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Zones
Zones are a set of rooms. Any locations that belong in any rooms of the Zone are a part of that Zone. This is to ensure a sense of progression with secrets (they are ordered) and to stop softlocks with Key item randomization (Key is placed beyond it's use-point).
Each Zone file follows the following Key-Value Pair structure:
- Stone Secret Zone
- Jade Secret Zone
- Gold Secret Zone
- Key Item 1 Zone
- Key Item 2 Zone
- Key Item 3 Zone
- Key Item 4 Zone
- Puzzle Item 1 Zone
- Puzzle Item 2 Zone
- Puzzle Item 3 Zone
- Puzzle Item 4 Zone
- Quest Item 1 Zone
- Quest Item 2 Zone
- onwards - General Item Zones (used for item limiting, e.g. Items are dispersed "evenly" around a level)
For each of the above indices that apply to a chosen level, a set of room numbers may be specified.
Starting Area -> First door
Outside Wall -> Block inside second guardhouse
Flying blades -> End
Start -> floodgate
Left side after floodgate
Right side after floodgate
Start -> Slope after block
Slope -> Chandelier room
Detonator hut -> End
Start -> Dome
Dome, Stage Area and rooms
Both Crate Areas
Start -> Yellow key card door
Yellow key card door -> Red key card door
Red key card door -> End
Start -> Blue Key card door
Blue Key card door -> Red key card door
Flamethrower room -> End
Start -> Trapdoor
Trapdoor -> Second Drop
Second Drop -> End
Start -> Before engine room
Underwater lever -> Bridge
Bridge Trapdoor -> End
Start -> Trapdoor
Trapdoor -> Last area with blue floor
End
Dev intended Start -> Block leading to huge water area
Huge Water area & left pathway -> Upper Deck
Upper deck
Start -> Hut
Skidoo -> Before Hut Lever door
After Hut lever door -> End
Start -> Main Hall key
Fire prayer wheel / Main Hall / Ladder prayer wheel
Both outside areas / Under Buddha statue -> Water area -> End
Start -> Before drop
Mask pickup area / Yeti room
After door opening near boulder -> End
Start -> Top platform above spikes
Spike Pit / Gong pickup area / Before Gong drop
Chicken Room
Start -> First tiger area
Inside Temple & Spider Area
Launch pads / Dragon room
Start -> Cracker doors
Cracker doors -> Lava Area
Above Hell in a cell room -> End
Start -> Cracker door
Dragon Room
Dragon Door -> End
Good luck :)
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Guardhouse Key: Drop into water -> Second Guard Tower
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Rusty Key: Drop into water -> Second Guard Tower
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Boathouse Key: Anywhere except end door?
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Steel Key: Anywhere except inside the room / End door?
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Iron Key: Anywhere except inside the room / End door?
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Library Key: After slope -> Before door
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Detonator Key: After slope -> Last area
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Yellow Key Card: After spawn room -> Before yellow slot
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Red Key Card: After spawn room -> Before red slot
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Green Key Card: After spawn room -> Before green slot
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Blue Key Card:
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Red Key Card:
board thing
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Restroom Key:
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Rusty Key:
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Cabin Key:
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Circuit Breaker: After collapsible tile drop -> Engine room
- Theatre Key:
- 2 Crackers: Spawn -> Before double door
- Cracker: Spawn -> Before double door