v0.5-alpha Release
Pre-release
Pre-release
Additions in 0.5
- Load custom block palettes and texture atlases
- Added custom tool scripts for building atlases and palettes
- Major refactor for extendibility
- New interfaces: IImporter, IVoxeliser, IBlockAssigner, IExporter
- QoL editor impovements
- Switch between Mesh/Voxel Mesh/Block Mesh rendering, zoom accessibility options, camera translation/centreing
- Debug draw options: grid, wireframe, normal, voxel algorithm debug
- Headless launch option
- New voxelising algorithms
- Normal-corrected ray-based (NCRB)
- BVH-accelerated ray-based
- Optimise construction of voxel mesh vertex buffers
- Buffer refactor to support
OES_element_index_uint
WebGL extension (support for uint32 index buffers instead of uint16)