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mr-raw committed May 14, 2018
2 parents d758e62 + b1cae74 commit 3d4fe26
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Showing 4 changed files with 96 additions and 96 deletions.
4 changes: 2 additions & 2 deletions DefInjected/DamageDef/Damages_Healing.xml
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@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<Repair.label>repairing</Repair.label>
<Repair.label>reparerer</Repair.label>

<HealInjury.label>heal injury</HealInjury.label>
<HealInjury.label>helbred skade</HealInjury.label>

<HealGlobal.label>heal global</HealGlobal.label>

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22 changes: 11 additions & 11 deletions DefInjected/HairDef/HairsGeneral.xml
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Expand Up @@ -9,13 +9,13 @@

<Flowy.label>bølget</Flowy.label>

<Long.label>long</Long.label>
<Long.label>langt</Long.label>

<Mohawk.label>hanekam</Mohawk.label>

<Mop.label>mopp</Mop.label>

<Pigtails.label>pigtails</Pigtails.label>
<Pigtails.label>museflette</Pigtails.label>

<Shaved.label>barbert</Shaved.label>

Expand All @@ -25,27 +25,27 @@

<Wavy.label>bølget</Wavy.label>

<BraidedKnot.label>braided knot</BraidedKnot.label>
<BraidedKnot.label>flettet knute</BraidedKnot.label>

<Topdog.label>topdog</Topdog.label>
<Topdog.label>puff</Topdog.label>

<Senorita.label>senorita</Senorita.label>
<Senorita.label>señorita</Senorita.label>

<ScorpionTail.label>scorpion tail</ScorpionTail.label>
<ScorpionTail.label>skorpionhale</ScorpionTail.label>

<BriefPonytail.label>brief ponytail</BriefPonytail.label>
<BriefPonytail.label>lav hestehale</BriefPonytail.label>

<Troubadour.label>troubadour</Troubadour.label>
<Troubadour.label>trubadursveis</Troubadour.label>

<Messy.label>messy</Messy.label>
<Messy.label>ustelt</Messy.label>

<Princess.label>princess</Princess.label>
<Princess.label>prinsesse</Princess.label>

<Firestarter.label>firestarter</Firestarter.label>

<GreasySwoop.label>greasy swoop</GreasySwoop.label>

<Curly.label>curly</Curly.label>
<Curly.label>krøllete</Curly.label>

<Scatman.label>scatman</Scatman.label>

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6 changes: 3 additions & 3 deletions DefInjected/HediffDef/Hediffs_AddedParts.xml
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@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<PegLeg.label>peg leg</PegLeg.label>
<PegLeg.label>trebein</PegLeg.label>

<Denture.label>denture</Denture.label>
<Denture.label>gebiss</Denture.label>

<SimpleProstheticLeg.label>enkel benprotese</SimpleProstheticLeg.label>

Expand All @@ -17,6 +17,6 @@

<PowerClaw.label>kraftklo</PowerClaw.label>

<ScytherBlade.label>scyther blade</ScytherBlade.label>
<ScytherBlade.label>ljåblad</ScytherBlade.label>

</LanguageData>
160 changes: 80 additions & 80 deletions DefInjected/HediffDef/Hediffs_Injuries.xml
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Expand Up @@ -2,142 +2,142 @@
<LanguageData>

<Misc.label>diverse</Misc.label>
<Misc.comps.0.labelTendedWell>bandaged</Misc.comps.0.labelTendedWell>
<Misc.comps.0.labelTended>poorly bandaged</Misc.comps.0.labelTended>
<Misc.comps.0.labelTendedWellInner>sutured</Misc.comps.0.labelTendedWellInner>
<Misc.comps.0.labelTendedInner>poorly sutured</Misc.comps.0.labelTendedInner>
<Misc.comps.0.labelTendedWell>bandasjert</Misc.comps.0.labelTendedWell>
<Misc.comps.0.labelTended>lappet sammen</Misc.comps.0.labelTended>
<Misc.comps.0.labelTendedWellInner>sydd</Misc.comps.0.labelTendedWellInner>
<Misc.comps.0.labelTendedInner>dårlig sydd</Misc.comps.0.labelTendedInner>
<Misc.comps.0.labelSolidTendedWell>set</Misc.comps.0.labelSolidTendedWell>
<Misc.comps.0.labelSolidTended>poorly set</Misc.comps.0.labelSolidTended>
<Misc.injuryProps.destroyedLabel>Destroyed</Misc.injuryProps.destroyedLabel>
<Misc.injuryProps.destroyedLabel>Ødelagt</Misc.injuryProps.destroyedLabel>

<Burn.label>burn</Burn.label>
<Burn.comps.0.labelTendedWell>bandaged</Burn.comps.0.labelTendedWell>
<Burn.comps.0.labelTended>poorly bandaged</Burn.comps.0.labelTended>
<Burn.comps.0.labelTendedWellInner>sutured</Burn.comps.0.labelTendedWellInner>
<Burn.comps.0.labelTendedInner>poorly sutured</Burn.comps.0.labelTendedInner>
<Burn.label>brannsår</Burn.label>
<Burn.comps.0.labelTendedWell>bandasjert</Burn.comps.0.labelTendedWell>
<Burn.comps.0.labelTended>lappet sammen</Burn.comps.0.labelTended>
<Burn.comps.0.labelTendedWellInner>sydd</Burn.comps.0.labelTendedWellInner>
<Burn.comps.0.labelTendedInner>dårlig sydd</Burn.comps.0.labelTendedInner>
<Burn.comps.0.labelSolidTendedWell>set</Burn.comps.0.labelSolidTendedWell>
<Burn.comps.0.labelSolidTended>poorly set</Burn.comps.0.labelSolidTended>
<Burn.comps.2.oldLabel>burn scar</Burn.comps.2.oldLabel>
<Burn.injuryProps.destroyedLabel>Burned off</Burn.injuryProps.destroyedLabel>
<Burn.comps.2.oldLabel>arr</Burn.comps.2.oldLabel>
<Burn.injuryProps.destroyedLabel>Brent av</Burn.injuryProps.destroyedLabel>
<Burn.injuryProps.destroyedOutLabel>Burned out</Burn.injuryProps.destroyedOutLabel>

<Crush.label>knust</Crush.label>
<Crush.comps.0.labelTendedWell>bandaged</Crush.comps.0.labelTendedWell>
<Crush.comps.0.labelTended>poorly bandaged</Crush.comps.0.labelTended>
<Crush.comps.0.labelTendedWellInner>sutured</Crush.comps.0.labelTendedWellInner>
<Crush.comps.0.labelTendedInner>poorly sutured</Crush.comps.0.labelTendedInner>
<Crush.comps.0.labelTendedWell>bandasjert</Crush.comps.0.labelTendedWell>
<Crush.comps.0.labelTended>lappet sammen</Crush.comps.0.labelTended>
<Crush.comps.0.labelTendedWellInner>sydd</Crush.comps.0.labelTendedWellInner>
<Crush.comps.0.labelTendedInner>dårlig sydd</Crush.comps.0.labelTendedInner>
<Crush.comps.0.labelSolidTendedWell>set</Crush.comps.0.labelSolidTendedWell>
<Crush.comps.0.labelSolidTended>poorly set</Crush.comps.0.labelSolidTended>
<Crush.comps.2.oldLabel>scar</Crush.comps.2.oldLabel>
<Crush.injuryProps.destroyedLabel>Crushed</Crush.injuryProps.destroyedLabel>
<Crush.comps.2.oldLabel>arr</Crush.comps.2.oldLabel>
<Crush.injuryProps.destroyedLabel>Knust</Crush.injuryProps.destroyedLabel>

<Crack.label>crack</Crack.label>
<Crack.label>brudd</Crack.label>
<Crack.comps.0.labelTendedWell>healed</Crack.comps.0.labelTendedWell>
<Crack.comps.0.labelTended>poorly healed</Crack.comps.0.labelTended>
<Crack.comps.0.labelTendedWellInner>healed</Crack.comps.0.labelTendedWellInner>
<Crack.comps.0.labelTendedInner>poorly healed</Crack.comps.0.labelTendedInner>
<Crack.comps.0.labelSolidTendedWell>set</Crack.comps.0.labelSolidTendedWell>
<Crack.comps.0.labelSolidTended>poorly set</Crack.comps.0.labelSolidTended>
<Crack.injuryProps.destroyedLabel>Shattered</Crack.injuryProps.destroyedLabel>
<Crack.injuryProps.destroyedLabel>sprukket</Crack.injuryProps.destroyedLabel>

<Cut.label>snittsår</Cut.label>
<Cut.comps.0.labelTendedWell>bandaged</Cut.comps.0.labelTendedWell>
<Cut.comps.0.labelTended>poorly bandaged</Cut.comps.0.labelTended>
<Cut.comps.0.labelTendedWellInner>sutured</Cut.comps.0.labelTendedWellInner>
<Cut.comps.0.labelTendedInner>poorly sutured</Cut.comps.0.labelTendedInner>
<Cut.comps.0.labelTendedWell>bandasjert</Cut.comps.0.labelTendedWell>
<Cut.comps.0.labelTended>lappet sammen</Cut.comps.0.labelTended>
<Cut.comps.0.labelTendedWellInner>sydd</Cut.comps.0.labelTendedWellInner>
<Cut.comps.0.labelTendedInner>dårlig sydd</Cut.comps.0.labelTendedInner>
<Cut.comps.0.labelSolidTendedWell>set</Cut.comps.0.labelSolidTendedWell>
<Cut.comps.0.labelSolidTended>poorly set</Cut.comps.0.labelSolidTended>
<Cut.comps.2.oldLabel>cut scar</Cut.comps.2.oldLabel>
<Cut.injuryProps.destroyedLabel>Cut off</Cut.injuryProps.destroyedLabel>
<Cut.comps.2.oldLabel>arr</Cut.comps.2.oldLabel>
<Cut.injuryProps.destroyedLabel>Skåret av</Cut.injuryProps.destroyedLabel>
<Cut.injuryProps.destroyedOutLabel>Cut out</Cut.injuryProps.destroyedOutLabel>

<SurgicalCut.label>kirurgisk snittsår</SurgicalCut.label>
<SurgicalCut.comps.0.labelTendedWell>bandaged</SurgicalCut.comps.0.labelTendedWell>
<SurgicalCut.comps.0.labelTended>poorly bandaged</SurgicalCut.comps.0.labelTended>
<SurgicalCut.comps.0.labelTendedWellInner>sutured</SurgicalCut.comps.0.labelTendedWellInner>
<SurgicalCut.comps.0.labelTendedInner>poorly sutured</SurgicalCut.comps.0.labelTendedInner>
<SurgicalCut.comps.0.labelTendedWell>bandasjert</SurgicalCut.comps.0.labelTendedWell>
<SurgicalCut.comps.0.labelTended>lappet sammen</SurgicalCut.comps.0.labelTended>
<SurgicalCut.comps.0.labelTendedWellInner>sydd</SurgicalCut.comps.0.labelTendedWellInner>
<SurgicalCut.comps.0.labelTendedInner>dårlig sydd</SurgicalCut.comps.0.labelTendedInner>
<SurgicalCut.comps.0.labelSolidTendedWell>set</SurgicalCut.comps.0.labelSolidTendedWell>
<SurgicalCut.comps.0.labelSolidTended>poorly set</SurgicalCut.comps.0.labelSolidTended>
<SurgicalCut.comps.1.oldLabel>cut scar</SurgicalCut.comps.1.oldLabel>
<SurgicalCut.comps.1.oldLabel>arr</SurgicalCut.comps.1.oldLabel>

<Scratch.label>skrubbsår</Scratch.label>
<Scratch.comps.0.labelTendedWell>bandaged</Scratch.comps.0.labelTendedWell>
<Scratch.comps.0.labelTended>poorly bandaged</Scratch.comps.0.labelTended>
<Scratch.comps.0.labelTendedWellInner>sutured</Scratch.comps.0.labelTendedWellInner>
<Scratch.comps.0.labelTendedInner>poorly sutured</Scratch.comps.0.labelTendedInner>
<Scratch.comps.0.labelTendedWell>bandasjert</Scratch.comps.0.labelTendedWell>
<Scratch.comps.0.labelTended>lappet sammen</Scratch.comps.0.labelTended>
<Scratch.comps.0.labelTendedWellInner>sydd</Scratch.comps.0.labelTendedWellInner>
<Scratch.comps.0.labelTendedInner>dårlig sydd</Scratch.comps.0.labelTendedInner>
<Scratch.comps.0.labelSolidTendedWell>set</Scratch.comps.0.labelSolidTendedWell>
<Scratch.comps.0.labelSolidTended>poorly set</Scratch.comps.0.labelSolidTended>
<Scratch.comps.2.oldLabel>scratch scar</Scratch.comps.2.oldLabel>
<Scratch.injuryProps.destroyedLabel>Torn off</Scratch.injuryProps.destroyedLabel>
<Scratch.comps.2.oldLabel>arr</Scratch.comps.2.oldLabel>
<Scratch.injuryProps.destroyedLabel>Revet av</Scratch.injuryProps.destroyedLabel>
<Scratch.injuryProps.destroyedOutLabel>Torn out</Scratch.injuryProps.destroyedOutLabel>

<Bite.label>bitt</Bite.label>
<Bite.comps.0.labelTendedWell>bandaged</Bite.comps.0.labelTendedWell>
<Bite.comps.0.labelTended>poorly bandaged</Bite.comps.0.labelTended>
<Bite.comps.0.labelTendedWellInner>sutured</Bite.comps.0.labelTendedWellInner>
<Bite.comps.0.labelTendedInner>poorly sutured</Bite.comps.0.labelTendedInner>
<Bite.comps.0.labelTendedWell>bandasjert</Bite.comps.0.labelTendedWell>
<Bite.comps.0.labelTended>lappet sammen</Bite.comps.0.labelTended>
<Bite.comps.0.labelTendedWellInner>sydd</Bite.comps.0.labelTendedWellInner>
<Bite.comps.0.labelTendedInner>dårlig sydd</Bite.comps.0.labelTendedInner>
<Bite.comps.0.labelSolidTendedWell>set</Bite.comps.0.labelSolidTendedWell>
<Bite.comps.0.labelSolidTended>poorly set</Bite.comps.0.labelSolidTended>
<Bite.comps.2.oldLabel>bite scar</Bite.comps.2.oldLabel>
<Bite.injuryProps.destroyedLabel>Bitten off</Bite.injuryProps.destroyedLabel>
<Bite.comps.2.oldLabel>bittarr</Bite.comps.2.oldLabel>
<Bite.injuryProps.destroyedLabel>Bitt av</Bite.injuryProps.destroyedLabel>
<Bite.injuryProps.destroyedOutLabel>Bitten out</Bite.injuryProps.destroyedOutLabel>

<Stab.label>stikksår</Stab.label>
<Stab.comps.0.labelTendedWell>bandaged</Stab.comps.0.labelTendedWell>
<Stab.comps.0.labelTended>poorly bandaged</Stab.comps.0.labelTended>
<Stab.comps.0.labelTendedWellInner>sutured</Stab.comps.0.labelTendedWellInner>
<Stab.comps.0.labelTendedInner>poorly sutured</Stab.comps.0.labelTendedInner>
<Stab.comps.0.labelTendedWell>bandasjert</Stab.comps.0.labelTendedWell>
<Stab.comps.0.labelTended>lappet sammen</Stab.comps.0.labelTended>
<Stab.comps.0.labelTendedWellInner>sydd</Stab.comps.0.labelTendedWellInner>
<Stab.comps.0.labelTendedInner>dårlig sydd</Stab.comps.0.labelTendedInner>
<Stab.comps.0.labelSolidTendedWell>set</Stab.comps.0.labelSolidTendedWell>
<Stab.comps.0.labelSolidTended>poorly set</Stab.comps.0.labelSolidTended>
<Stab.comps.2.oldLabel>stab scar</Stab.comps.2.oldLabel>
<Stab.injuryProps.destroyedLabel>Cut off</Stab.injuryProps.destroyedLabel>
<Stab.comps.2.oldLabel>arr</Stab.comps.2.oldLabel>
<Stab.injuryProps.destroyedLabel>Stukket av</Stab.injuryProps.destroyedLabel>
<Stab.injuryProps.destroyedOutLabel>Cut out</Stab.injuryProps.destroyedOutLabel>

<Gunshot.label>gunshot</Gunshot.label>
<Gunshot.comps.0.labelTendedWell>bandaged</Gunshot.comps.0.labelTendedWell>
<Gunshot.comps.0.labelTended>poorly bandaged</Gunshot.comps.0.labelTended>
<Gunshot.comps.0.labelTendedWellInner>sutured</Gunshot.comps.0.labelTendedWellInner>
<Gunshot.comps.0.labelTendedInner>poorly sutured</Gunshot.comps.0.labelTendedInner>
<Gunshot.label>kuleskudd</Gunshot.label>
<Gunshot.comps.0.labelTendedWell>bandasjert</Gunshot.comps.0.labelTendedWell>
<Gunshot.comps.0.labelTended>lappet sammen</Gunshot.comps.0.labelTended>
<Gunshot.comps.0.labelTendedWellInner>sydd</Gunshot.comps.0.labelTendedWellInner>
<Gunshot.comps.0.labelTendedInner>dårlig sydd</Gunshot.comps.0.labelTendedInner>
<Gunshot.comps.0.labelSolidTendedWell>set</Gunshot.comps.0.labelSolidTendedWell>
<Gunshot.comps.0.labelSolidTended>poorly set</Gunshot.comps.0.labelSolidTended>
<Gunshot.comps.2.oldLabel>old gunshot</Gunshot.comps.2.oldLabel>
<Gunshot.injuryProps.destroyedLabel>Shot off</Gunshot.injuryProps.destroyedLabel>
<Gunshot.comps.2.oldLabel>gammelt skuddsår</Gunshot.comps.2.oldLabel>
<Gunshot.injuryProps.destroyedLabel>Skutt av</Gunshot.injuryProps.destroyedLabel>
<Gunshot.injuryProps.destroyedOutLabel>Shot out</Gunshot.injuryProps.destroyedOutLabel>

<Shredded.label>shredded</Shredded.label>
<Shredded.comps.0.labelTendedWell>bandaged</Shredded.comps.0.labelTendedWell>
<Shredded.comps.0.labelTended>poorly bandaged</Shredded.comps.0.labelTended>
<Shredded.comps.0.labelTendedWellInner>sutured</Shredded.comps.0.labelTendedWellInner>
<Shredded.comps.0.labelTendedInner>poorly sutured</Shredded.comps.0.labelTendedInner>
<Shredded.label>kvernet</Shredded.label>
<Shredded.comps.0.labelTendedWell>bandasjert</Shredded.comps.0.labelTendedWell>
<Shredded.comps.0.labelTended>lappet sammen</Shredded.comps.0.labelTended>
<Shredded.comps.0.labelTendedWellInner>sydd</Shredded.comps.0.labelTendedWellInner>
<Shredded.comps.0.labelTendedInner>dårlig sydd</Shredded.comps.0.labelTendedInner>
<Shredded.comps.0.labelSolidTendedWell>set</Shredded.comps.0.labelSolidTendedWell>
<Shredded.comps.0.labelSolidTended>poorly set</Shredded.comps.0.labelSolidTended>
<Shredded.comps.2.oldLabel>scar</Shredded.comps.2.oldLabel>
<Shredded.injuryProps.destroyedLabel>Torn off</Shredded.injuryProps.destroyedLabel>
<Shredded.comps.2.oldLabel>arr</Shredded.comps.2.oldLabel>
<Shredded.injuryProps.destroyedLabel>Revet av</Shredded.injuryProps.destroyedLabel>
<Shredded.injuryProps.destroyedOutLabel>Torn out</Shredded.injuryProps.destroyedOutLabel>

<Bruise.label>bruise</Bruise.label>
<Bruise.comps.0.labelTendedWell>bandaged</Bruise.comps.0.labelTendedWell>
<Bruise.comps.0.labelTended>poorly bandaged</Bruise.comps.0.labelTended>
<Bruise.comps.0.labelTendedWellInner>sutured</Bruise.comps.0.labelTendedWellInner>
<Bruise.comps.0.labelTendedInner>poorly sutured</Bruise.comps.0.labelTendedInner>
<Bruise.label>blåmerke</Bruise.label>
<Bruise.comps.0.labelTendedWell>bandasjert</Bruise.comps.0.labelTendedWell>
<Bruise.comps.0.labelTended>lappet sammen</Bruise.comps.0.labelTended>
<Bruise.comps.0.labelTendedWellInner>sydd</Bruise.comps.0.labelTendedWellInner>
<Bruise.comps.0.labelTendedInner>dårlig sydd</Bruise.comps.0.labelTendedInner>
<Bruise.comps.0.labelSolidTendedWell>set</Bruise.comps.0.labelSolidTendedWell>
<Bruise.comps.0.labelSolidTended>poorly set</Bruise.comps.0.labelSolidTended>
<Bruise.injuryProps.destroyedLabel>Destroyed</Bruise.injuryProps.destroyedLabel>
<Bruise.injuryProps.destroyedLabel>Ødelagt</Bruise.injuryProps.destroyedLabel>

<Frostbite.label>frostbite</Frostbite.label>
<Frostbite.comps.0.labelTendedWell>bandaged</Frostbite.comps.0.labelTendedWell>
<Frostbite.comps.0.labelTended>poorly bandaged</Frostbite.comps.0.labelTended>
<Frostbite.comps.0.labelTendedWellInner>sutured</Frostbite.comps.0.labelTendedWellInner>
<Frostbite.comps.0.labelTendedInner>poorly sutured</Frostbite.comps.0.labelTendedInner>
<Frostbite.label>frostbitt</Frostbite.label>
<Frostbite.comps.0.labelTendedWell>bandasjert</Frostbite.comps.0.labelTendedWell>
<Frostbite.comps.0.labelTended>lappet sammen</Frostbite.comps.0.labelTended>
<Frostbite.comps.0.labelTendedWellInner>sydd</Frostbite.comps.0.labelTendedWellInner>
<Frostbite.comps.0.labelTendedInner>dårlig sydd</Frostbite.comps.0.labelTendedInner>
<Frostbite.comps.0.labelSolidTendedWell>set</Frostbite.comps.0.labelSolidTendedWell>
<Frostbite.comps.0.labelSolidTended>poorly set</Frostbite.comps.0.labelSolidTended>
<Frostbite.comps.2.oldLabel>frostbite scar</Frostbite.comps.2.oldLabel>
<Frostbite.injuryProps.destroyedLabel>Lost to frostbite</Frostbite.injuryProps.destroyedLabel>
<Frostbite.comps.2.oldLabel>arr</Frostbite.comps.2.oldLabel>
<Frostbite.injuryProps.destroyedLabel>Råtnet bort i koldbrann</Frostbite.injuryProps.destroyedLabel>

<BrainDamage.label>brain damage</BrainDamage.label>
<BrainDamage.comps.0.oldLabel>brain damage</BrainDamage.comps.0.oldLabel>
<BrainDamage.injuryProps.destroyedLabel>Damaged</BrainDamage.injuryProps.destroyedLabel>
<BrainDamage.label>hjerneskade</BrainDamage.label>
<BrainDamage.comps.0.oldLabel>hjerneskade</BrainDamage.comps.0.oldLabel>
<BrainDamage.injuryProps.destroyedLabel>skadet</BrainDamage.injuryProps.destroyedLabel>

<MissingBodyPart.label>missing body part</MissingBodyPart.label>
<MissingBodyPart.label>kroppsdel mangler</MissingBodyPart.label>

</LanguageData>

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