Releases: LumpBloom7/sentakki
Releases · LumpBloom7/sentakki
2020.523.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.523.0).
If you like this ruleset, do consider supporting me on ko-fi or PayPal.
This release is primarily intended to resolve crashes that would happen on osu!lazer version 2020.523.0
🛠 Improvements
- Add dots to notes to increase readability | #46 by LumpBloom7
🐛 Bug fixes
- Fix crash on lazer 2020.523.0 | #48 by LumpBloom7
Installation
2020.519.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.519.0).
If you like this ruleset, do consider supporting me on ko-fi or PayPal.
✨ New Features
- [Experimental] Allow simultaneous notes from std converts | #40 by LumpBloom7
🛠 Improvements
- Let autoplay cheat to complete any map | #39 by LumpBloom7
- Compensate note speed using audio tempo and frequency instead of clock rate | #41 by LumpBloom7
- Restore previous hidden mod behavior | #38 by LumpBloom7
Installation
2020.508.1
Thank you for showing interest in this ruleset. This is a tagged release (2020.508.1).
If you like this ruleset, do consider supporting me on ko-fi or PayPal.
✨ New Features
- Add Fade-In mod | #36 by LumpBloom7
- Add toggle to disable break samples | #37 by LumpBloom7
- Add circular stream input | #26 by LumpBloom7
- Enable positional hitsounds on hit objects | #27 by LumpBloom7
🛠 Improvements
- Remove user triggered early miss window | #31 by LumpBloom7
- Adjusted score values for BREAKs | 5f116b4 by LumpBloom7
- Only play Break sample on Perfect judgement | 1e8b348 by LumpBloom7
🐛 Bug Fixes
- Fix speed adjustment mods affecting sentakki animation speed | #33 by LumpBloom7
- Fix hold note visuals being wack after rewinding replay | #32 by LumpBloom7
Installation
2020.429.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.429.0).
If you like this ruleset, do consider supporting me on ko-fi or PayPal.
✨ New Features
- Complete BeatmapStatistics in MaimaiBeatmap | #19 by Coppertine
- Improve feedback when Holding Holds | #17 by LumpBloom7
- Add replay support | #16 by LumpBloom7
- Initial implementation of BREAK notes | #21 by LumpBloom7