Follow up fixes and improvements to new directions #157
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I identified mutlitple issues in layout management were due to the fact that
hexx
neighbors and directions were following a counter clockwise order. This was causing some problems in angle management and visual errors on pointy layouts.Therefore, breaking change: From now on the hexx neighbors and directions will follow the same order of the redblobgames docs, a clockwise order.
I also added a new example,
hex_area
to reproduce one of the issues found in #154 which also showcases how to use two different layouts in a same grid.