Dev textures & entity models for making maps with MVRN-Radiant
Download & copy the apprpriate folders for each game into your MRVN-Radiant working folder(s)
(the folder above the default maps/
folder MRVN-Radiant saves into for each game)
For each game folder:
models/
contains.obj
models for spawnpoints and other entity models
MRVN-Radiant supports.mdl
&.rmdl
as of commit 894bcebshaders/tools.shader
is hand-crafted so MRVN-Radiant can hide triggers etc. in the viewporttextures/dev
provides some hl2 dev textures, you will need to convert to.vmt
or.rpak
to see these in-gametextures/models
holds textures for editor modelstextures/tools
holds a mix of Source Engine & Titanfall tool textures
Tool textures should not appear in-game, they are used for special materials & triggersNorthstar_example_mod.zip
extracts intoTitanfall2/R2Northstar/mods
& provides in-game textures
Requires Northstar 1.11.0 or later for.vmt
&.vtf
textures Otherwise you will need to put textures in either.vpk
or.rpak
files.rpak
is recommended for public releases,.vmt
should be easier for testing and quickly iterating
NOTE:
.vmt
has no shading in Northstar, you will need.rpak
for this NOTE:.rpak
tools are being refactored, work onwld
materials will resume at a later date