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> Closes #136 ## What does it solve - [x] Mesh generation was broken if used with an `HexLayout` with a non zero `origin`, as the origin offset would be applied twice ( `hexagonal_plane` + the mesh builders) - [x] In addition to this, if used with `bevy` the offset would be also applied by hexagon entities transforms ## Solution * Added a `center_aligned` builder method to all mesh builders. this negates the `HexLayout` offset * Fixed `PlaneMeshBuilder::build` method which was applying the offset twice
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