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Releases: LostArtefacts/TR-Rando

V1.10.0

06 Nov 19:25
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This release marks a nice milestone of removing all internal Windows ties (aside from the UI), along with some other minor improvements and fixes.

  • added (experimental) support for Linux (#143) - see FAQs
  • added support for TRR patch 4 (#786)
  • changed the number of secrets in TR3R Coastal Village to four to match the statistics (#775)
  • fixed being unable to pick-up some items in TR3R High Security Compound (#783)
  • fixed unreachable item locations in Coastal Village (#774)
  • fixed the cobra not rendering properly in TR3R if used cross-level (#782)

Full Changelog: V1.9.3...V1.10.0

V1.9.3

29 Sep 19:02
c771ab9
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A small bug fix release primarily.

  • added an option to disable underwater corner secrets (#763)
  • fixed dark pickup sprites in TR2R OG graphics (#760)
  • fixed gun pickup sprites not showing properly in TR2R Floating Islands and Dragon's Lair OG graphics (#760)
  • fixed all placement issues with underwater corner secrets in TR1-3 (#763)
  • fixed monkey item drops causing crashes in TR3R (#768)
  • removed support for 32-bit (#759)

Full Changelog: V1.9.2...V1.9.3

V1.9.2

20 Aug 18:00
b0eb37e
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This is primarily an important bug fix release, but some new features and improvements are also available.

  • added support for level sequence randomization in TR1R and TR2R (#756)
  • added options to use textures from specific game areas only in TRR texture randomization (#726)
  • changed vehicle randomization in TR2 so that it is now optional within item randomization (#750)
  • fixed key item softlocks in remastered New Game+ when using shuffled item mode (#732, #734)
  • fixed wireframe mode potentially exceeding texture limits and preventing levels from loading (#722)
  • fixed docile bird monsters causing multiple Laras to spawn in remastered levels (#723)
  • fixed the incomplete skidoo model in TR2R when it appears anywhere other than Tibetan Foothills (#721)
  • fixed secrets on triangle portals not triggering in TR3 (#727)
  • fixed secrets in 40 Fathoms all generally appearing too close to the start of the level (#729)
  • fixed the Jade secret appearing before the Stone in TR2R Floating Islands (#729)
  • fixed being unable to collect secret artefacts in TR3R High Security Compound (#737)
  • fixed (the lack of) prisoners in Area51 crashing the game when loading a save (#739)
  • fixed some enemies in TR3 causing triggers for other objects to break e.g. Crash Site room 72 (#742)
  • fixed secret models in TR3R Aldwych appearing offset from their actual location (#744)
  • fixed a crash in Palace Midas when randomizing enemies natively (#746)
  • fixed being unable to shoot the scion in Atlantis if using the skip, without backtracking for its trigger when the T-rex or Adam is present (#746)
  • fixed an awkwardly positioned egg in Sanctuary of the Scion that could prevent being able to reach a switch (#748)
  • fixed the missing UI option to control adding extra pickups in TR1R (#754)
  • improved data integrity checks when opening a folder and prior to randomization (#719)
  • removed birds from the list of enemies that can drop items in TR2 and TR3 (#752)

Full Changelog: V1.9.1...V1.9.2

V1.9.1

23 Jun 10:03
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This release addresses some bugs identified in V1.9.0.

  • fixed a missing reference related to Willard, which would cause enemy randomization to fail if he was selected (#712)
  • fixed the "show error folder" link in popup message windows not working (#713)
  • fixed being unable to randomize enemies natively in TR1R (#716)
  • fixed the key in Jungle appearing mid-air or inside walls (#717)
  • fixed a pickup issue in Natla's Mines that could cause a crash (#718)
  • restored the option to replace required enemies in TR1R (#714)

Full Changelog: V1.9.0...V1.9.1

V1.9.0

22 Jun 10:41
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Support for TR1X V4 and TR I-III Remastered are the major feature updates here, plus the addition of several new options and many bug fixes. Make sure to read through USING.md for guidance on setup.

This is a major internal release as well, with the codebase having undergone several refactors for streamlining and for making future updates more efficient.

  • added support for TR1X V4 (#626)
  • added support for TR I-III Remastered (#614)
  • added an option to shuffle items rather than randomize their types and locations in each level (#625)
  • added an option to control weapon allocation in item randomization (#690)
  • added an option to move enemies such as eels, whose placement can lead to forced damage or difficulty in passing (#311)
  • added an option to stack rewards with secrets in TR1 and TR3, rather than using reward rooms (#687)
  • added Lara's assault course outfit in TR2 for outfit randomization (#672)
  • added gun holsters to Lara's robe outfit in TR2 (#672)
  • added separate secret audio for TR1 and TR3 when not using reward rooms (#687)
  • added Finnish, Portuguese, and Swedish translations to TR1 and added all supported language translations to TRUB (#701)
  • fixed several potential key item softlocks in TR2 (#691)
  • fixed a key item softlock in Crash Site (#662)
  • fixed incorrect item and mesh positions in Home Sweet Home when mirrored (#676)
  • fixed uncontrolled SFX in gym/assault course levels not being linked to the correct setting (#684)
  • fixed the scion being difficult to shoot if Lara only has the shotgun (#696)
  • fixed character encoding in TR3 gamestrings, which was causing data loss in some cases (#698)
  • improved the layout of some options in the UI (#694)

Full Changelog: V1.8.4...V1.9.0

V1.8.4

12 Feb 13:02
c22c29f
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Some further bug fixes - this release has been brought forward because of the potential crash in Diving Area.

  • fixed item locking logic so that secrets that rely on specific enemies will always be obtainable (#570)
  • fixed a crash at the end of Diving Area if a skidoo driver is replaced by a pickup (#604)
  • fixed the submarine in the Diving Area cutscene using Lara's meshes (#605)
  • fixed some awkwardly placed enemies in TR2, which could either block puzzle slots/keyholes or otherwise prove difficult to kill (#606)
  • fixed pickup item lighting in TR2 (#607)
  • fixed a secret in Temple of Xian that requires a glitch but was marked as glitchless (#608)
  • fixed an item location in Wreck of the Maria Doria that required forced flame damage (#609)

Full Changelog: V1.8.3...V1.8.4

V1.8.3

21 Jan 11:25
2e7c6e0
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Some further bug fixes:

  • fixed incorrect items sometimes being allocated as secret rewards in Thames Wharf (#597)
  • fixed an inaccessible secret in Offshore Rig when the main area is drained (#597)
  • fixed a key item softlock in Floating Islands (#599)

Full Changelog: V1.8.2...V1.8.3

V1.8.2

14 Jan 10:11
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A minor release to address (mainly) some pickup issues in TR1 and 2.

  • fixed some pickups appearing in unreachable locations in TR2 (#591)
  • fixed inaccurate pickup statistics in TR1 when playing one-item mode (#591)
  • fixed additional secret rewards being placed in non-existent rooms when not randomizing secrets in TR1 (#591)
  • fixed a secret becoming invisible after blowing up the final area in Bartoli's Hideout (#591)
  • fixed Torso-sized eggs not being randomized in TRUB (#593)

Full Changelog: V1.8.1...V1.8.2

V1.8.1

15 Dec 16:05
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This release resolves some issues found in V1.8.0. Thanks to everyone who reported these problems.

  • fixed floor data issues in mirrored levels in TRUB (#583)
  • fixed a softlock in Temple Ruins if using the return paths in a certain way (#584)
  • fixed "Restore to Default" missing gold level files and the assault course (#585)

Full Changelog: V1.8.0...V1.8.1

V1.8.0

10 Dec 14:43
dcddec9
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This release brings in support for the first expansion game, Unfinished Business. There are several other improvements and bug fixes as detailed below.

  • added support for Unfinished Business and playing in combined game mode for TR1 (#580)
  • added a TR2 secret pack (Eycore) (#559)
  • added a TR2 secret pack (Towandaa) (#558)
  • added more return paths to TR2 and TR3 (#563)
  • added an option to control whether or not key items can be allocated to enemies (#474)
  • added an option to control the range in which key items can appear (#474)
  • added an option to control whether or not key items can be placed in locations that rely on return paths (#474)
  • added an option to control key item continuity e.g. The Seraph being placed as an item in Barkhang Monastery if The Deck hasn't been visited (#474)
  • added item randomization to Home Sweet Home, provided the level starts with weapons and ammo already (#474)
  • added support for TR1X 3.0, including randomized enemy item drops (#572)
  • added support for Lara's gym outfit in all levels in TR1 (#580)
  • fixed spelling mistakes in TR1 French gamestring localization (#560)
  • fixed a key item softlock in Diving Area (#564)
  • fixed Pierre not spawning if he is positioned underwater (he will now always spawn on land) (#580)
  • fixed certain enemy combinations causing import failures in TR2 (#577)
  • improved secret reward allocation in TR1 to be fairer (#580)
  • improved changelog, readme and contributing documentation
  • improved regular item, key item, and secret item location generation and selection in TR1-3 (#474)
  • removed TombATI support (#572)
  • replaced purist mode with explicit options for adding return paths, fixing OG bugs, and fixing shortcuts (#563)

Full Changelog: V1.7.3...V1.8.0