Skip to content

v0.6.0 Release

Compare
Choose a tag to compare
@LucasDower LucasDower released this 07 Oct 02:06
· 233 commits to main since this release
7ccf006
+ Added worker thread - all heavy calculations are offloaded from the render thread to avoid lockups.
+ Added transparency support - can now import transparent materials and use transparent blocks.
+ Added 'colour accuracy' option to 'Assign' action - smaller values result in faster block assigning at the cost of accuracy.
+ Added `config.json` in `/res/` to control various settings.
+ Added option for controlling how influential the alpha value of a colour is in determining closest-colour.
+ Added end-to-end testing.
+ Added voxel overlap settings - control behaviour when multiple voxels are placed in the same location.
+ Added '.schem' exporter.
+ Added new dithering option: 'random' (strongly recommend using this over 'ordered' for a more natural look).
+ Added log files for client, worker, and headless runtimes (stored in /logs/).
+ Added nbt exporter for Minecraft structure blocks.
+ Added orthographic camera.
+ Added camera view snapping when using orthographic camera and aligned with one of the world axes.
+ Added axis grids when angle snapped.
+ Added progress bars and loading animations.
+ Added `RENDER_TRIANGLE_THRESHOLD` config option - if a mesh's triangle count exceeds this value the mesh is not rendered.
+ Added `MAXIMUM_IMAGE_MEM_ALLOC` config option.
+ Added chunk-based rendering for voxel meshes and block meshes.

* Increased maximum desired height from 320 to 380.
* Updated vanilla atlas and palette for Minecraft 1.19.
* Optimised exporters by switching to write streams.
* Optimised mesh/voxel mesh/block mesh render buffer generation.
* Optimised voxelising time, roughly 1.8x faster.
* Optimised voxelisers memory usage by removing mesh copies.
* Optimised .litematic exporter, roughly 15x faster.
* Overhauled headless script.
* Overhauled action output styling.
* Refactored atlas and palette handling.
* Refactored resource path handling.
* Fixed index component buffers allocating more memory than necessary.
* Refactored all internal block names to be namespaced.
* Fixed clay block id being incorrect in `blocks.json` (Thanks to LeGrandGeek).
* Added sorting to module imports.
* Fixed several cyclical dependencies.
* Updated some npm packages.

- Removed debug view options.
- Removed colour-space options.
- Removed unnecessary 'calculateNeighbours' option.
- Removed custom HashSet and HashMap implementations.

What's Changed

New Contributors

Full Changelog: v0.5.1...v0.6.0