A bunch of presets and macros writen by Debiddo to aid his own workflow by create playermodels, custom animations and file replacements for Source Engine 2013
To use this repository, you will need:
- Blender 3D 2.80.75 or newer for modeling and animation with some compatible Addon to manipulate, import and export the necessary files.
- Blender Source Tools
- studiomdl.exe: I recommend use from any Source Engine 2013 branch. Previous versions might don't work due to many macros or variables. This binary can be found at your Game's
bin
folder.
A minimum knowledge of:
- Source Engine
- Quake Code
- Blender
- Shape Key & Flex Animation
- Euler Rotation
- Gimbal Rotation
- Quaternion Rotation
- Rotations & Location Relative and Absolute Positions
That means, if you are a beginner, you will basically don't understand what is here
Source Engine Toolkit
Facepunch's official gmod repo
HWMToolkit
reanims_helpers-l4d2
blender_l4d2_ik_rig
blender_gmod_ik_rig