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DanzaG edited this page Jun 15, 2020 · 46 revisions

Zones are a set of rooms. Any locations that belong in any rooms of the Zone are a part of that Zone. This is to ensure a sense of progression with secrets (they are ordered) and to stop softlocks with Key item randomization (Key is placed beyond it's use-point).

Each Zone file follows the following Key-Value Pair structure:

  1. Stone Secret Zone
  2. Jade Secret Zone
  3. Gold Secret Zone
  4. Key Item 1 Zone
  5. Key Item 2 Zone
  6. Key Item 3 Zone
  7. Key Item 4 Zone
  8. Puzzle Item 1 Zone
  9. Puzzle Item 2 Zone
  10. Puzzle Item 3 Zone
  11. Puzzle Item 4 Zone
  12. Quest Item 1 Zone
  13. Quest Item 2 Zone
  14. onwards - General Item Zones (used for item limiting, e.g. Items are dispersed "evenly" around a level)

The Great Wall

Starting Area -> First door

Outside Wall -> Block inside second guardhouse

Flying blades -> End

Venice

Start -> floodgate

Left side after floodgate

Right side after floodgate

Bartoli's Hideout

Start -> Slope after block

Slope -> Chandelier room

Detonator hut -> End

Opera House

Start -> Dome

Dome, Stage Area and rooms

Both Crate Areas

Offshore Rig

Start -> Yellow key card door

Yellow key card door -> Red key card door

Red key card door -> End

Diving Area

Start -> Blue Key card door

Blue Key card door -> Red key card door

Flamethrower room -> End

40 Fathoms

Start -> Trapdoor

Trapdoor -> Second Drop

Second Drop -> End

Wreck of the Maria Doria

Start -> Before engine room

Underwater lever -> Bridge

Bridge Trapdoor -> End

Living Quarters

Start -> Trapdoor

Trapdoor -> Last area with blue floor

End

The Deck

Dev intended Start -> Block leading to huge water area

Huge Water area & left pathway -> Upper Deck

Upper deck

Temple of Xian

Start -> First tiger area

Inside Temple & Spider Area

Launch pads / Dragon room

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