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format code
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Marmare314 committed Sep 7, 2023
1 parent 310ffdb commit cf0def4
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Showing 4 changed files with 11 additions and 8 deletions.
10 changes: 5 additions & 5 deletions src/game/editor/editor.h
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#include <game/mapitems_ex.h>

#include <game/editor/mapitems/layer.h> // TODO: include specific layers instead
#include <game/editor/mapitems/layer_front.h>
#include <game/editor/mapitems/layer_game.h>
#include <game/editor/mapitems/layer_group.h> // TODO: remove when all mapitems are separate
#include <game/editor/mapitems/layer_tiles.h> // TODO: remove when all mapitems are separate
#include <game/editor/mapitems/layer_quads.h>
#include <game/editor/mapitems/layer_game.h>
#include <game/editor/mapitems/layer_tele.h>
#include <game/editor/mapitems/layer_sounds.h>
#include <game/editor/mapitems/layer_speedup.h>
#include <game/editor/mapitems/layer_front.h>
#include <game/editor/mapitems/layer_switch.h>
#include <game/editor/mapitems/layer_tele.h>
#include <game/editor/mapitems/layer_tiles.h> // TODO: remove when all mapitems are separate
#include <game/editor/mapitems/layer_tune.h>
#include <game/editor/mapitems/layer_sounds.h>

#include <engine/editor.h>
#include <engine/engine.h>
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3 changes: 2 additions & 1 deletion src/game/editor/mapitems/layer_quads.cpp
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#include "image.h"

CLayerQuads::CLayerQuads(CEditor *pEditor) : CLayer(pEditor)
CLayerQuads::CLayerQuads(CEditor *pEditor) :
CLayer(pEditor)
{
m_Type = LAYERTYPE_QUADS;
m_aName[0] = '\0';
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3 changes: 2 additions & 1 deletion src/game/editor/mapitems/layer_sounds.cpp
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static const float s_SourceVisualSize = 32.0f;

CLayerSounds::CLayerSounds(CEditor *pEditor) : CLayer(pEditor)
CLayerSounds::CLayerSounds(CEditor *pEditor) :
CLayer(pEditor)
{
m_Type = LAYERTYPE_SOUNDS;
m_aName[0] = '\0';
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3 changes: 2 additions & 1 deletion src/game/editor/mapitems/layer_tiles.cpp
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#include "image.h"

CLayerTiles::CLayerTiles(CEditor *pEditor, int w, int h) : CLayer(pEditor)
CLayerTiles::CLayerTiles(CEditor *pEditor, int w, int h) :
CLayer(pEditor)
{
m_Type = LAYERTYPE_TILES;
m_aName[0] = '\0';
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