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eycore1 edited this page Feb 20, 2021 · 46 revisions

Zones are a set of rooms. Any locations that belong in any rooms of the Zone are a part of that Zone. This is to ensure a sense of progression with secrets (they are ordered) and to stop softlocks with Key item randomization (Key is placed beyond it's use-point).

Each Zone file follows the following Key-Value Pair structure:

  1. Stone Secret Zone
  2. Jade Secret Zone
  3. Gold Secret Zone
  4. Key Item 1 Zone
  5. Key Item 2 Zone
  6. Key Item 3 Zone
  7. Key Item 4 Zone
  8. Puzzle Item 1 Zone
  9. Puzzle Item 2 Zone
  10. Puzzle Item 3 Zone
  11. Puzzle Item 4 Zone
  12. Quest Item 1 Zone
  13. Quest Item 2 Zone
  14. onwards - General Item Zones (used for item limiting, e.g. Items are dispersed "evenly" around a level)

For each of the above indices that apply to a chosen level, a set of room numbers may be specified.

Secrets

The Great Wall

Starting Area -> First door

Outside Wall -> Block inside second guardhouse

Flying blades -> End

Venice

Start -> floodgate

Left side after floodgate

Right side after floodgate

Bartoli's Hideout

Start -> Slope after block

Slope -> Chandelier room

Detonator hut -> End

Opera House

Start -> Dome

Dome, Stage Area and rooms

Both Crate Areas

Offshore Rig

Start -> Yellow key card door

Yellow key card door -> Red key card door

Red key card door -> End

Diving Area

Start -> Blue Key card door

Blue Key card door -> Red key card door

Flamethrower room -> End

40 Fathoms

Start -> Trapdoor

Trapdoor -> Second Drop

Second Drop -> End

Wreck of the Maria Doria

Start -> Before engine room

Underwater lever -> Bridge

Bridge Trapdoor -> End

Living Quarters

Start -> Trapdoor

Trapdoor -> Last area with blue floor

End

The Deck

Dev intended Start -> Block leading to huge water area

Huge Water area & left pathway -> Upper Deck

Upper deck

Tibetan Foothills

Start -> Hut

Skidoo -> Before Hut Lever door

After Hut lever door -> End

Barkhang Monastery

Start -> Main Hall key

Fire prayer wheel / Main Hall / Ladder prayer wheel

Both outside areas / Under Buddha statue -> Water area -> End

Catacombs of the Talion

Start -> Before drop

Mask pickup area / Yeti room

After door opening near boulder -> End

Ice Palace

Start -> Top platform above spikes

Spike Pit / Gong pickup area / Before Gong drop

Chicken Room

Temple of Xian

Start -> First tiger area

Inside Temple & Spider Area

Launch pads / Dragon room

Floating Islands

Start -> Cracker doors

Cracker doors -> Lava Area

Above Hell in a cell room -> End

Dragon's Lair

Start -> Cracker door

Dragon Room

Dragon Door -> End

Home Sweet Home

Good luck :)

Keys

The Great Wall

  • Guardhouse Key: Drop into water -> Second Guard Tower

  • Rusty Key: Drop into water -> Second Guard Tower

Venice

  • Boathouse Key: Anywhere except end door?

  • Steel Key: Anywhere except inside the room / End door?

  • Iron Key: Anywhere except inside the room / End door?

Bartoli's Hideout

  • Library Key: After slope -> Before door

  • Detonator Key: After slope -> Last area

Opera House

Offshore Rig

  • Yellow Key Card: After spawn room -> Before yellow slot

  • Red Key Card: After spawn room -> Before red slot

  • Green Key Card: After spawn room -> Before green slot

Diving Area

  • Blue Key Card:

  • Red Key Card:

board thing

40 Fathoms

Wreck of the Maria Doria

  • Restroom Key:

  • Rusty Key:

  • Cabin Key:

  • Circuit Breaker: After collapsible tile drop -> Engine room

Living Quarters

  • Theatre Key:

The Deck

Tibetan Foothills

Barkhang Monastery

Catacombs of the Talion

Ice Palace

Temple of Xian

Floating Islands

  • 2 Crackers: Spawn -> Before double door

Dragon's Lair

  • Cracker: Spawn -> Before double door