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eycore1 edited this page Feb 20, 2021 · 46 revisions

Zones are a set of rooms. Any locations that belong in any rooms of the Zone are a part of that Zone. This is to ensure a sense of progression with secrets (they are ordered) and to stop softlocks with Key item randomization (Key is placed beyond it's use-point).

Each Zone file follows the following Key-Value Pair structure:

  1. Stone Secret Zone
  2. Jade Secret Zone
  3. Gold Secret Zone
  4. Key Item 1 Zone
  5. Key Item 2 Zone
  6. Key Item 3 Zone
  7. Key Item 4 Zone
  8. Puzzle Item 1 Zone
  9. Puzzle Item 2 Zone
  10. Puzzle Item 3 Zone
  11. Puzzle Item 4 Zone
  12. Quest Item 1 Zone
  13. Quest Item 2 Zone
  14. onwards - General Item Zones (used for item limiting, e.g. Items are dispersed "evenly" around a level)

For each of the above indices that apply to a chosen level, a set of room numbers may be specified.

Secrets

The Great Wall

Starting Area -> First door

Outside Wall -> Block inside second guardhouse

Flying blades -> End

Venice

Start -> floodgate

Left side after floodgate

Right side after floodgate

Bartoli's Hideout

Start -> Slope after block

Slope -> Chandelier room

Detonator hut -> End

Opera House

Start -> Dome

Dome, Stage Area and rooms

Both Crate Areas

Offshore Rig

Start -> Yellow key card door

Yellow key card door -> Red key card door

Red key card door -> End

Diving Area

Start -> Blue Key card door

Blue Key card door -> Red key card door

Flamethrower room -> End

40 Fathoms

Start -> Trapdoor

Trapdoor -> Second Drop

Second Drop -> End

Wreck of the Maria Doria

Start -> Before engine room

Underwater lever -> Bridge

Bridge Trapdoor -> End

Living Quarters

Start -> Trapdoor

Trapdoor -> Last area with blue floor

End

The Deck

Dev intended Start -> Block leading to huge water area

Huge Water area & left pathway -> Upper Deck

Upper deck

Tibetan Foothills

Start -> Hut

Skidoo -> Before Hut Lever door

After Hut lever door -> End

Barkhang Monastery

Start -> Main Hall key

Fire prayer wheel / Main Hall / Ladder prayer wheel

Both outside areas / Under Buddha statue -> Water area -> End

Catacombs of the Talion

Start -> Before drop

Mask pickup area / Yeti room

After door opening near boulder -> End

Ice Palace

Start -> Top platform above spikes

Spike Pit / Gong pickup area / Before Gong drop

Chicken Room

Temple of Xian

Start -> First tiger area

Inside Temple & Spider Area

Launch pads / Dragon room

Floating Islands

Start -> Cracker doors

Cracker doors -> Lava Area

Above Hell in a cell room -> End

Dragon's Lair

Start -> Cracker door

Dragon Room

Dragon Door -> End

Home Sweet Home

Good luck :)

Keys

The Great Wall

  • Guardhouse Key: Drop into water -> Second Guard Tower

  • Rusty Key: Drop into water -> Second Guard Tower

Venice

Bartoli's Hideout

Opera House

Offshore Rig

Diving Area

40 Fathoms

Wreck of the Maria Doria

Living Quarters

The Deck

Tibetan Foothills

Barkhang Monastery

Catacombs of the Talion

Ice Palace

Temple of Xian

Floating Islands

  • Both Crackers: Spawn -> Before double door

Dragon's Lair

  • Cracker: Spawn -> Before double door
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