Implement maimai judgement modes in HardRock #487
Merged
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Supersedes #485
This ports over the judgement modes present in maimai (Maji, Gachi) which shifts the HitWindow ranges to be more challenging, this replaces the existing HR implementation, as both affected HitWindows.
Gori mode (where any non-perfect windows are ignored) is implemented as a separate drop-down to allow players to use it with any of the judgement modes, rather than a predefined one. On top of that players are able to select the minimum accepted HitResult, allowing for more fine-tuning of challenge.