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utils3d: Supports dim != 3 #4
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Original file line number | Diff line number | Diff line change |
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extern crate alloc; | ||
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pub mod utils_3d; | ||
pub mod utils3d; | ||
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use alloc::vec::Vec; | ||
use core::ptr; | ||
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The calculation within the
normal
function uses a fold operation to accumulate cross products of vertex differences. This logic appears sound for computing a normal vector in 3D space. However, given the introduction of variable dimensions, it's crucial to verify that this approach remains valid for dimensions other than 3. Specifically, the cross product and subsequent operations assume a 3D context, which may not generalize to other dimensions without modification.Consider verifying the mathematical correctness of this approach for dimensions other than 3 or providing additional documentation on the expected behavior and limitations.
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It is supposed to be used with data like position (3 dims) + texture uv (2 dims), and it just ignores non-positional dimentions.
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@ciscorn Thank you for the clarification. It's clear now that the
normal
function is designed to work with 3D positional data, even when additional dimensions (like texture UV coordinates) are present, by focusing on the first three dimensions and ignoring the rest. This approach ensures the mathematical operations remain valid for 3D space.It might be beneficial to include comments or documentation in the code to explicitly state this intended behavior, ensuring that future developers understand how the function handles data with dimensions beyond 3D positional information.