label Jul 15, 2024
@lahm86 lahm86 added this to the 1.9.2 milestone Jul 15, 2024
@lahm86 lahm86 self-assigned this Jul 15, 2024
@lahm86 lahm86 force-pushed the issue-722-wireframe-tex-slots branch from 75f62e3 to 08720d6 Compare July 15, 2024 15:21
@lahm86 lahm86 merged commit 2c5b921 into LostArtefacts:master Jul 15, 2024
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@lahm86 lahm86 deleted the issue-722-wireframe-tex-slots branch July 15, 2024 15:27
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Wireframe mode can exceed texture limit
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