This repository has been archived by the owner on Jan 2, 2021. It is now read-only.
Releases: Mathieu-Lala/game_project
Releases · Mathieu-Lala/game_project
Fall Version - Complete Game
v0.4.0 (#163) * Bump 0.3.0 (#100) (#101) * init: proto state of art (imgui/glfw/glew/glm) chore: initialize cmake+conan , sanitizers target: app + engine feature: imgui demo window + glfw print events * feat: add handling of event * fix: build VS Release mode (Debug still broken) * chore: set fmt/spdlog header only; feat: add record events to json * feat: add hello triangle opengl * feat: add resize/move; fix: replay event * chore: add CI github * hotfix: matrix.arch * fix: pipeline hello world * hotfix: typos * chore: CI small conan * hotfix: typos * hotfix: typos * chore: CI add conan build * chore: add generate tools script used in pipeline * chore: add install script * hotfix: path * hotfix: path * hotfix: path * hotfix: typos * hotfix: path * hotfix: path * hotfix: path * hotfix: path * hotfix: compiler version override * hotfix: compiler package * chore: conditional stdlib + full conanfile * chore: add conan sys require enabled * chore: add build on pipeline * hotfix: path * hotfix: path * chore: complet cmake env * chore: set new profile conan * fix: compiler version * hotfix: compiler version * hotfix: compiler version * hotfix: compiler version * fix: version compiler * chore: suppress warn on error, explicit opengl * chore: add pkg-config * hotfix: add gl dump * hotfix: add gl dump * hotfix: add gl dump * fix: pipeline v1 working * refact: window class lighter, moved content in core * feat: add joysticks handling * refact: bump v0.1.5 * feat: add display debut joystick * hotfix: build windows + controller buttons windows * feat: add texture * Update joysticks management (#3) * feat: refact joystick management + record joystick event * hotfix: include vector * hotfix: it.base() * Camera + shader improvement (#4) * Added camera system + Improved shader handling * Extracted `draw` method from compononent to system Co-authored-by: yanis fourel <[email protected]> * Feat map gen (#5) * Simple Tilemap map builder + Tile factories * Tile fusion to limit entity count * Dungeon generation v1.0 * Added corridor width as parameters Co-authored-by: yanis fourel <[email protected]> * Feat/fullscreen (#6) * feat: add fullscreen / args flag / refact singleton core * chore: update pipeline add release mode; simplified event core * hotfix: pipeline build type * hotfix: update pipeline build type * chore: docopt set shared * chore: pipeline add step launch * hotfix: ls * hotfix: add printf in script * hotfix: pipeline backslash * hotfix: pipeline arch * chore: pipeline fix build folder * chore: pipeline fix build folder * hotfix: update build dir * chore: mindows change ouput path * chore: windows change ouput path * hotfix: set reset output path & docopt static * dump version v0.1.10 * fix: add fullscreen / send event to Game * Fix/warning (#8) * refact: cleanup * fix: bump version 0.1.12 * A few documentation of the project (#11) * doc: adding state_of_art * doc: add structure * doc: add mvp + ui * doc: update mvp alpha / delivery * Big changes (#12) * chore: upgrade imgui/conan version, style: cleanup * chore: add warning pop * hotfix: cast * hotfix: cast * hotfix: msvc warning * chore: remove docopt use cli11 * refact: split main in 2 files; chore: add engine version * Doc: Move GDD in doc folder (#13) * [ADD] 1 page GDD * [ADD] GDD 10 page * doc: move gdd in doc folder * doc: remove old gdd files Co-authored-by: Pierre-Genest <[email protected]> * Refactor component (drawable / position / scale) & Change camera / coordinates system (#14) * feat: moving square; new camera * refact: add Position/Velocity/Scale component, feat: add display mode; refact: camera & shaders * fix: include path * doc: add screenshot * fix: windows build error * refact: split components in different files; doc: add comments * doc: update README; add CI template; conan graph (#15) * Add collision & acceleration / Cleaning shaders / Adding first "enemies" (#18) * feat: add basics pursue AI * feat: cleaner camera movement; shader grid; add hitbox component * feat: add collision * feat: add enemy attack and player health (#20) * Fix/map gen (#17) * Fixed reccurent crash on map generation * Fixed warnings * fixed warning * Attempt to fix warning on linux * warning fix on linux build * linux warning fix attempt Co-authored-by: yanis fourel <[email protected]> * Feat/signals (#23) * Init competences Test signals * Create player and movement files * Player movement with signals Remove unused files * Rename Movement.hpp -> GameLogic.hpp Create a signal call for game logic * doc: update README / issue_template; chore: add ignore branch tmp/doc (#24) * doc: update README / Issue_template; chore: add ignore branch tmp/doc * chore: fix pipeline on pull request * Feat/map gen entities (#22) * Fixed reccurent crash on map generation * map generation debug window * Restored camera2d and improved its api * Changed objects displayed size * Dungeon terrain despawn * Fixed dungeon tiles transforms * Fixed camera2d projection computation * de-commented enemy spawn re-commented level entity optimisation that causes issue * Changed player color * Basic enemy spawning logic * Enemy and player spawn in dungeon. Z coord handling attempt. still WIP. * simplified player teleportation code * Proper and clean Z-coordinate handle * removed unused variable in shader Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * doc: update readme with badge (#27) * bump: version 0.2.0 * Refact/compile time (#29) * refact: rename files / use forward decl; adding namespace & formatting * refact: remove useless comment * added needed include for windows build (#30) Co-authored-by: yanis fourel <[email protected]> * Feat/fight v2 (#31) * feat: add enemy & player attack, instead of range of damage * feat: add user cast spell + kill enemy + xp * fix: msvc warnings * DIfferenciated floor type + some map gen bug fixes (#34) Co-authored-by: yanis fourel <[email protected]> * feat: add state loading/ingame/gameover (#35) * Fixed #36 (#37) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * fix: pipeline only on PR * fix: pipeline only on Push * fix: pipeline + add cache conan (#40) * Feat/exit door (#38) * Exit door generation * Improve dungeon seed gestion + added Spam regenerate button on debug GUI * Changed dungeon seed type back to unsigned int due to warnings * moved floor generation process to a fonction * Fixed wrong corridor size issue Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * fix: pipeline remove step conan cache * re-added tile fusion feature to improve perf (#43) Co-authored-by: yanis fourel <[email protected]> * refact: shader in core; feat: add color changement; perf: 60fps (#42) * refact: shader in core; feat: add color changement; perf: 60fps Co-authored-by: Yanis-F <[email protected]> * Feat/hud2.0 (#41) * [ADD] non dynamic HUD * [FIX] crash but no boss implementation yet * [Fix] compilation linux * [Add] enemy boss modif * [FIX] compilation linuxx * [Fix] conflict merge Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * texture implementation (#44) * refact: shader in core; feat: add color changement; perf: 60fps * feat: add texture as component * Feat/audio (#45) * Basic soud playing system * Fixed audio loading * Improved Sound api * Added audio file caching * fixed warning * fixed typo in conan cmake config * Restore windows full fullscreen by default * editted obsolete doc comment * fix: warning unix + add imgui+fmt helper + feat: collision+velocity smoother (bugged) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * Made boss spawn + fixed boss display (#48) Co-authored-by: yanis fourel <[email protected]> * Feat/boss (#49) * [ADD] Dropping key under the map and boss with 1HP to test leveling and drop * [ADD] drop key + Hud change * [FIX] Destroying boss when restarting level * [FIX] Destroying key when restarting level * [ADD] Boss pursiut * [FIX] Boss Hp to normal * [FIX] linux build * [Modif] add tag enemy to Boss Co-authored-by: Pierre-Genest <[email protected]> * feat: add spritesheet component and gif animation (#50) * feat: add spritesheet component and gif animation * doc: update screenshot/conan grph/version * fix: msvc contexpr virtual function not supported * Feat/level transition (#51) * Key pickup * onNextLevel event + Door interraction * fix: build linux Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Added basic audio assets (#52) * Added basic audio assets + improved audio API * Added deaths sounds Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * Feat/json data (#53) * feat: Create player / class from json * fix: creation of player and class with json * fix: reorganize header * fix: newline at end of files * other: remove comments * fix: build linux * bump: version 0.2.17 Co-authored-by: Mathieu LALA <[email protected]> * Lint + better data folder management (#54) * style: adding cmake-format * chore: add rule copy data in build folder * style: lint & format * doc: add msvc cppcheck ext * Feat/settings (#55) * style: adding cmake-format * chore: add rule copy data in build folder * style: lint & format * doc: add msvc cppcheck ext * add: data_folder in app.ini * fix: msvc warning * fix: crash singleton in .data * fix: warning release mode * Fixed crashed if no available audio device was available (#56) * Fixed crashed if no available audio device was available * Fixed audio not working * chore: remove launch ubuntu from pipeline Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/fireball (#57) * feat: add fireball (bugged) * Fixed audio not working (#58) Co-authored-by: yanis fourel <[email protected]> * Feat/animation (#59) * feat: add severals animations in json spritesheet * fix: warning msvc * fix: focus bug * Feat/screenshake (#60) * feat: add screenshake v1 * chore: add args on script tools * hotfix: msvc warning * hotfix: msvc warning * Feat/spells management (#62) * + Spell database + Spellslots system for enemies * Added spell slots to player * Made classes spells configurable * refact: same feature but simplier Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * Feat/joystick movement (#64) * feat: Add player movement with controller * other: update version * fix: Fix compilation * Feat/debug console (#63) * tmp fix of ImGui keyboard events * Extracted ImGui console to separate class * Basic command system * Basic command autocompletion system * First command : Kill * xp commands * final touches + set music volume * chore: add launch to pipeline; fix optional include * fix: pipeline & include * fix: pipeline * chore: commenting pipeline * Update Core.hpp Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * Test/init suite (#65) * tests: add coverage (bugged) * fix: exclude correctly system and conan files Co-authored-by: yanis fourel <[email protected]> * Test/golden (#66) * tests: add coverage (bugged) * fix: exclude correctly system and conan files * feat: add screenshot * Refact/design core (#67) * refact: move Game in api namespace; chore: create engine_main, -d as debug prefix * fix: remove old comment; fix: pending note * Feat/player class switch (#68) * Class database + buy class event * remove "name" field in class config * Added children class * Class config : children are now class names * buyClass commands now takes class name * Added setSpell command + fixed console not clearing on command * Player knows which class he bought * Fixed unix warning * Added icon to classes * fix unix warning Co-authored-by: yanis fourel <[email protected]> * fixed wrong class db path (#71) Co-authored-by: yanis fourel <[email protected]> * Feat/camera player movement (#75) * feat: Add attacks on controller * feat: update camera * fix: fix compilation * fix: update camera viewport * fix: controller attack buttons * Feat/hud3.0 (#74) * [ADD] some visual for HUD * Added skill point system * [ADD] HUD3.0 added * [FIX] Linux compilation * [fix] Linux Compilation fix * [fix] Linux Compilation fix * [fix] Linux Compilation fix Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/particule (#72) * refact: move Game in api namespace; chore: create engine_main, -d as debug prefix * fix: remove old comment; fix: pending note * feat: add simple particule system * hotfix: .hpp -> .cpp * hotfix: .hpp -> .cpp * revert: develop db data Co-authored-by: Pierre-Genest <[email protected]> * Added rotation (#73) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * current HP change according to changes to max hp (#80) Co-authored-by: yanis fourel <[email protected]> * Feat/better collisions (#78) * Fixed crash if spell hit multiple walls at once * Actual good keyboard player movements. Debug only * Better collisions * Fixed collision bug that allows moving entity to overlap Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Fixed #77 : added attribute "starter" to class database (#79) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/doc and test (#81) * doc: updated * fix: console completion * Chore/more ci (#82) * tests: add fuzz + travis * chore: add build and coverage to travis * chore: fix test * chore: add codecov token * assets modif (#84) Co-authored-by: ADeal24 <[email protected]> * Fixed windows build (#85) Co-authored-by: yanis fourel <[email protected]> * feat: add wall blocking vision of ai (#83) * Feat/fireball and alpha on texture (#86) * feat: add wall blocking vision of ai * feat: add aplha channel for texture * Feat/graph assets impl (#88) * moved assets directory * Added texture mirror + player running animation * Ajusted player boundaries * Increased corridors width to fit player new size Co-authored-by: yanis fourel <[email protected]> * Feat/classes assets impl (#89) * Added shooter asset + added class asset path to database * Added soldier graph asset * Added sorcerer graph asset * reorganized animation asset folders * reorganized animation asset folders Co-authored-by: yanis fourel <[email protected]> * [ADD] Mapping Basic (#87) * [ADD] Mapping Basic * [ADD] crash but few features for HUD * [ADD] SpellAssign without crash * Feat/background (#90) * Added background texture Removed wall textures * changed ugly spawn room floor texture Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/boss asset impl (#91) * Boss graphical asset implementation * Added door texture * fixed crash upon boss death Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/classes spell (#93) * feat: Add classes spells * fix: compilation * feat: Support for 4 potential spells * fix: Display piercing_arrow and sword_attack * feat: Bind spell according to GDD fix: Movement velocity with controller v1 (to improve) * feat: add spells animation + sound * fix: update shooter attack spritesheet * fix: update classes.json * feat: change ui (#92) * fixed windows build (#94) Co-authored-by: yanis fourel <[email protected]> * Fix/movements (#95) * Clean player movements * Moved camera update code Co-authored-by: yanis fourel <[email protected]> * Fixed crash upon multiple enemy kill at once (#96) added boss spells Co-authored-by: yanis fourel <[email protected]> * Backup/alpha build (#97) * Fixed crash upon multiple enemy kill at once added boss spells * Adjusted a million things fixed occasional crash during combat Co-authored-by: yanis fourel <[email protected]> * bump version v0.3.0 Co-authored-by: Yanis-F <[email protected]> Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Benjamin Praud <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: ADeal24 <[email protected]> Co-authored-by: Yanis-F <[email protected]> Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Benjamin Praud <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: ADeal24 <[email protected]> * Player aiming (#104) Player aiming with Right stick Added deadzone to joysticks Co-authored-by: yanis fourel <[email protected]> * fixed (#105) Co-authored-by: yanis fourel <[email protected]> * Revision/v0.3 (#103) * chore: glfw_imgui_impl include dir * perf: spritesheet texture is loaded once * update signal/slots name * style: format * fix: keyboard movement * Fixed windows build (#106) Co-authored-by: yanis fourel <[email protected]> * Menus refacto (#107) * refacto: Replaced game state by game current menu * ThePURGE class cleanup * Re-implemented old menus Co-authored-by: yanis fourel <[email protected]> * feat: animation with severals files / skeleton (#111) * Allow enetity with no rotation to be displayed (#110) Co-authored-by: yanis fourel <[email protected]> * Refact/review (#115) * chore: update install script and remove unused assets * feat: add death animation * fix: install * Feat/t2 classes (#114) * feat: Add T2 classes in classes.json * feat: move speed and hitbox in classes.json * feat: maxhp work now like an hp bonus * fix: call movement * fix: update joystick movement with speed * fix: apply changes after feedback * fix: apply changes after feedback * feat: add class cost * feat: use class cost in the shop fix: -1 skill point at start Co-authored-by: Mathieu Lala <[email protected]> * Clean up before big features (#118) * clean classes, broken upgrade panel * refact: spells db * refact: level -> stage; simplified api * fix: add purchase board back * Feat/main menu v2 (#119) * Main menu background + texture helpers * Menu inputs adjustments * Main menu buttons * Credits menu * How to play menu + improved menu utils + renamed rules to howtoplay * Fixed credit menu close input * Added menu navigation sound * Added main menu music + balanced menu sound volume * exit howtoplay menu with A controller button as well * cleaned cmakelists * Fixed merge * Added gimp project files Co-authored-by: yanis fourel <[email protected]> * Feat/spell v4 (#120) * feat: using spells.json, spell id is string and not enum * feat: same feature as before * resolve merge * Feat/particles (#117) * [ADD] Basic particules * [ADD] Basic particules * [ADD] PARTICULES POSITIVE AND NEUTRAL * [MERGE] For push Co-authored-by: Mathieu Lala <[email protected]> * feat: enemy json (#121) * feat: enemy json * tweak: data * Feat/spell v5 (#123) * refact: simplied menu upgrade; add icon; add type on spell * feat: add mage spell * Added class and spells icon to prepare for hte new HUD (#126) Co-authored-by: yanis fourel <[email protected]> * Feat/hud rework (#127) * Extracted AMenu draw helpers to expose it to HUD drawer * HUD background * added health bar * Add XP bar * Added spells * Fixed spell display order + cleanup * Added texts + upgrade icon with skillpoints * Removed old debug code ㅠㅠ Co-authored-by: yanis fourel <[email protected]> * Made keyboard movement inputs viable (#128) Co-authored-by: yanis fourel <[email protected]> * Preparation Feat/spell v5 (#129) * refact: simplied menu upgrade; add icon; add type on spell * feat: add mage spell * feat: pause * feat: add speed on enemies * Feat/enemies (#130) * [ADD] zombie * [ADD] GOlem + summoners+ zombie * [ADD] Zombie Death + direction spell * [Modif] golem attack * feat: add new sprites (#131) Co-authored-by: Mathieu Lala <[email protected]> * Feat/spell v6 (#132) * feat: add functional effect & firewall * feat: add warrior spell * merge develop * Feat/upgrade panel rework (#133) * Hide cursor in game * Upgrade panel textures * Portrait + spell detail * Stat display. Barely tested * Added buy button * Classes tree parsing * Added isOwned and isPurchaseable helpers * Tree display * Tree navigation inputs * Fixed invisible cursor when showing debug info * baisc class buying system * Spell assignment * Fixed purchase of owned classes * Y to buy heal * added sounds * last adjustments * Removed unneeded nebug * Added missing descriptions to spells Co-authored-by: yanis fourel <[email protected]> * Feat/spell v7 (#134) * fix: double speed in entity factory * feat: add slow effect / tank spell / ice/fire skeletong * Feat/game over menu (#135) * basic game over menu * Added game time to game over menu * Added enemy killed Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Review/v0.3.16 (#136) * fix * feat: sound and effect * fix imgui path downloaded file * Feat/ennemies (#137) * [ADD] Attack in json and spawn with level * [DELETE] temp file * [ADD] Leveling * Fix/issue #140 upgradepanel crash (#141) * Fixed bug causing to not be able to move current selection left on the upgrade panel tree * Fixed ImGui path in cmakelists Co-authored-by: yanis fourel <[email protected]> * Fix/effect (#144) * fix: update joystick event * fix: elpased time a boolean flip * fix: add spell target * fix * Fixed deltatime misscalculation (#142) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Capped deltatime at 50ms (#143) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * add more spell :) (#145) * Fix/ennemies asset (#146) * [Fix] ASSETS OF ZOMBIE + SUMMONERS(CASTER) + GOLEM * [ADD] golem turret * [ADD] Boss PILACHU * [Modif] New boss speed and attack Co-authored-by: Mathieu Lala <[email protected]> * Feat/mirrored repeated (#149) * feat: add mirrored repeated texture (breaking changes) * fix: cash, delete deprecated texture * fix: repeated and add map texture Co-authored-by: Yanis-F <[email protected]> * Fixed bug causin aiming sight to remaining floating on the map after respawn (#148) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/attack animation (#150) * fix: fix spritesheet path for death * feat: add animation sprite for each classes * feat: add new classes icon * feat: Change spells desciption Co-authored-by: Pierre-Genest <[email protected]> * Feat/all spell t2 (#152) * feat: add barrel broken, fix texture shovel, add rock (no tag wall) * fix: barrel don t segfault * fix: some bugs (still crashes) * feat: add explosion bugged on barrel destroy * feat: add spells icons (#153) * feat: add barrel * doc: update doc * Feat/barrel & Fix some bugs (#154) * fix: some bugs (still crashes) * feat: add explosion bugged on barrel destroy * feat: add barrel * doc: update doc * feat: implement icons in json * Feat/misc sounds (#155) * fixed build * Added level up sound * Added key pickup sound Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/game balance (#158) * feat: balance hp and spd for the classes * feat: change ennemies value * Doc/readme update (#159) * doc: update readme * fix: pipeline on PR * Feat/keyboard binds rework (#160) * Fixed errors in spell descriptions * Reworked keyboard binds to be intuitive * Fixed keyboard movement when releasing and pressing keys controlling same axis during the same frame * Added keyboard controls to howtoplay menu Co-authored-by: yanis fourel <[email protected]> * [ADD] skeleton anim (#157) * [ADD] skeleton anim * [MERGE] FIX * [MERGE] Fix in spellfactory entity health Co-authored-by: Mathieu Lala <[email protected]> * tweak (#161) * [Modif] change balance of classes and spells (#162) * bump: v0.4.0 Co-authored-by: Yanis-F <[email protected]> Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Benjamin Praud <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: ADeal24 <[email protected]>
Beta version - Minimal Gameplay
Bump 0.3.0 (#100) * init: proto state of art (imgui/glfw/glew/glm) chore: initialize cmake+conan , sanitizers target: app + engine feature: imgui demo window + glfw print events * feat: add handling of event * fix: build VS Release mode (Debug still broken) * chore: set fmt/spdlog header only; feat: add record events to json * feat: add hello triangle opengl * feat: add resize/move; fix: replay event * chore: add CI github * hotfix: matrix.arch * fix: pipeline hello world * hotfix: typos * chore: CI small conan * hotfix: typos * hotfix: typos * chore: CI add conan build * chore: add generate tools script used in pipeline * chore: add install script * hotfix: path * hotfix: path * hotfix: path * hotfix: typos * hotfix: path * hotfix: path * hotfix: path * hotfix: path * hotfix: compiler version override * hotfix: compiler package * chore: conditional stdlib + full conanfile * chore: add conan sys require enabled * chore: add build on pipeline * hotfix: path * hotfix: path * chore: complet cmake env * chore: set new profile conan * fix: compiler version * hotfix: compiler version * hotfix: compiler version * hotfix: compiler version * fix: version compiler * chore: suppress warn on error, explicit opengl * chore: add pkg-config * hotfix: add gl dump * hotfix: add gl dump * hotfix: add gl dump * fix: pipeline v1 working * refact: window class lighter, moved content in core * feat: add joysticks handling * refact: bump v0.1.5 * feat: add display debut joystick * hotfix: build windows + controller buttons windows * feat: add texture * Update joysticks management (#3) * feat: refact joystick management + record joystick event * hotfix: include vector * hotfix: it.base() * Camera + shader improvement (#4) * Added camera system + Improved shader handling * Extracted `draw` method from compononent to system Co-authored-by: yanis fourel <[email protected]> * Feat map gen (#5) * Simple Tilemap map builder + Tile factories * Tile fusion to limit entity count * Dungeon generation v1.0 * Added corridor width as parameters Co-authored-by: yanis fourel <[email protected]> * Feat/fullscreen (#6) * feat: add fullscreen / args flag / refact singleton core * chore: update pipeline add release mode; simplified event core * hotfix: pipeline build type * hotfix: update pipeline build type * chore: docopt set shared * chore: pipeline add step launch * hotfix: ls * hotfix: add printf in script * hotfix: pipeline backslash * hotfix: pipeline arch * chore: pipeline fix build folder * chore: pipeline fix build folder * hotfix: update build dir * chore: mindows change ouput path * chore: windows change ouput path * hotfix: set reset output path & docopt static * dump version v0.1.10 * fix: add fullscreen / send event to Game * Fix/warning (#8) * refact: cleanup * fix: bump version 0.1.12 * A few documentation of the project (#11) * doc: adding state_of_art * doc: add structure * doc: add mvp + ui * doc: update mvp alpha / delivery * Big changes (#12) * chore: upgrade imgui/conan version, style: cleanup * chore: add warning pop * hotfix: cast * hotfix: cast * hotfix: msvc warning * chore: remove docopt use cli11 * refact: split main in 2 files; chore: add engine version * Doc: Move GDD in doc folder (#13) * [ADD] 1 page GDD * [ADD] GDD 10 page * doc: move gdd in doc folder * doc: remove old gdd files Co-authored-by: Pierre-Genest <[email protected]> * Refactor component (drawable / position / scale) & Change camera / coordinates system (#14) * feat: moving square; new camera * refact: add Position/Velocity/Scale component, feat: add display mode; refact: camera & shaders * fix: include path * doc: add screenshot * fix: windows build error * refact: split components in different files; doc: add comments * doc: update README; add CI template; conan graph (#15) * Add collision & acceleration / Cleaning shaders / Adding first "enemies" (#18) * feat: add basics pursue AI * feat: cleaner camera movement; shader grid; add hitbox component * feat: add collision * feat: add enemy attack and player health (#20) * Fix/map gen (#17) * Fixed reccurent crash on map generation * Fixed warnings * fixed warning * Attempt to fix warning on linux * warning fix on linux build * linux warning fix attempt Co-authored-by: yanis fourel <[email protected]> * Feat/signals (#23) * Init competences Test signals * Create player and movement files * Player movement with signals Remove unused files * Rename Movement.hpp -> GameLogic.hpp Create a signal call for game logic * doc: update README / issue_template; chore: add ignore branch tmp/doc (#24) * doc: update README / Issue_template; chore: add ignore branch tmp/doc * chore: fix pipeline on pull request * Feat/map gen entities (#22) * Fixed reccurent crash on map generation * map generation debug window * Restored camera2d and improved its api * Changed objects displayed size * Dungeon terrain despawn * Fixed dungeon tiles transforms * Fixed camera2d projection computation * de-commented enemy spawn re-commented level entity optimisation that causes issue * Changed player color * Basic enemy spawning logic * Enemy and player spawn in dungeon. Z coord handling attempt. still WIP. * simplified player teleportation code * Proper and clean Z-coordinate handle * removed unused variable in shader Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * doc: update readme with badge (#27) * bump: version 0.2.0 * Refact/compile time (#29) * refact: rename files / use forward decl; adding namespace & formatting * refact: remove useless comment * added needed include for windows build (#30) Co-authored-by: yanis fourel <[email protected]> * Feat/fight v2 (#31) * feat: add enemy & player attack, instead of range of damage * feat: add user cast spell + kill enemy + xp * fix: msvc warnings * DIfferenciated floor type + some map gen bug fixes (#34) Co-authored-by: yanis fourel <[email protected]> * feat: add state loading/ingame/gameover (#35) * Fixed #36 (#37) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * fix: pipeline only on PR * fix: pipeline only on Push * fix: pipeline + add cache conan (#40) * Feat/exit door (#38) * Exit door generation * Improve dungeon seed gestion + added Spam regenerate button on debug GUI * Changed dungeon seed type back to unsigned int due to warnings * moved floor generation process to a fonction * Fixed wrong corridor size issue Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * fix: pipeline remove step conan cache * re-added tile fusion feature to improve perf (#43) Co-authored-by: yanis fourel <[email protected]> * refact: shader in core; feat: add color changement; perf: 60fps (#42) * refact: shader in core; feat: add color changement; perf: 60fps Co-authored-by: Yanis-F <[email protected]> * Feat/hud2.0 (#41) * [ADD] non dynamic HUD * [FIX] crash but no boss implementation yet * [Fix] compilation linux * [Add] enemy boss modif * [FIX] compilation linuxx * [Fix] conflict merge Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * texture implementation (#44) * refact: shader in core; feat: add color changement; perf: 60fps * feat: add texture as component * Feat/audio (#45) * Basic soud playing system * Fixed audio loading * Improved Sound api * Added audio file caching * fixed warning * fixed typo in conan cmake config * Restore windows full fullscreen by default * editted obsolete doc comment * fix: warning unix + add imgui+fmt helper + feat: collision+velocity smoother (bugged) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * Made boss spawn + fixed boss display (#48) Co-authored-by: yanis fourel <[email protected]> * Feat/boss (#49) * [ADD] Dropping key under the map and boss with 1HP to test leveling and drop * [ADD] drop key + Hud change * [FIX] Destroying boss when restarting level * [FIX] Destroying key when restarting level * [ADD] Boss pursiut * [FIX] Boss Hp to normal * [FIX] linux build * [Modif] add tag enemy to Boss Co-authored-by: Pierre-Genest <[email protected]> * feat: add spritesheet component and gif animation (#50) * feat: add spritesheet component and gif animation * doc: update screenshot/conan grph/version * fix: msvc contexpr virtual function not supported * Feat/level transition (#51) * Key pickup * onNextLevel event + Door interraction * fix: build linux Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Added basic audio assets (#52) * Added basic audio assets + improved audio API * Added deaths sounds Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * Feat/json data (#53) * feat: Create player / class from json * fix: creation of player and class with json * fix: reorganize header * fix: newline at end of files * other: remove comments * fix: build linux * bump: version 0.2.17 Co-authored-by: Mathieu LALA <[email protected]> * Lint + better data folder management (#54) * style: adding cmake-format * chore: add rule copy data in build folder * style: lint & format * doc: add msvc cppcheck ext * Feat/settings (#55) * style: adding cmake-format * chore: add rule copy data in build folder * style: lint & format * doc: add msvc cppcheck ext * add: data_folder in app.ini * fix: msvc warning * fix: crash singleton in .data * fix: warning release mode * Fixed crashed if no available audio device was available (#56) * Fixed crashed if no available audio device was available * Fixed audio not working * chore: remove launch ubuntu from pipeline Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/fireball (#57) * feat: add fireball (bugged) * Fixed audio not working (#58) Co-authored-by: yanis fourel <[email protected]> * Feat/animation (#59) * feat: add severals animations in json spritesheet * fix: warning msvc * fix: focus bug * Feat/screenshake (#60) * feat: add screenshake v1 * chore: add args on script tools * hotfix: msvc warning * hotfix: msvc warning * Feat/spells management (#62) * + Spell database + Spellslots system for enemies * Added spell slots to player * Made classes spells configurable * refact: same feature but simplier Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * Feat/joystick movement (#64) * feat: Add player movement with controller * other: update version * fix: Fix compilation * Feat/debug console (#63) * tmp fix of ImGui keyboard events * Extracted ImGui console to separate class * Basic command system * Basic command autocompletion system * First command : Kill * xp commands * final touches + set music volume * chore: add launch to pipeline; fix optional include * fix: pipeline & include * fix: pipeline * chore: commenting pipeline * Update Core.hpp Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * Test/init suite (#65) * tests: add coverage (bugged) * fix: exclude correctly system and conan files Co-authored-by: yanis fourel <[email protected]> * Test/golden (#66) * tests: add coverage (bugged) * fix: exclude correctly system and conan files * feat: add screenshot * Refact/design core (#67) * refact: move Game in api namespace; chore: create engine_main, -d as debug prefix * fix: remove old comment; fix: pending note * Feat/player class switch (#68) * Class database + buy class event * remove "name" field in class config * Added children class * Class config : children are now class names * buyClass commands now takes class name * Added setSpell command + fixed console not clearing on command * Player knows which class he bought * Fixed unix warning * Added icon to classes * fix unix warning Co-authored-by: yanis fourel <[email protected]> * fixed wrong class db path (#71) Co-authored-by: yanis fourel <[email protected]> * Feat/camera player movement (#75) * feat: Add attacks on controller * feat: update camera * fix: fix compilation * fix: update camera viewport * fix: controller attack buttons * Feat/hud3.0 (#74) * [ADD] some visual for HUD * Added skill point system * [ADD] HUD3.0 added * [FIX] Linux compilation * [fix] Linux Compilation fix * [fix] Linux Compilation fix * [fix] Linux Compilation fix Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/particule (#72) * refact: move Game in api namespace; chore: create engine_main, -d as debug prefix * fix: remove old comment; fix: pending note * feat: add simple particule system * hotfix: .hpp -> .cpp * hotfix: .hpp -> .cpp * revert: develop db data Co-authored-by: Pierre-Genest <[email protected]> * Added rotation (#73) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * current HP change according to changes to max hp (#80) Co-authored-by: yanis fourel <[email protected]> * Feat/better collisions (#78) * Fixed crash if spell hit multiple walls at once * Actual good keyboard player movements. Debug only * Better collisions * Fixed collision bug that allows moving entity to overlap Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Fixed #77 : added attribute "starter" to class database (#79) Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/doc and test (#81) * doc: updated * fix: console completion * Chore/more ci (#82) * tests: add fuzz + travis * chore: add build and coverage to travis * chore: fix test * chore: add codecov token * assets modif (#84) Co-authored-by: ADeal24 <[email protected]> * Fixed windows build (#85) Co-authored-by: yanis fourel <[email protected]> * feat: add wall blocking vision of ai (#83) * Feat/fireball and alpha on texture (#86) * feat: add wall blocking vision of ai * feat: add aplha channel for texture * Feat/graph assets impl (#88) * moved assets directory * Added texture mirror + player running animation * Ajusted player boundaries * Increased corridors width to fit player new size Co-authored-by: yanis fourel <[email protected]> * Feat/classes assets impl (#89) * Added shooter asset + added class asset path to database * Added soldier graph asset * Added sorcerer graph asset * reorganized animation asset folders * reorganized animation asset folders Co-authored-by: yanis fourel <[email protected]> * [ADD] Mapping Basic (#87) * [ADD] Mapping Basic * [ADD] crash but few features for HUD * [ADD] SpellAssign without crash * Feat/background (#90) * Added background texture Removed wall textures * changed ugly spawn room floor texture Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/boss asset impl (#91) * Boss graphical asset implementation * Added door texture * fixed crash upon boss death Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu Lala <[email protected]> * Feat/classes spell (#93) * feat: Add classes spells * fix: compilation * feat: Support for 4 potential spells * fix: Display piercing_arrow and sword_attack * feat: Bind spell according to GDD fix: Movement velocity with controller v1 (to improve) * feat: add spells animation + sound * fix: update shooter attack spritesheet * fix: update classes.json * feat: change ui (#92) * fixed windows build (#94) Co-authored-by: yanis fourel <[email protected]> * Fix/movements (#95) * Clean player movements * Moved camera update code Co-authored-by: yanis fourel <[email protected]> * Fixed crash upon multiple enemy kill at once (#96) added boss spells Co-authored-by: yanis fourel <[email protected]> * Backup/alpha build (#97) * Fixed crash upon multiple enemy kill at once added boss spells * Adjusted a million things fixed occasional crash during combat Co-authored-by: yanis fourel <[email protected]> * bump version v0.3.0 Co-authored-by: Yanis-F <[email protected]> Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Benjamin Praud <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: ADeal24 <[email protected]>
Basic Gameplay
Release: version 0.2.0 (#28) * init: proto state of art (imgui/glfw/glew/glm) chore: initialize cmake+conan , sanitizers feature: imgui demo window + glfw print events * feat: add handling of event * fix: build VS Release mode (Debug still broken) * chore: set fmt/spdlog header only; feat: add record events to json * feat: add hello triangle opengl * feat: add resize/move; fix: replay event * chore: add CI github * fix: pipeline hello world * chore: CI small conan * chore: CI add conan build * chore: add generate tools script used in pipeline * chore: add install script * chore: conditional stdlib + full conanfile * chore: add conan sys require enabled * chore: add build on pipeline * chore: complet cmake env * chore: set new profile conan * chore: suppress warn on error, explicit opengl * chore: add pkg-config * refact: window class lighter, moved content in core * feat: add joysticks handling * refact: bump v0.1.5 * feat: add display debut joystick * hotfix: build windows + controller buttons windows * feat: add texture * Update joysticks management (#3) * feat: refact joystick management + record joystick event * Camera + shader improvement (#4) * Added camera system + Improved shader handling * Extracted `draw` method from compononent to system Co-authored-by: yanis fourel <[email protected]> * Feat map gen (#5) * Simple Tilemap map builder + Tile factories * Tile fusion to limit entity count * Dungeon generation v1.0 * Added corridor width as parameters Co-authored-by: yanis fourel <[email protected]> * Feat/fullscreen (#6) * feat: add fullscreen / args flag / refact singleton core * chore: update pipeline add release mode; simplified event core * chore: pipeline add step launch * chore: pipeline fix build folder * chore: mindows change ouput path * hotfix: set reset output path & docopt static * dump version v0.1.10 * fix: add fullscreen / send event to Game * Fix/warning (#8) * refact: cleanup * fix: bump version 0.1.12 * A few documentation of the project (#11) * Big changes (#12) * chore: upgrade imgui/conan version, style: cleanup * chore: add warning pop * chore: remove docopt use cli11 * refact: split main in 2 files; chore: add engine version * Doc: Move GDD in doc folder (#13) * [ADD] 1 page GDD * [ADD] GDD 10 page * doc: move gdd in doc folder * doc: remove old gdd files Co-authored-by: Pierre-Genest <[email protected]> * Refactor component (drawable / position / scale) & Change camera / coordinates system (#14) * feat: moving square; new camera * refact: add Position/Velocity/Scale component, feat: add display mode; refact: camera & shaders * doc: add screenshot * fix: windows build error * refact: split components in different files; doc: add comments * doc: update README; add CI template; conan graph (#15) * Add collision & acceleration / Cleaning shaders / Adding first "enemies" (#18) * feat: add basics pursue AI * feat: cleaner camera movement; shader grid; add hitbox component * feat: add collision * feat: add enemy attack and player health (#20) * Fix/map gen (#17) * Fixed reccurent crash on map generation Co-authored-by: yanis fourel <[email protected]> * Feat/signals (#23) * Init competences Test signals * Create player and movement files * Player movement with signals Remove unused files * Rename Movement.hpp -> GameLogic.hpp Create a signal call for game logic * doc: update README / issue_template; chore: add ignore branch tmp/doc (#24) * chore: fix pipeline on pull request * Feat/map gen entities (#22) * Fixed reccurent crash on map generation * map generation debug window * Restored camera2d and improved its api * Changed objects displayed size * Dungeon terrain despawn * Fixed dungeon tiles transforms * Fixed camera2d projection computation * de-commented enemy spawn re-commented level entity optimisation that causes issue * Changed player color * Basic enemy spawning logic * Enemy and player spawn in dungeon. Z coord handling attempt. still WIP. * simplified player teleportation code * Proper and clean Z-coordinate handle * removed unused variable in shader Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Mathieu LALA <[email protected]> * doc: update readme with badge (#27) Co-authored-by: Yanis-F <[email protected]> Co-authored-by: yanis fourel <[email protected]> Co-authored-by: Pierre-Genest <[email protected]> Co-authored-by: Benjamin Praud <[email protected]>